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It was pretty buggy, the framerate was a slideshow during large battles (particularly later in the game), the voice acting was bad, and it had more than a few rough edges...but I had a really great time with it. The realtime-with-pause combat made it pretty easy to play with a controller (although target selection priority sorting felt random) and I loved how the game let you manually save just about whenever you want (with the exception of during combat and a specific dungeon).
Particularly liked the storyline and the ability to choose either a selfish or selfless ending. I'd read that people didn't like grinding in the game, but...like...I never had to grind? The difficulty curve is just about perfect and even though I realized like 20 hours in that I made a serious boo boo with my character builds, the game game gave me enough resources to mitigate my earlier mistakes. Protip: if you level up blunt weapons and backstab, you'll have a much easier time later on.
Glad I played the way I did though, because it's those missteps and mistakes that make RPGs so memorable. For example, I didn't put ANY points into blunt weapons, so when I got to the rock monsters, I was doing zero physical damage and minimal magic damage. I thought I might be screwed, but I took a look through what I had and one of the weapons was a nodachi that had a chance of encasing the enemy in an ice tomb, so even if I wasn't causing damage, they were frozen in place. I combined that with summoning the golem and was able to muscle my way through, one fight at a time. It was pretty ninja.
Super excited to play the sequel, but right now I'm starting up Wild Arms 2, which has been sitting in my backlog for...about 11 years now :(
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