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Gone Home coming to consoles

Midnight City will be helping The Fullbright Company bring Gone Home (Shacknews' Best of 2013 #3) to unspecified consoles in the near future.

Best of 2013: #3 - Gone Home

Gone Home is remarkable in just how unremarkable it is. It's not avant-garde or experimental. With a first-person perspective and fully explorable 3D world, it feels instantly familiar, but chooses to use these to tell a simple story. Which is great. It may seem obvious enough, but Gone Home has made a great many people suddenly realise this. Thanks, Gone Home.

Gone Home review: since you've been gone

Gone Home is a point-and-click mystery that excels, thanks to a gripping story of a girl returning home to learn about the changes her family has undergone, living under the roof of a strange house.

Gone Home puts out the welcome mat on August 15

Interaction enthusiasts: you have a fortnight to practice rummaging in drawers, reading other people's letters, and finding audiodiaries, as explore 'em up Gone Home has been dated for August 15. Fun facts: developer The Fullbright Company was founded by three of the folks behind BioShock 2's splendid Minerva's Den DLC; and, though I am clearly some manner of monster, I cried playing Gone Home.

Gone Home trailer rocks riot grrrl

As it creates a simulation of a mid-nineties home so realistic we may perhaps live inside it with some manner of cybergoggles, Gone Home has added some authentic feminist punk music to the explore 'em up VR. Tracks from riot grrrl pioneers Bratmobile and Heavens to Betsy will feature in the tortured teenage tale, developer The Fullbright Company announced today, demonstrating in a new trailer.

Gone Home unveiled by The Fullbright Company

After announcing its existence last week, The Fullbright Company today revealed its first game. The three-person indie team founded by BioShock series veterans is working on Gone Home for PC, an explore 'em up set in a curiously deserted house.

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