Star Wars: Knights of the Old Republic 2 update includes user-generated achievements and more
Aspyr Media has once again updated the PC version of Star Wars: Knights of the Old Republic 2 by including user-generated achievements, performance improvements, and more.
Hot on the heels of July’s big update, Star Wars: Knights of the Old Republic 2 has received another update on PC.
The latest patch for KOTOR 2 was released on October 15 and includes new achievements that were submitted by users, improved compatibility with certain mods, and a number of performance improvements. Here’s the full list of improvements players can expect:
- Added 20 user-generated achievements (see pinned thread for details)
- Fixed an issue with Pet Rock achievement not unlocking in TSLRCM
- Fixed a crash when adding more than five mods
- Fixed two issues tied to Mouse Look
- Fixed an issue with the controller menu appearing on top of dialog screens
- Fixed an issue with Kreia not disappearing properly on Korriban
- Fixed a shader issue causing NPC droid eyes to not be illuminated
- Fixed an issue with alternate dialog not appearing after multiple play-throughs
- Changed the behavior of the Light/Dark Side point achievements
- Fixed a crash connected to the M4-78 mod
- Fixed multiple issues with a spinning camera when certain third-party devices are connected
- Fixed multiple issues connected to DPI Scaling
- Fixed an issue with the screen being offset on high refresh-rate monitors
- Fixed an issue with sounds continuously repeating after moving away from the sound source
- Change to cloud-saves, automatically lower-casing files so they can be read on Linux
It's impressive Aspyr continues to support Knights of the Old Republic 2 ten years after its initial release. We hope fans of the game continue to support so the company can continue to improve it on a regular basis.
Daniel Perez posted a new article, Star Wars: Knights of the Old Republic 2 update includes user-generated achievements and more
I love that Aspyr are continuing to support this game--but I have to wonder / ask: WHY!? Who is paying them to do this work? Who commissioned them to do the big July update in the first place, and why did they get commissioned to work on updating a ten year old game?
I ended up replaying KotOR 2 shortly after the big update, and it's still a great game, but more than anything else, I'm completely confused and fascinated by the rationale and motivations behind why this is happening in the first place.
Fair point, but there are newer and/or "more accessible" Star Wars I'd expect to get that kind of treatment if that were the case. For instance, Force Unleashed games from 2008 / 2010, Lego Star Wars games from 2007 / 2011, or even Republic Commando (another excellent game) from the same year as KotOR 2, 2005.
All games I'd consider more accessible to general gaming audiences than KotOR 2, which I perceive (accurately or inaccurately, I couldn't say) to be more niche and less accessible to today's more casual gaming demographic than any of the titles I mentioned in this post.
Also, the Force Unleashed games sell for $20 on Steam, Lego Star Wars for $20, and then Republic Commando and the KotORs for $10. I've got no access to their internal analytics, obviously, it just boggles my mind that they're doing this for a ten year old $10 game.
Didn't know that Aspyr specialized in Mac ports. Maybe that helps to explain the presumptive return on investment. Absent internal marketing data on demand, demographics, etc. it's all speculation, but I find it fascinating. Love it, wish it would happen more often. Too many fantastic old games die an often ignominous death when technology passes them by.