Battlefield 1 servers going offline tomorrow to add Fall Update

The game will stagger downtime between platforms.

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Battlefield 1's servers will be going offline tomorrow (November 15) for an hour so that the new Fall Update can be added to the game.

The downtime will be staggered between platforms, with PC servers going down first, then PS4 and finally Xbox One. Here's the schedule:

  • PC: Multiplayer will be offline for 1h starting 3 AM ET / midnight PT.
  • PS4: Multiplayer will be offline for 1h starting 5 AM ET / 2 AM PT.
  • Xbox One: Multiplayer will be offline for 1h starting 7 AM / 4 AM PT.

No word yet on what the update will change or fix, but as usual, the patch notes will be available once the update is live.

Contributing Editor

From The Chatty

  • reply
    November 14, 2016 9:40 AM

    John Keefer posted a new article, Battlefield 1 servers going offline tomorrow to add Fall Update

    • reply
      November 14, 2016 9:54 AM

      I predict a10 hunter shotgun nerf, a nerf to the anti-tank rockets because...DICE hates infantry being able to do anything to vehicles. AA nerf as well.

      Mortar will be nerfed because youtubers hate anything that isn't a point and shoot gun.

      Anyone else have guesses?

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        November 14, 2016 10:18 AM

        Def a10 and AA. Of course the change to Suez map is coming as well. Not sure if it will be in this patch.

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        November 14, 2016 10:20 AM

        Man I hope they don't nerf the A10 if anything the only reason it stands out is because the Auto 12Gs suck and the 1897s other than the sweeper are mediocre. It's basically no different from the 870 in BF4 otherwise.

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          November 14, 2016 10:24 AM

          No different than the 870 other than the fact that all other classes are weaker at close range than they were in bf4. Thy can't balance against guns in other games, they have to balance against this particular game.

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            November 14, 2016 10:25 AM

            Then fix the other guns. Particularly the LMGs.

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              November 14, 2016 10:27 AM

              the lmgs are so good, i don't understand why people complain about them. telescopic BAR is one of the best guns in the game.

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                November 14, 2016 10:30 AM

                Telescopic BAR is basically the one lmg that doesn't straight up suck. Everything else is pretty much outmatched in dmg, rof, and falloff. If I use the madsen from the doors at C on ballroom to the closest raised walkway I'm hitting the dmg floor and going to get lit by someone with any other weapon.

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                  November 14, 2016 10:30 AM

                  They basically all do the same dmg with the same falloff with different rates of fire.

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                November 14, 2016 12:13 PM

                Because if I'm lined up and chugging away at someone with the LMG and he can turn around and pistol me with one shot something is wrong. A LMG should inspire terror, not a caviler attitude that can be remedied with a pistol... A fucking pistol is more deadly than a LMG... I think that's my main problem with the game in general, each class seems to have one good gun and the rest are trashy.

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          November 14, 2016 10:24 AM

          I wish there was a stat to show what gun you get killed by the most. That one's gotta be my #2.

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        November 14, 2016 10:25 AM

        mortars are retardedly OP right now and i say this as someone who abuses them as support. at the very least, they shouldn't have the accuracy of a laser guided bomb

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          November 14, 2016 10:26 AM

          You only get 5. I think the resupply on the mortar launchers themselves is what will probably be nerfed. It is a very short timer.

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          November 14, 2016 10:29 AM

          I'll be they give it less ammo, but that's about it.

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          November 14, 2016 12:05 PM

          Mortar are fine if the map didnt show you in real time where people are.

          Its broken because you get a birds-eye drone sky view of the battlefield. Its not fair and doesnt make sense.

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            November 14, 2016 2:07 PM

            you should get more ammo and less information

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        November 14, 2016 10:26 AM

        I think the mortar is great, I hope they don't nerf it. Maybe they'll make it longer refresh or fewer shells. Helps break-up the camping spots and keeps the people moving on so many maps.

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          November 14, 2016 12:03 PM

          Yes this. Sometimes rounds come to a camping standstill until the mortars rounds start flying. I have never had a problem getting killed by mortar too many times where I thought it was an annoyance. I think its cool when you start seeing mortar shells exploding around you and then you know to get the fuck out of that area.

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          November 14, 2016 2:03 PM

          I have alot of fun with mortars, so that means they'll fuck that shit up pronto

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        November 14, 2016 2:02 PM

        that would be a tragedy to nerf mortars. there are already numerous drawbacks to using it as is. you already are opening yourself up to getting murdered, airburst mortars are not one hit kills even if you land it on someone's head. it's extremely useful for breaking up pockets of stationary infantry without running straight at them and get killed. usually when i see mortars exploding around me, it's a queue to gtfo of the area, not stand around and wait for the 2nd one to land on my head.

        the anti-vehicle ones barely do enough damage to be worthwhile and the vehicles move too fast to spend the time and open yourself up to be killed to try and line up a hit that's only going to do 16 damage anyway.

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          November 14, 2016 2:04 PM

          then again they easily caved without a fight when pressured about the lack of scoring for kills in the beta

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            November 14, 2016 2:27 PM

            Except, i can mortar you, as the first shot is in the air, see EXACTLY where you are. Fire my second shot at you and even if you run any direction i can spam mouse1 and drop 2-3 bombs on your head.

            Its just janky that its basically direct-fire mortar. Its ez-mode choke point spam for people who hide behind cover.

            And dont give me the "im exposed" argument. On operations you can fall in a trench 90m away from any threat lob them up and get 2-3 kills and then go fight, wait the 30 sec for the mortar to respawn and do it again. Its no skill and cheap. Remove the overhead camera of the actual live map and the mortar is fine.

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              November 14, 2016 2:36 PM

              remove the map and the mortar is useless like the mortar vehicle is.

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                November 14, 2016 3:09 PM

                Not the map, but the live tv camera of all the troops moving. Thats cheap and broken

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                  November 14, 2016 4:18 PM

                  Yeah, the birds eye view of the mortar dropping seems cheap but you kind of want some feedback like that.

                  I was hoping they would bring back the artillery spotting binoculars for scouts from 1942, but they didn't That system worked great, and required some teamwork. Mortars aren't really long enough range to fully require that all over, but if you were within range of a spot maybe you would tap into that view then. Otherwise just go by the map.

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        November 14, 2016 2:48 PM

        the fucking german heavy tank needs extreme nerf

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          November 14, 2016 2:49 PM

          also I am glad I haven't unlocked the A-10 hunter yet in case it gets nerfed

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        November 14, 2016 4:25 PM

        the 10 shotgun series is so damn inconsistent though. I've shot guys at point blank range and only have done 30 damage. And when you get into a 1 on 1 fight and your first two shots barely do anything at a close range. You're basically dead.

        and then you turn around and 1 shot kill someone for 100 health from 40 yards away.

        shit makes no sense sometimes.

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          November 14, 2016 5:31 PM

          The hunter is VERY finicky to movement. So if you fire it completely still. Youll do great. If you move a bit, the spread is super inconsistant. The factory variant with the hipfire is better. The spread is very consistant moving full speed. I usually prefer that over the hunter despite u only being able to shoot about 10-15m

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      November 14, 2016 4:53 PM

      DX12 and multi-GPU support needs to be buffed.

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      November 14, 2016 5:24 PM

      I'm thinking:

      - Shotgun rebalance (mostly the A10 Hunter is so massively superior there's no point in any of the others existing).
      - Some kind of love for LMGs that aren't the BAR.
      - Mortar nerf (will probably cripple its recharge/rearm rate like I think they did in BF3).
      - Slight flak gun nerf (maybe it won't stunlock planes so hard).
      - Gas grenade rearm speed reduction.
      - Maybe some kind of airship/train/battleship nerfs or deployment readjustment?

      I'm hoping for:

      - Loadout customization in the main menu.
      - The revised Suez that I think they talked about.
      - Attack plane and bomber tail gun nerf (thing does ~1,000,000 times the DPS of the fighter plane's guns).
      - Friendly gas grenades no longer cause the blurry screen bullshit.
      - Medal system rework (no need to activate a specific one, and objectives changed to promote teamwork and objective play).