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Injustice: Gods Among Us 'Batgirl' DLC confirmed by NetherRealm

By Steve Watts, May 06, 2013 7:30am PDT

Batgirl has been confirmed as the second downloadable content character for Injustice: Gods Among Us, lending some credence to an earlier rumor about the Season Pass characters.


"I really hate this business model in fighting games. Models and outfits I can deal with, but ..."

- D45hiz see all 3 comments

Assassin's Creed co-dev says annual release 'is a boon,' but wants more 'ownership'

By Andrew Yoon, Apr 08, 2013 2:30pm PDT

"Shipping a game every year is a boon rather than a hindrance," Ubisoft Quebec game director said about working on Assassin's Creed as co-dev. However, "I don't think teams can be co-dev partners forever," he points out, as the studio tries to leave the shadow of Montreal.


Oculus VR co-founder explains the challenges of virtual reality gaming

By Andrew Yoon, Apr 08, 2013 12:00pm PDT

With its promise of virtual reality gaming, Oculus Rift has our attention. But, there are things to keep in mind when making a VR game.


Sony Online Entertainment to use PlanetSide 2 engine for all its future MMOs

By Andrew Yoon, Apr 08, 2013 10:00am PDT

PlanetSide 2 is one of the best-looking MMOs out there, and Sony Online Entertainment knows it. Powered by an engine it calls "ForgeLight," SOE plans on developing its upcoming games exclusively on the engine.


"not an excact comparison, but eve online can do more than 200."

- megreedy see all 11 comments

How the language barrier made Star Fox a good game

By Andrew Yoon, Apr 05, 2013 5:00pm PDT

Star Fox originally started off as a first-person 3D flight game called Starglider. But the "language barrier" helped Nintendo and Dylan Cuthbert discover the game's true identity.


"They said it was due to a "language barrier" Meaning: if they had a clue how to convey things ..."

- Schnapple see all 13 comments

Five free-to-play ideas 'that might not suck' from QWOP's Ben Foddy

By Andrew Yoon, Apr 05, 2013 4:15pm PDT

Not everyone is happy with the way F2P games are being monetized. Bennett Foddy, creator of games like QWOP and GIRP, gave five reasons for why free-to-play games "usually suck," and offered his own suggestions on possibly making them suck less.


"So like a poker tournament. Everyone has to pay to get in, and the winner takes home more than ..."

- DragonSire see all 8 comments

Spec Ops: The Line writer says making violent games is 'too easy'

By Andrew Yoon, Apr 05, 2013 12:00pm PDT

"We wanted to see if we could make a game where the moment-to-moment violence was meaningful," Williams said of Spec Ops: The Line. "If violence was going to be meaningful, we needed to plant a seed of doubt."


"I want to enjoy this game. Really, I do. However, I think I've experienced just enough of what ..."

- NickDelios see all 6 comments

PS4 'isn't quite as powerful as Epic was hoping for,' Digital Foundry reports

By Andrew Yoon, Apr 03, 2013 10:00am PDT

By comparing the first Unreal Engine 4 tech demo, running on a PC equipped with an Nvidia GTX 680, with the latest presentation running on a PlayStation. By analyzing the two, minute differences where the PS4 comes short can be found.


"Only really noticed Tessellation, Depth of Field, and some lighting issues the rest were about ..."

- Oninusar see all 70 comments

Far Cry 3 technical director on next-gen console development

By Andrew Yoon, Apr 03, 2013 7:55am PDT

Far Cry 3 technical director Cedric Decelles is thoroughly excited for PS4 and the next-generation of consoles. After accepting the award for Best Technology at the GDC Awards, we chatted with him about what he thinks will come from the next-gen.


"That was at the end of the game though. But I hated that part, too. I've been meaning to replay ..."

- pizzaput see all 9 comments

Epic Games VP explains why PS4 is like 'the world's best PC'

By Andrew Yoon, Apr 03, 2013 7:25am PDT

One of the biggest changes for the upcoming console generation is the switch to x86 architecture. What does Epic Games--developer of the near-ubiquitous Unreal Engine--have to say about it? Well, they're gushing as well.


"It also had things like tesselation and some other features that didn't hit until the next gen."

- h0cake see all 33 comments

Leisure Suit Larry HD remake coming in late May

By John Keefer, Apr 02, 2013 6:00pm PDT

That lovable loser Larry Laffer is getting remade in HD, but unfortunately his coming out party is going to be a bit delayed. An update on the Leisure Suit Larry HD Kickstarter page reveals that the game will be coming out in late May "at the earliest."


"Al Lowe is an under rated designer. I think a lot of people just write the LSL series off ..."

- Mecha Tofu Pirate see all 7 comments

FTL designer talks about tablet port, and why a new game won't happen any time soon

By Andrew Yoon, Apr 02, 2013 11:00am PDT

FTL: Faster Than Light was one of the big surprise hits of last year, earning a spot on our top 10 games of the year. We caught up with the game's designer, Justin Ma, who explained the appeal of the game, and plans for a tablet version.


"If they added an alternate control scheme that worked for that, or remote clients like Splashtop ..."

- Haxim see all 4 comments

Halo 4 dropped stasis gun to make the game less sci-fi

By Andrew Yoon, Apr 01, 2013 2:45pm PDT

Halo 4 could have had a stasis gun. Or a "grapple harpoon." But these weapons were taken out in an effort to make the game more accessible and less sci-fi.


"The new music wasn't bad, it just wasn't Halo. I wish I could come up wtih a composer to ..."

- ATimson see all 13 comments

Unreal Engine 4 to support HTML 5, will be 'end of drivers'

By Steve Watts, Mar 29, 2013 4:15pm PDT

At the Game Developers Conference, Epic Games detailed the scalability and ease-of-use tools in its upcoming Unreal Engine 4.


"It depends on the browser and platform. It's up for a browser to use hardware acceleration. For ..."

- zehh see all 81 comments

BioWare expected reaching Old Republic end-game to take 3-5 months

By Steve Watts, Mar 29, 2013 2:45pm PDT

The team at BioWare expected players to take 3-5 months to reach Star Wars: The Old Republic's end-game, and were caught unprepared when they took only one month, according to creative director James Ohlen.


"Never finished my characters arc. Stalled around level 42, saw the FTP revenue model then ..."

- coyoterys see all 19 comments