Earlier today, Yacht Club Games flipped the switch and unleashed the plague. Shovel Knight's Plague of Shadows expansion is now live, but just how different is it from the original Shovel Knight adventure? Shacknews is currently running through it, but from the looks of the opening minutes, it's going to be something familiar, yet noticeably different.
The first thing users will notice is that the narrative has been altered to tell a story where Shovel Knight has lost and the Enchantress has prevailed, along with her Order of No Quarter. But Plague Knight has been hiding sinister intentions and is ready to unleash his own master plan.
The real difference, however, is in the level design. Check out the first stage below and compare it to the same stage in the Shovel Knight campaign. Notice that the level is designed to utilize Plague Knight's bomb jumps, which boost him across large gaps quickly. Also notice that Plague Knight has nothing to pound foes with, so stepping on them is not an option. Instead, he uses explosives and lots of them. Finally, observe the encounters with the Shovel Knight enemies. Plague Knight's approach is much different from Shovel Knight's with some encounters going a lot easier (the sleeping dragon) and others requiring some careful platforming (a simple beetle laying across a gap).
The full 13 minute opening can be found below. For more, be sure to subscribe to Shacknews on YouTube.
Ozzie Mejia posted a new article, Shovel Knight: Plague of Shadows - playing the game's opening minutes
It's out and it's free, I played the first level with Plague Knight. Hard to get the hang of at first, like a rocket jump in 2D, was fun though. I want to see what his upgrades are like.