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How Hitman opens different doors for hits and where it fits on the series timeline

Hitman isn't coming until March, but Shacknews Showcase's Andrew Zucosky recently had a chance to talk to IO Interactive's Sven Liebold about the different ways to dispatch targets and where exactly Hitman fits on the series timeline.


Agent 47 needs some extra time to prepare his next infiltration mission. But while Hitman isn't set to release until March, Shacknews recently ventured out to learn a little more about what to expect.

IO Interactive's Sven Liebold discusses Hitman's Paris mission in detail, noting that it's one of the game's larger levels. He also emphasizes the ability to re-visit levels and plan out new and more elaborate assassination methods. He explains that players will be able to learn new details from NPCs that they might not have heard in previous playthroughs, opening new doors for different assassinations. Liebold even goes into some details on one of the game's more creative hits.

"Let's just say, especially in this Paris level, after the fashion show there's supposed to be a big firework going off," Liebold explains to Shacknews Showcase's Andrew Zucosky. "Let's just say you find a technician who actually has the remote for this firework and let's just say there's a way to trigger this earlier. Everyone in the crowd will go outside to watch the fireworks and let's just say the host will not be very happy about this. This gives you a hint as to how you can take him out there."

For more on Hitman and its timeline within the series, be sure to catch the full interview below. For more, be sure to subscribe to Shacknews on YouTube.

Senior Editor

Ozzie has been playing video games since picking up his first NES controller at age 5. He has been into games ever since, only briefly stepping away during his college years. But he was pulled back in after spending years in QA circles for both THQ and Activision, mostly spending time helping to push forward the Guitar Hero series at its peak. Ozzie has become a big fan of platformers, puzzle games, shooters, and RPGs, just to name a few genres, but he’s also a huge sucker for anything with a good, compelling narrative behind it. Because what are video games if you can't enjoy a good story with a fresh Cherry Coke?

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