Human Resources developer issues comment on canceled Kickstarter

Uber Entertainment has issued a statement on Human Resources following its failed Kickstarter, noting that the prospects of its survival are grim.


Days ago, Uber Entertainment canceled the Kickstarter effort for their upcoming RTS effort called Human Resources. The project had raised just shy of $385,000, a number well short of the $1.4 million the Monday Night Combat creators had hoped to raise. The developers have since commented on the current state of the project and, as expected, the news is not positive.

"A Kickstarter pitch is a full time effort for several people," design director John Comes told Shacknews. "For a small indie studio like ours, that's a lot of time and money to spend on a pitch we felt wasn't going to make it. It's better to spend that time working on alternate plans for future games.

"We absolutely love this world we've come up with. We think the pitch is very strong and we're excited to bring it into reality. There is a chance the world we built will survive, but the game as pitched on Kickstarter will probably not. When you're trying to fund a game through other means, it takes on different shapes based on the needs or the wants of the people or company funding it."

Human Resources was an apocalyptic RTS game pitting dueling factions on a disaster-laden Earth. The game would feature fully-destructible cities, with the object to capture humans to use as resources to power units.

Uber's previous Kickstarted-funded project, Planet Annihilation, finished with over $2.2 million raised, shattering the $900K goal. The game released back in September on Steam.

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From The Chatty
  • reply
    October 22, 2014 4:50 PM

    Ozzie Mejia posted a new article, Human Resources developer issues comment on canceled Kickstarter

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      October 22, 2014 5:15 PM

      Probably its failure was related to the failure of an engine they built for total anihilation.

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        October 22, 2014 5:54 PM

        That, the final game and honestly the pitch wasn't that strong. The premise was strong, but they didn't have enough beyond the concept fleshed out. But, that's salt on the wound that most feel about PA.

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        October 22, 2014 6:22 PM

        It failed because people have seen how they leave past efforts behind as unfinished messes and I look mostly towards SMNC especially when they did a great job with MNC. SMNC should have been a serious contender with LOL and DOTA 2 but it was left a horrible unbalanced mess that was barely advertised.....

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          October 23, 2014 8:57 AM


          I LOVED Monday Night Combat. It was my favorite game for a long time... but then SMNC came out and just murdered the population of MNC.
          SMNC just wasn't as solid of a game, poorly balanced, and the maps werent as well thought out. It was a real shame.

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        October 22, 2014 6:58 PM

        NOT Total Annihilation

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          October 23, 2014 6:37 AM

          Oh yea, planetary anihilation, mixed up names XD.

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      October 22, 2014 6:46 PM

      Lol, mainly because mostly everyone that put money into PA wasn't going to drop another peso on UBer with their glaring lack of empathy for their customers and follow through with their projects. PA barely a 6.0 on metacritic.. PA is probably the most bare bones RTS I've ever played .. Sup Com still is a way better game and enjoyable game.. Planets or not

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      October 22, 2014 8:28 PM

      That's planetary annihilation not planet annihilation

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      October 23, 2014 6:41 AM

      The idea sounds neat, but I'm not really into RTS games. I backed PA for Tommy, but he didn't really dig it.

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      October 23, 2014 6:41 AM

      I wanted that one to succeed.

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      October 23, 2014 6:46 AM

      Is it worth purchasing Planetary Annihilation as it is in the current state ?

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        October 23, 2014 6:52 AM

        Ehh. It's certainly playable, but it does not feel like a complete game by any means.

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        October 23, 2014 10:00 AM

        I'm kinda torn on PA. There is fun to be had, but I feel like the matches don't escalate into really fun endgames. They didn't spend enough time finding the fun in their concept. The depth and replayable fun from TA/SupCom just isn't there.

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          October 23, 2014 10:18 AM

          Yeah, this is where I'm at. I had a lot of fun learning to play, but after that initial hurdle of getting my head around all the multitasking you have to do the magic kinda wore off.

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        October 23, 2014 10:56 AM


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