Injustice: Gods Among Us 'Batgirl' DLC confirmed by NetherRealm
Batgirl has been confirmed as the second downloadable content character for Injustice: Gods Among Us, lending some credence to an earlier rumor about the Season Pass characters.READ MORE >
Assassin's Creed co-dev says annual release 'is a boon,' but wants more 'ownership'
"Shipping a game every year is a boon rather than a hindrance," Ubisoft Quebec game director said about working on Assassin's Creed as co-dev. However, "I don't think teams can be co-dev partners forever," he points out, as the studio tries to leave the shadow of Montreal.READ MORE >
Oculus VR co-founder explains the challenges of virtual reality gaming
With its promise of virtual reality gaming, Oculus Rift has our attention. But, there are things to keep in mind when making a VR game.READ MORE >
Sony Online Entertainment to use PlanetSide 2 engine for all its future MMOs
PlanetSide 2 is one of the best-looking MMOs out there, and Sony Online Entertainment knows it. Powered by an engine it calls "ForgeLight," SOE plans on developing its upcoming games exclusively on the engine.READ MORE >
How the language barrier made Star Fox a good game
Star Fox originally started off as a first-person 3D flight game called Starglider. But the "language barrier" helped Nintendo and Dylan Cuthbert discover the game's true identity.READ MORE >
Five free-to-play ideas 'that might not suck' from QWOP's Ben Foddy
Not everyone is happy with the way F2P games are being monetized. Bennett Foddy, creator of games like QWOP and GIRP, gave five reasons for why free-to-play games "usually suck," and offered his own suggestions on possibly making them suck less.READ MORE >
Spec Ops: The Line writer says making violent games is 'too easy'
"We wanted to see if we could make a game where the moment-to-moment violence was meaningful," Williams said of Spec Ops: The Line. "If violence was going to be meaningful, we needed to plant a seed of doubt."READ MORE >
PS4 'isn't quite as powerful as Epic was hoping for,' Digital Foundry reports
By comparing the first Unreal Engine 4 tech demo, running on a PC equipped with an Nvidia GTX 680, with the latest presentation running on a PlayStation. By analyzing the two, minute differences where the PS4 comes short can be found.READ MORE >
Far Cry 3 technical director on next-gen console development
Far Cry 3 technical director Cedric Decelles is thoroughly excited for PS4 and the next-generation of consoles. After accepting the award for Best Technology at the GDC Awards, we chatted with him about what he thinks will come from the next-gen.READ MORE >
Epic Games VP explains why PS4 is like 'the world's best PC'
One of the biggest changes for the upcoming console generation is the switch to x86 architecture. What does Epic Games--developer of the near-ubiquitous Unreal Engine--have to say about it? Well, they're gushing as well.READ MORE >
Leisure Suit Larry HD remake coming in late May
That lovable loser Larry Laffer is getting remade in HD, but unfortunately his coming out party is going to be a bit delayed. An update on the Leisure Suit Larry HD Kickstarter page reveals that the game will be coming out in late May "at the earliest."READ MORE >
FTL designer talks about tablet port, and why a new game won't happen any time soon
FTL: Faster Than Light was one of the big surprise hits of last year, earning a spot on our top 10 games of the year. We caught up with the game's designer, Justin Ma, who explained the appeal of the game, and plans for a tablet version.READ MORE >
Halo 4 dropped stasis gun to make the game less sci-fi
Halo 4 could have had a stasis gun. Or a "grapple harpoon." But these weapons were taken out in an effort to make the game more accessible and less sci-fi.READ MORE >
Unreal Engine 4 to support HTML 5, will be 'end of drivers'
At the Game Developers Conference, Epic Games detailed the scalability and ease-of-use tools in its upcoming Unreal Engine 4.READ MORE >
BioWare expected reaching Old Republic end-game to take 3-5 months
The team at BioWare expected players to take 3-5 months to reach Star Wars: The Old Republic's end-game, and were caught unprepared when they took only one month, according to creative director James Ohlen.READ MORE >