Mass Effect: Andromeda Patches Up Faces, Lays Roadmap for the Future
An improved player experience was the focus of these animation, lip-synching, and bug fixes.
While all games launch with a few bugs and glitches, Mass Effect: Andromeda had the wind taken out of its launch sales when early players starting posting videos of ridiculous animations and goofy facial quirks. While aspects of the game have been pretty good, the early laughs at BioWare's expense have brought on some deep discounts on the game, even a BioWare continues to feverishly patch its problematic product.
A new 1.05 patch is coming later this week, focusing on "bug fixes and improvements to the player experience." The good news is that the troublesome lip-syncing and facial acting in conversations was considered part of the player experience. In addition, there have been some single-player and multiplayer balance changes, and saves may not be working properly. Here are the full patch notes:
- Improved tutorial placement
- Single player balance changes: Ammo crates, armor, weapons, nomad, profiles, attacks, and progression
- Multiplayer balance changes: Weapons, cover, and enemies (check back for detailed notes on balance changes)
- Added option to skip autopilot sequences in the galaxy map
- Improved logic, timing, and continuity for relationships and story arcs
- Improved lip-sync and facial acting during conversations, including localized VO
- Fixed various collision issues
- Fixed bugs where music or VO wouldn’t play or wasn’t correct
- Fixed issue where global squad mate banter sometimes wasn’t firing on UNCs
- Fixed issue where player was unable to access the Remnant Console Interface after failing decryption multiple times
- Fixed issue where fast travel is sometimes disabled after recruiting Drack until the player reloads a save
- Fixed issue where Ryder can become stuck in the start of Biotic Charge Pose
- Fixes issues related to some saves
- Fixed issue where objective sometimes becomes un-interactable for players in multiplayer
- Streaming and stability improvements
While it is a good thing that BioWare wants to improve on the Mass Effect: Andromeda experience, it continues to boggle the mind that such obvious flaws in the game saw the light of day. This isn't an event that is nested in 20 layers of dialogue choices before you see a glitch. But beating a dead Krogan won't help matters, so hopefully EA and BioWare have learned from the mistake.
BioWare's General Manager Aaryn Flynn knows there are issues, and said that more changes are on the way. "Over the next two months we’ll be rolling out additional patches which will go even deeper and look to improve several areas of the game," he said. "These upcoming patches will also address performance and stability issues. And we’re looking at adding more cosmetic items to single player for free."
Among the things they will be working on include:
- More options and variety in the character creator
- Improvements to hair and general appearance for characters
- Ongoing improvements to cinematic scenes and animations
- Improvements to male romance options for Scott Ryder
- Adjustments to conversations with Hainly Abrams
A new APEX mission is also coming. "For multiplayer, over the same timeframe, we’re going to continue to build on the APEX missions that have been running since launch. We’ll be adding new maps, characters, and weapons. On Thursday, we kick off the first of three new chapters centered around The Remnant Investigation."
Unfortunately, all these changes may not be enough to salvage game sales to meet fiscal year expectations after the pre-launch blunders. Low sales could jeopardize an Andromeda 2, and if a sequel does happen, fans will be extra wary.
John Keefer posted a new article, Mass Effect: Andromeda Patches Up Faces, Lays Roadmap for the Future
Someone should have posted this on his office door
With Mass Effect 3, the main Mass Effect writer had been pulled to work on The Old Republic. Of the writing team remaining and built for ME3, rather than write it as a team, like everything else in the game, a single person wrote the ending without any team input and railroading their solo work through.
I'd love to know the reason behind the face change with the day 1 patch.
Her facial structure went from pretty good to an Everquest 2 Bryce 3d Saints 3 Robbaz character