Romero on BLACKROOM: It's time for the old-school FPS to emerge again

John Romero opens up on his new project with Adrian Carmack, one that will be a "labor of love" for them


John Romero and Adrian Carmack announced today that they were rocket-jumping back into the FPS scene again with their new PC project BLACKROOM. It's a genre that has been a crowded market for years, but despite the seemed saturation of shooter wanabees, the duo felt the time was right to kickstart it old-school.

"I haven’t seen a game in the past decade that played like the early shooters with fast movement, rocket jumping, gibs flying everywhere, intriguing puzzles and imbued with a dark comedic attitude," Carmack told us when asked why he chose now to unveil the project. "It seems that the classic FPS design is something that people want to play again. Perhaps it’s now a cycle, and it’s time for that kind of gameplay to emerge again."

Romero has been hinting at this type of project for some time, and he feels that he has the makings of a great shooter that fans will want to play. "It feels like it’s the right time because I’ve come up with a game design that can help move the genre forward and allow players to have an FPS experience like nothing they’ve seen before. It’s such a fun idea that I’m really excited to see it in action. I haven’t been this excited about a game in a very long time."

And Romero has given the game a lot of thought. This isn't just some shooter that will be held together with shreds of a story. Romero said he wants a believable story to be the backdrop for a game with exceptional old-school FPS mechanics.

"I’ve thought about the design of BLACKROOM longer than any other game I’ve made," he said. "Designs, or at least the initial ideas for them, tend to result from questions that I ask myself. What if this happened? What’s well beyond the VR of today? What if you wanted to innovate upon that? That is how HOXAR and their holographic mixed reality came into being. PMT (Predictive Memory Technology) was the innovation that took that one step further. Since the initial idea, it’s slowly evolved, piece by piece, into a design that we’re incredibly excited to make." 

And with that he dropped us into the backstory for the game. BLACKROOM takes place inside a company called HOXAR, Inc. in the year 2036. "They are absolutely at the forefront of technology. They have created this environment that allows people to be anywhere at anytime all inside of a giant black room. The military recognized the potential of this technology very early on and got on board with funding that let the company grow. Commercial clients weren’t too far behind. So, now they have military sims and entertainment sims and many more."

Romero said that pretext gives them a huge range of options to play with. Of course, not everything goes according to plan for HOXAR, a problems develop that the player must investigate. "That problem is the unifying conflict that ties all this together. In order to address what’s happening in BLACKROOM, they have to explore where it’s happening at the source across these various HoloSims. Ultimately, all these things come together in the seriously abstract level design that is my forte. Obviously, we have designed the game to play to our strengths."

Romero said the crux of the HOXAR's BLACKROOM problems lies in the Predictive Memory Technology, something HOXAR designed to stay ahead of the VR and HoloSim competition. "PMT was designed to make HoloSims as real as they could be by scanning the participants' memories and using those memories to craft personalized and realistic experiences within individual HoloSims. A soldier who regularly feared a certain type of combat incident would be faced with issues to test it. On the kinder side, PMT could recreate personalities from people’s memories of their loved ones so that they could have a conversation with them in BLACKROOM, a conversation that felt real. It was revolutionary. Unfortunately, it was also not without its flaws. PMT had not only the ability to 'read,' it seems, but also the ability to permanently 'write.' Thus one person’s nightmares became others, and all of these nightmares magnified over time, both inside and outside the simulation." 

Romero is counting on fans of the old-school to back the project. Unfortunately, many successful Kickstarters have failed to deliver any semblence of what was promised, making trust on any crowdfunded project an issue. Romero said he is aware of that, and he and Carmack have a finely focused plan in mind.

"Know exactly what you want to make, work with other very skilled people to do it, and make sure that someone (and in this case multiple someone’s) are watching over every single thing to ensure that the game is on the rails at all times," he said, detailing the BLACKROOM development stretegy. "Of course, there will be something that needs changing, tweaking, etc., but that polish time is factored into the schedule in advance."

And if the project doesn't get funded? Is there a backup plan for angel investors?

"No. For Adrian and me, this is a labor of love. It is a design that we’re incredibly passionate about, and a game we have wanted to make for a a while now," Romero said. “'What if it doesn’t work?' and 'What if they don’t like the idea' hasn’t entered our minds, because we’ve focused very, very closely on what we know people like and what we know people want. The trick is to deliver that while still innovating upon the genre. We’re too excited about the possibility of BLACKROOM to focus on failure."

When it was learned that Romero and Carmack would be teaming up on the project, it was natural to speculate who else from the old id Software days might join them. Unfortunately, Tom Hall, Sandy Petersen, American McGee and the others are busy with their own endeavors.

"We certainly did have a good time working together, and I have a lot of respect for their work," Romero said of his former team members. "In fact, Tom and I have worked together in four different companies after id. However, Adrian and I feel that, since we created those seminal games together, and are in the right place at the right time, that we can definitely do this ... now." 

The game will be developed by Night Work Games, a "dark and violent" subsidiary of Romero Games. "Increasingly, games are being created closer to the film model where you bring a company and a group of people together for a specific purpose," Romero said. "In this case, BLACKROOM is that purpose."

Unfortunately, any time Romero's name is mentioned, some fans with long memories will invariably bring up the an ill-advised ad campaign for a game that shall not be named. Romero is aware of the criticism, and meets it head on, eager to lt fans kow he has learned from it. He vows it will make BLACKROOM a better game.

"It’s been 16 years since that fateful and stupid ad," he said. "Suffice to say that I’ve learned a lot. I have repeatedly apologized, and will continue to do so, for the dumb decisions that led to that ad, for the ad itself and for shipping a less than stellar game. Obviously, that’s not something any designer wants to do. It was a very ambitious project, and while everyone worked hard, there were simply some things we were not able to overcome. Ultimately, while it would be great if every game could enjoy the success of DOOM, DOOM II and Quake, that’s not always going to happen. The lessons from Daikatana are deeply internalized at this point and are reflected in BLACKROOM. Probably the most obvious one is in the level design. In BLACKROOM, I am designing all the levels. In Daikatana, I designed none."

Romero is eager to step up and get going. As a bit of practice, and maybe an early hint of what's to come, he created and released a level for the original DOOM in January that was well received. "I believe e1m8b (Tech Gone Bad) showed that my passion for level design and my ability to innovate is still there," he said.

Contributing Editor
From The Chatty
  • reply
    April 25, 2016 8:00 AM

    John Keefer posted a new article, Romero on BLACKROOM: It's time for the old-school FPS to emerge again

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      April 25, 2016 8:33 AM

      Great interview, John.

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      April 25, 2016 8:36 AM

      Check your PMs Keef.!

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      April 25, 2016 9:43 AM

      Do we finally get this? From a 1995 issue of Quaketalk. "ok, imagine this. you have a health thing and you don't need it. you meet someone in the game who has a nice weapon but is really low on health. you guys decide to exchange items. you don't really trust this guy so you bring along a friend and tell him to hide out somewhere with a bead on the other guy's head. you meet somewhere in the middle of a field and face off. you drop your health, he drops his weapon and you both strafe over the object of your desire. you start to back away (not turning your back on him) and suddenly decide you're going to whack this guy before he gets a chance to use that health. you move towards him and draw back with your hammer. he notices this and starts to duck, but it's too late. you smash him in the head and watch him fly down to the ground, landing on his side. you smash his still body a few more times and cause him to explode! now you and your friend pick up all of the items your dead friend left on the ground. as you are walking off you pick up his severed head and put it in a bag. that will come in useful later... when you need something to sacrifice to a demon."

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        April 25, 2016 10:00 AM


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          April 25, 2016 10:13 AM

          Haven't played that, but I'm still waiting for this to be implemented in the original Quake.

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        April 25, 2016 8:05 PM

        Sounds like be had the idea for survival a long while ago.

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        April 25, 2016 11:22 PM

        thats the Dark Zone in The Division. word for word.

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      April 25, 2016 9:45 AM


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        April 25, 2016 9:55 AM

        I exhaled more air out of my nose than normal when I saw the 10k backer

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      April 25, 2016 9:50 AM

      Do I finally get to be his bitch?

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        April 25, 2016 9:56 AM


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          April 25, 2016 10:07 AM

          Quote: Are you going to make us your bitch again? "How about we just make you all a game."

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            April 25, 2016 10:24 AM

            Crazy how that quote destroyed Romero in the gaming community, I hope they just make a fun game.

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              April 25, 2016 4:58 PM

              He didn't even come up with the quote. That's Mike Wilson's idea. He basically acted like a huge turd in the games industry until he founded Devolver and seems to have calmed down at least.

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        April 25, 2016 4:28 PM

        Was kind of let down that there wasn't a contribution level of "Bitch" and all they'd give you is a used NPR tote.

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          April 25, 2016 4:41 PM

          This is the kind of humor and connection he was going for originally. It didn’t quite work out.

    • reply
      April 25, 2016 9:54 AM

      Did anyone catch the backwards audio at the end of the Kickstarter video?

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      April 25, 2016 9:58 AM

      I'm going to back this because I desperately want old school FPS back, and I can't think of better people to do it. My only wish is that John Carmack were somehow in on this.

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        April 25, 2016 10:17 AM

        Not sure if I'll back it, but I would love to see these guys make a game. I miss powerups and all the other crazy stuff old FPS games had.

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        April 25, 2016 10:19 AM

        No ironsights. Classic gameplay. Dark humor. Classic gameplay. Classic gameplay.

        That's what I've picked up so far from this stream.

        Did I already mention classic gameplay?

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      April 25, 2016 10:19 AM

      "I haven’t seen a game in the past decade that played like the early shooters with fast movement, rocket jumping, gibs flying everywhere, intriguing puzzles and imbued with a dark comedic attitude," Carmack told us when asked why he chose now to unveil the project. "It seems that the classic FPS design is something that people want to play again. Perhaps it’s now a cycle, and it’s time for that kind of gameplay to emerge again."

      Then it is because you haven't been paying attention.

      Seriously, this myth needs to die. These games are being made and few people are playing them. That's probably why they have escaped your notice.

      Oh wait, he said rocket jumping...well clearly that is an entire genre of games that need to come back. ::eyeroll::

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        April 25, 2016 11:10 AM

        Besides reflex, list a few.

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          April 25, 2016 11:12 AM

          The new Unreal tournament, but I agree - it's one of the reasons I backed Strafe.

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            April 25, 2016 4:47 PM

            I'm pretty sure they burnt a lot of pc gamer good will while they were making gears.

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          April 25, 2016 11:21 AM


          The new Wolfensteins, Hard Reset, Bulletstorm (to a certain extent), Painkiller Redemption


          Quake Live, Tribes Ascend, Nexuiz, Shootmania Storm, Rise of the Triad, Toxikk, Xonotic, Warsow, Uberstrike

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            April 25, 2016 11:23 AM

            Wolfe steins is about all I'll acknowledge as valid there.

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            April 25, 2016 11:25 AM


            SP: Shadow Warrior, Serious Sam BFE,

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            April 25, 2016 11:31 AM

            It can be argued that a lot of that stuff is not 'classic' shooter material. Especially the SP list there, it's mostly on rails and what some of us would call 'consolized'.

            If you want a good example of a classic shooter released these days then look no further than Wrack. It was a helluva overlooked gem IMO and even had Robert (Bobby) Prince doing the music.

            Quake Live is obviously a classic arena shooter because it's ...well Quake3! Do the rest of those titles allow for dedicated LAN and modding capabilities? Blackroom seems to want to break the current publisher stranglehold in that regard and that should be celebrated!!

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              April 25, 2016 11:33 AM

              I can't say I know on all of them. I believe several do. A couple are even open source.

              What is dedicated LAN? That is a combination of terms I didn't know went together.

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                April 25, 2016 11:36 AM

                Sorry, what I meant by that was the ability to play a game with your buddies while not connected to their servers.

                What I get out of this is the comfort in knowing that I can play the game at any time, with or without internet and if it's good enough, years after they shut their stuff down.

                Also freedom is good.

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                  April 25, 2016 11:37 AM

                  Further, if I want to host my own server (dedicated) for my buddies I can, with the mods I want (rocket arena for example)

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                  April 25, 2016 11:40 AM

                  A couple of those were designed with exactly that in mind.


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                    April 25, 2016 11:42 AM

                    If people in this thread actually wanted what they are selling with Doom and this KS, they would be playing Toxikk. But probably most don't know it exists because what they really want is nostalgia and worshiping their teenage developer heroes.

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                      April 25, 2016 11:48 AM

                      lol dude, why you gotta be so cynical all the time? What about saying something like:

                      "If you all want to jump into a game like Doom and this KS RIGHT NOW, check out Toxikk.


                      Only $18 on steam greenlight."

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                        April 25, 2016 11:51 AM

                        Because I am not here to advertise people's games. I don't get why gamers think that sites need to essentially rolling advertisements and hype.

                        I don’t actually enjoy this type of game very much, so I am not going to sell you on it. But, I am sick of people saying that this type of game doesn't exist and we need to shift away from the type of shooters that I enjoy.

                        No such shift is needed, they co exist and 90s simply aren't trendy despite the ravings of the 30 something nostalida.

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                          April 25, 2016 11:58 AM

                          I don't think of it so much as advertising peoples games but helping out people community with stuff you think they might enjoy. We do that all the time.

                          People haven't heard of a similar game in recent memory, no they haven't researched the genre carefully, so what. No need to get worked up over over a bit of excitement and hyperbole.

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                            April 25, 2016 11:59 AM

                            Missing an "in the" there somewhere, and just maybe I could have wedged in another 'people' :-\

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                            April 25, 2016 12:00 PM

                            I get worked up over it because it is a tiresome cycle.

                            People on shack post excited about a game, develop unrealistic expectations, then flame it when it fails to live up to those expectations.

                            Those people often power their expectations and messianic fervor with revisionist history.

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                              April 25, 2016 12:01 PM

                              So you like to flame it from the beginning. Got it.

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                                April 25, 2016 12:04 PM

                                Pretty much. I do praise games when they earn it. I still think KF2 was a shitty false launch whose promises have still not been fulfilled, but I like what they have done now and am willing to recommend it because of the value it offers.

                                I don't work on hype anymore. I did that phase of gaming, I don't trust developer interviews or nostalgia appeals and I take hands on previews with a grain of salt.

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                              April 25, 2016 12:04 PM

                              ok, no need for a preemptive strike though. Kinda just comes off as being super abrasive you know?

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                                April 25, 2016 12:05 PM

                                Yes I do know.

                                • DM7 legacy 10 years
                                  April 25, 2016 3:46 PM

                                  Then why do you keep acting abrasive for abrasive sake? Life is short!

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                                    April 25, 2016 3:48 PM

                                    Not made any longer by participating in cyclical hype.

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                          April 25, 2016 3:20 PM

                          You are one of the weirdest dudes around here.

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                      April 25, 2016 11:53 AM

                      God you're salty as whale piss, yeah dude I DO want nostalgia and a game by the guys I grew up with.

                      Take your favorite music record from when you were a kid and look at the artists that made it happen. You're telling me you wouldn't be excited about them doing another record today and that you'd prefer other unknowns in the same genre and just piss on your favorite band?

                      Developers are artists, I like the artists in the OP. Stop shitting on the thread eh?

                      BTW I'll def try out Toxikk, thanks for the head's up.

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                      April 26, 2016 11:24 PM

                      I think Toxikk is a bit more Unreal Tournament than it is Quake or if someone didn't like UT that much, why would they play Toxikk? I've always found UT's movement to be less interesting than the movement in the Quakes or in any of the Tribes games. Its less fluid and you can't really build momentum, its a different style of movement and I respect what it tries to do but I've never liked it much. Its probably why I've gravitated more towards Tribes Ascend and Reflex with some Quake Live here and there.

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                April 25, 2016 2:02 PM

                Wait, so you just Google'd fps games and pasted them in.

                Never change.

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              April 25, 2016 2:01 PM

              Thanks uber. I did not have the patience.

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            April 26, 2016 12:13 AM

            Quake Live was doing well the last time I checked. Tribes Ascend was a critical hit, but it's also 4+ years old now.

            Nexuiz, Warsow, and Xonotic are FOSS games from 2010-2011, and they are essentially forks. If you've never spent time in the (very small) FOSS FPS gaming development community I'll just say the general operating procedures are "I'm going to take my ball, go home, and take a quarter of the community with me, then I'm going to smear shit on you in front of the general FOSS community". Every so often I'll find a few scripts I wrote on some repository with the attribution ripped out (yet the same variable names misspelled).

            It's a world where 3 or 4 people work really hard, 20 or 30 want to make small contributions, and petty dictators generally spoil stuff. It's also why projects like ioquake retained respect and most other projects are mushrooms on a dead log.

            Uberstrike is/was a Free-to-play/Pay-to-win Chinese paintball game (along with a hundred others).

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              April 26, 2016 12:27 AM

              The only reason I bring up Nexuiz, Warsow, and Xonotic (and don't forget Sauerbraten, Tremulous, and OpenArena) is that they've been coming up in these discussion about "twitch shooter aren't dead, they simply have no market" since they came out, yet they were mostly obsolete when they were getting out of alpha (because of Quake Live).

              While it doesn't refute the idea that there is no market for the twitch shooter, they are self-nullified examples.

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          April 25, 2016 2:21 PM

          Shadow Warrior 2013 by Flying Wild Hog is amazing not to mention this year they are releasing :

          Shadow Warrior 2 : * old but amazing footage *

          To me Shadow Warrior 2 will be best FPS of 2016, calling it now.

          And if you want a amazing old school FPS look at GIBHARD it looks amazing as well for a none AAA FPS.

          GIBHARD :

          Also STRAFE

          Then there is Metro 2033 + Last Light, not sure they count but are massive quality, I love them.

          Anyways there are a bunch of them, you guys listed some good ones too.

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            April 25, 2016 5:13 PM

            Yeah, I get frustrated when people say "They don't make games like _____ anymore" when what they really seem to want is just the franchise brought back. People keep saying it about Descent style games too and there's a ton of those.

            It's ok to want the classic games to come back of course but that's not the same thing as saying those kinds of games don't exist anymore.

            Also be careful what you wish for, or else you get something like the Rise of the Triad remake.

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      April 25, 2016 10:21 AM

      I'm not getting the hate on this one. Maybe I'm just overly optimistic but i think they have a fair chance of pulling it off if funded..

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        April 25, 2016 10:44 AM

        The hate comes easy because it costs them nothing.

        I've only ever backed one other game through KS; this will be my second. I'm backing it for the same reason: I just want to see these guys make a game again.

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        April 25, 2016 11:14 AM

        I think people would be a lot more receptive if they had included a brief gameplay snippet in the pitch video, even if it had placeholder assets or something.

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        April 25, 2016 11:39 AM

        People still remember Daikatana, which as far as they're concerned, is the last game Romero made of note. Even though he did the mobile gaming thing and some other stuff.

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        April 26, 2016 12:39 AM

        The game itself will probably be just fine, yeah

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      April 25, 2016 11:21 AM

      I am excited, sounds like fun.

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      April 25, 2016 11:35 AM


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      April 25, 2016 11:41 AM

      Can't be worse than new doom

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        April 25, 2016 12:02 PM

        I actually am starting to pity id a bit, seems like they are trying to appeal to the 90's PC gamer as much as they can (see their tweets) but are getting steamrolled because it's pretty obvious the game heavily favors the style and gimmicks of a modern console Halo/CoD title and the console crowd is who the developer is weighting the focus toward in the end.

        If they pull off a good PC port with mod support I'll be pleasantly surprised.

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          April 25, 2016 12:11 PM

          Have they reversed their decision on mod support? Last I heard they were saying "snapmap is enough".

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            April 25, 2016 2:26 PM

            It's my hope that we get some Skyrim-level modding abilities. Heck it's the same parent company so why not?

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          April 25, 2016 12:25 PM

          Publisher, not developer. My bad.

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        April 25, 2016 4:45 PM


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      April 25, 2016 12:15 PM

      George Lynch doing the music for it? Sweeeet

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      April 25, 2016 12:52 PM

      Why is there no gameplay vids or in game screens of the game :( , I don't understand why this still happens in KS campaigns?

      Cool article Keef, I am just disappointed in the KS and that they did not show the game at all, I expected more. Yes it sounds cool in text but an actual product aka game is a whole other thing.

      You have to wonder what goes through the creators mind when they make these type of KS campaigns with no game footage or in game media?

      Do they go:

      A. I am a celebrity I don't need to show the game just pay and support the game, do you know who I am!?

      B. Well other celebrity devs have not shown any in game material and made thousands in KS so why should I go over and above in my campaign.

      C. I am just putting a concept out in the open if you like it please back if you don't then we won't make the game. I don't want to waste or risk time or money on this potential game.

      D. I don't care that other KS have demos, prototypes, in game screen, are are very far a long in development those are just indie devs that have to urn their respect I don't have to I am a celebrity.

      I really like to know, it be cool if someone asked Romero from Shack staff(Keef do it man!) as to why he did not post any in game vids or screens of the game.

      I hope it will be cool, any chance they will show the game in the stream?

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        April 25, 2016 2:25 PM

        All 4 options essentially suck:

        A. Ugh....
        B. Sucks, but true.
        C. If they won't risk their money why should we?
        D. See A.

        Basically there is no valid reason for not showing anything. Especially for seasonned devs.

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          April 25, 2016 3:40 PM

          I 100% agree with you, there is no excuse.

          I really wish seasoned devs where a good example and inspiration for how to do a good KS / game but so many are not :( and it makes me sad

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        April 25, 2016 3:01 PM

        And this is why I am not backing it. I wish them the best really and I hope it is amazing. I think the idea has potential, but anyone can have great ideas, it is completely different to try to make it happen.

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          April 25, 2016 3:41 PM

          Exactly this ^^^^

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          April 25, 2016 4:47 PM

          exactly. I don't back kickstarter games until I see some game. No game, no money.

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            April 25, 2016 4:56 PM

            By that measure you would not have gotten pillars of eternity, wasteland 2, broken age, shadow run, massive chalice, satellite reign etc
            at best you saw a quick mockup or target render. The more complex the game the less likely you will get a prototype and people seem to want to be deceived if that’s truly your logic. A game like FLT can do and probably NEEDED it. This is whats going to happen: if they havent done it already, they will release some quick footage (its unreal, even I could whip together something resembling a map now guess what happens if you let a pro at it).

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        April 25, 2016 3:51 PM

        You just "valcan_s'd" why I'm not backing it.

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        April 25, 2016 4:07 PM

        You are a game developer so some of it you could answer yourself. Its the first day, you don't just dump-truck info out but pace the stream to hit certain marks.
        The game will cost more than 700k the same shittons of other kickstarter games did cost significantly more than asked and the guy has invested in a studio and his time (even if all he did was speaking engagement he would make money) so its hardly the "ransom" situation you describe.
        Lets say the studio and himself have only done design and no prototype, this is not some unknow entity that proclaiming to be a developer, its a bunch of dudes that have shipped multiple games, ran studios etc
        Obsidian who shipped pillars of eternity and inexile who did wasteland 2 started from scratch and they turned in some mockup screenshot throughout the kickstarter not on day one.

        A prototype serves as a backup, something to show that they can back up their claims at a modest 700k ask and with the list of games he has released he doesn’t need that. Wait for a while before you guys flip your shit and see if his pitch is something you would be willing to put money behind or not.

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          April 25, 2016 4:29 PM

          Well spoken, I agree. I mean, it's $30 bucks. Romero and A. Carmack are doing a game together!

          I mean, you guys blow twice that on a Steam sale and probably never get around to playing half of them.

          Shack bunch of accountants these days. I know, I work with them lol

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            April 25, 2016 4:45 PM

            I think its a valid concern, people have budgets and money is something you shouldn't waste if you feel the risk/reward balance tilts to a degree you are uncomfortable with.

            As someone who seems hopeful about the prospect I personally have not backed it yet (like two in the morning here I need to read it all while actually awake and see whats to follow).

            I do believe the pitch does need more info to appeal to non die hard 30+ year old fps fans (who are familiar with his body of work and design philosophy) and they have 32 days to convince people. Lets hope there is more info to follow (not a fan of the character design and somewhat loltastic writing in the trailer), they should have learned from the hall/bratwaithe disaster and its postmortem analysis.

            The technical things about dedicated servers map tools and mod kit check all the right boxes for me and I assume people on doomworld but that’s not exactly the majority of the kickstarter audience.

            I just find it odd how insistent people are to tear it down here before there has been more than the initial pitch.

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          April 25, 2016 6:40 PM

          Why would you not show the game screens and vids on day 1, to me that is insane not to? Since I have backed over 62 games on KS the number one thing I dislike in any campaign is ones that do not show screens and video wip of the game on day 1 or at all. Its by far my number one beef, like it really bothers me.

          As for the 700k I don't care about that, it doesn't bother me 4 we all know no KS asks for the right amount of $, I never even mentioned the amount bothered me. I just want to see how the game looks like, that is all I don't think that is a lot to ask for if someone wants me to give them my money and support. Also like you said they are pros this is not their first game so it should be easy fro them to present that to backers.

          Personally its not fair or nice to treat backers this way and not show the wip of the game. I won't do it myself with my own project for when I back a game on KS it doesn't feel good as a backer to see just some ideas in text and maybe some concept art regardless of who the project is made by.

          To me KSs that don't show the WIP of the game in a form of a prototype(vid & screens) on day one or during the KS is doing a dis service to backers & most importantly to themselves.

          Hyper Light Drifter is a perfect example of how to do a KS campaign video, its all about the game: as most know this game released successfully and it owns and the dev was a unknown. There are a lot of other unknown indie devs that did this same approach which is a lot of work. Why should the pro know high profile devs not put in the same amount of work and time. Most of the unknown indie devs are living in a card board boxes compared to the seasoned devs in terms of resources etc and have way more to risk and loose.

          All well we all have the power to back a project or not I really hope the game will own and wish he shows the in game screens and a gameplay vid in the KS campaign asap. If he does show the game in its current form I will be pumped and if it looks good I will gladly back it like I have for other projects.

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          April 25, 2016 7:30 PM

          theres literally nothing of interest here except buzzwords. the art shown shows a fucking exploding barrel, some generic guy fist bumping the air, the enemy shown is less defined than the shadow thing mellisandre birthed in got. MODDING FPS ROMERO CARMACK ROCKET JUMPS FPS and GEORGE LYNCH. how is this compelling at all?

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        April 25, 2016 4:11 PM


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        April 25, 2016 4:18 PM

        Romero's wife Brenda Brathwaite (I think it's his wife?) and Tom Hall did the same thing with their campaign:

        This has got to be one of the worst KS pitches ever.

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        April 25, 2016 7:10 PM

        totally agreed, this has to be one of the weakest big name kickstarters ive ever seen. embarassing.

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        April 25, 2016 7:23 PM

        Email sent asking that question. Given that the game is set for winter 2018, it may just be too early, but sizzle reels are nice.

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          April 25, 2016 7:53 PM

          Awesome that is very cool, thanks buddy!

          I really hope your right, am looking froward to the reply.

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            April 26, 2016 6:48 AM

            From my source:

            "Because it is still at an early stage of development. Much more concerned stuff including weapons will be released today however."

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              April 26, 2016 1:36 PM

              Cool thanks for the update. Damn it :( looks like we won't see anything in game then, you where right its all very early stuff. I have a feeling the guns will just be concept drawings as well, we shall see hey.

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        April 25, 2016 8:52 PM

        Yeah, they should have spent more time on the actual game and less time thinking of inane community goals like "take a picture of a cop car but also include an ad for our game in there"

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      April 25, 2016 3:10 PM

      I've never been intrigued by an old school id puzzle. then again, Doom and wolf3d conditioned me to try opening everything and anything.

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      April 25, 2016 3:42 PM

      "It's time for the old-school FPS to emerge again" said like 10 old people. I don't think this is gonna do well :(. There have been tons of games in the last 5 years trying to channel old school arena shooters. None have been commercial successes afaik.

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        April 25, 2016 3:53 PM

        I'm still reading through the kickstarter pitch and video. But at 700k there is no need for an exessive amount of backers. Its a niche/indy project.

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      April 25, 2016 4:04 PM

      Daikatana... Never again.

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        April 25, 2016 4:22 PM

        Wolfenstein, Doom 1 and 2, Quake, responsible for funding and keeping ionstorm from defunding Deus Ex, Anachronox. Helped build and produce a bunch of studios/games like Raven doing Hexen/Heretic.

        And even Daikatana as broken as it was, choked on its own ambition which imo is something often overlooked, a game failed to try ai controlled npc sidekicks (first game to do it on the scale ion storm tried and succeeded was valve in one episode for hl2), multiple epochs with weapons,maps and enemies designed around it etc
        The game was mismanaged and ultimately failed but nobody can say it didn’t try, btw the games mp was pretty damn good. I wish romero had done less management duty and pr responsibilities and actually designed maps for the game (he did not make a single map despite or actually because being the hypeman and name giver).

        So you could be salty about it or hope that they achieve something worth playing with this kickstarter.

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        April 25, 2016 4:52 PM

        The SP was garbage but the deathmatch was fan-fucking-tastic. Its the closest thing out there to Quakeworld DM, way more than than Quake 3 was.

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          April 25, 2016 4:58 PM

          So much air-control :D

      • gmd legacy 10 years mercury mega
        April 25, 2016 4:58 PM

        I still have the cd somewhere

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      April 25, 2016 4:14 PM

      Money all goes to shampoo and conditioner

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      April 25, 2016 5:43 PM

      I wish him all the luck in the world. Not backing though.

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      April 25, 2016 5:59 PM


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      April 25, 2016 11:05 PM

      Playable Alpa or GTFO. Built with Unreal 4 tech would be somewhat ironic. I want to believe it's possible to pay proper tribute to Doom/Quake though I don't think it is realistically possible to meet a true die hard fan's expectations.

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