Thinking about Halo Infinite again

Thinking about Halo Infinite again

I’m hanging out for the Inside Infinite blog post this month in hopes of learning about the next flight.


The Halo Infinite Technical Preview may have ended a few weeks ago now, but the content and information from that special event continues to flow forth. Today, I stumbled upon a pretty slick video from Shyway that analyses Halo Infinite gameplay by Frosty, a bloke who is pretty dang good at the ol’ Halo. This video ignited a need in me to talk about Halo Infinite, find Halo Infinite content to watch, and otherwise get hyped for one of this year’s most anticipated titles.

During my time with the Technical Preview, I flitted between PC, Xbox Series X, and even booted it up on an Xbox One X and – I kid you not – my launch model Xbox One from 2013. I wanted to see what the game was like across a broad spectrum of platforms. It’s rather alarming, but the game performed better on my Series X than my PC, but I do suppose my computer has been in need of an upgrade for a couple of years now (GTX 1080 Ti represent!).

Regardless of where I played, I had a blast, though I did feel that the aim-assistance or reticle magnetism on controller was significantly less than what I had come to anticipate from a Halo title. This problem was certainly felt more prominently on PC, especially when the PVP was switched on for an hour or two.

While I know my skill ceiling using a controller on PC is limited, I was hoping to be able to perform at least better than I did – which is why Shyway’s video has garnered my attention. The bloke outlines the plays like some kind of post-match breakdown of a football manoeuvre or something. There’s a lot of learning to be done here, especially with how Halo Infinite’s spawns work and the general strategies behind where to move next.

However, one big takeaway, and something I’ll need to practice a bit more, is using the left stick to make adjustments and leave the right stick for tiny tweaks. It’s something I’ve done so much in the Halo series, but I think it’s even more important in Infinite than ever before.

As for the next Halo Infinite flight, I wonder if they’ll focus on multiplayer between players. It was such a small moment during the recent flight that it likely warrants more attention. A look at more maps, weapons, and an opportunity to practice the strategies Shyway discusses would be greatly appreciated. Plus, I want to see how the vehicles handle.

Though I can’t wait to play the campaign, I’m dubious whether 343 Industries will let players experience any of it prior to the game’s launch. It’s one of those things that would no doubt lead to players digging into the code, breaking out of bounds, and discovering things best left dormant until the game’s full release.

Speaking of full release, surely we’re due a Halo Infinite release date reveal sometime soon? Perhaps at Gamescom Opening Night Live?

From The Chatty
  • reply
    August 16, 2021 8:55 PM

    is pretty keen to talk about Halo Infinite.

    Read more: Thinking about Halo Infinite again

    • reply
      August 17, 2021 12:21 AM

      Wait. Is the left stick rotate/Fwd/Back rather than Strafe/Fwd/Back?

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        August 17, 2021 3:09 AM

        Nah, left stick is straff and movement forward and back. Basically, you use left stick to track the target sideways, and only use the right-stick to "throw" the reticle closer to the Spartan/head.

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      August 17, 2021 12:54 AM

      They acknowledged PC performance was bad and think it was caused by something being an older, poorly optimised version that they’re replacing for the next flight.

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      August 17, 2021 1:41 AM

      Yeah I think this game could be a bit of a sleeper hit (weird to say that about Halo) but free to play and different from COD and BF. I think will get more info and date at gamescon.

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        August 17, 2021 2:04 AM

        Halo 4 and 5 were so boring, I won't believe 343 know how to make a good video game until they deliver one.

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          August 17, 2021 3:06 AM

          I haven't played 4 or 5. Hell I think the last one I played was 3. I can't remember if I got to Reach or not

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          August 17, 2021 3:10 AM

          I recently replayed Halo 4 on my way to get all the Achievements in the MCC, and it's not as bad as I remember.

          And my time with Halo Infinite tells me that 343i have absolutely nailed it. Can't wait to see what the story delivers.

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          August 17, 2021 11:02 AM

          4 and 5 were nothing special. It was either mediocre campaign and bad multiplayer or vice versa. 343 has had enough time and I am sceptical of their output.

          The last time halo was firing on all cylinders was halo 3. No franchise can go that long and not tumble into irrelevance.

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          August 17, 2021 11:16 AM

          MP wasn't but SP was so-so.

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          August 17, 2021 12:16 PM

          I disliked 4’s campaign overall but still finished at least twice in coop. Played a fair bit of MP. Bored out of my mind in 5 and barely made it halfway through the campaign (first time I hadn’t finished one in a Halo game). I disliked Big-Team-Battle for the first time ever, or whatever their version was called, and barely played the MP outside of their single life, more “realistic” mode. I played the crap out of that and was bummed that the player count dwindled so much that matchmaking was long.

          I really want Infinite to be good and I’m primed for a new MP shooter. I’m cautiously optimistic that 343 will actually live up to the quality that Bungie put out.

        • gmd legacy 10 years legacy 20 years mercury mega
          August 17, 2021 12:23 PM

          4 was fun and I thoroughly enjoyed where the story went with the Didact and ancient humans and I will die on this hill, 5 was an abomination though

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          August 17, 2021 12:23 PM

          i hated all the shitty robot enemies and the crappy forerunner weapons sucked

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        August 17, 2021 10:44 AM

        Halo multiplayer's only path to success is a slow burn/gradual rise to popularity which only happens if the core underlying fundamentals of the game are good. They need to deliver that first and then support the game over the long haul (i.e. 3+ years) and HOPE that it catches on, sort of the way rainbow six siege did. That uphill slog is the price they pay for fucking up on halo 4 and 5. Halo 5 wasn't good enough, too little too late but 4 is where they truly lost their multiplayer community and now all halo can do is try to claw its way back into the market.

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