Report: Murdered: Soul Suspect developer closes its doors

Murdered: Soul Suspect developer Airtight Games has reportedly closed up shop.


Last month, Square Enix released Murdered: Soul Suspect, a mystery/adventure produced by the team at Airtight Games, who also worked on such games as Quantum Conundrum and Dark Void. Despite its interesting style, we felt that the game didn't quite live up to its potential, per our review. Apparently, the game's release couldn't save the developer, as reports are coming in that it has closed its doors.

Geekwire reported the story earlier today and posted the image above, indicating that Airtight was cleaning out its equipment in a big office sale. Although company executives haven't responded to the closure, it appears that the writing is on the wall, and this is another bad blow for the team this year.

Airtight previously went through a round of layoffs earlier in the year, with 14 employees released from the company as part of its corporate reshuffling, after former creative director Kim Swift departed to go work with Amazon Game Studios. At the time, they felt it was a "necessary restructuring."

If this is indeed true, we wish the former employees at Airtight the best of luck landing on their feet.

Robert Workman was previously a games journalist creating content at Shacknews.

From The Chatty
  • reply
    July 2, 2014 10:40 AM

    Robert Workman posted a new article, Report: Murdered: Soul Suspect developer closes its doors.

    Murdered: Soul Suspect developer Airtight Games has reportedly closed up shop.

    • reply
      July 2, 2014 11:09 AM

      That's sad, it seemed like a totally competent and semi interesting game. Glad Square really supposed it with marketing...

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        July 2, 2014 12:00 PM

        Right? I've been enjoying it for what it is, its not worth full price though, so that's most likely part of the issue.

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          July 2, 2014 1:06 PM

          i wonder how differently it might have gone if square had sold it as digital only and saved on physical media and distribution costs. there was a report of sales numbers for some valve games on steam a few years ago. they were heavily discounted and they sold enough copies to make record revenues on those games, compared to what the games made at their release.

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        July 2, 2014 1:13 PM

        It got panned in reviews but it's clear the dev was capable of some good work if given the chance. Now they won't.

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      July 2, 2014 3:29 PM

      That was in the same building as Zipper. I was going to work at Zipper at one point. Glad I didn't as I would have been hooped when they closed. Sad to see another dev in that area shut down. It looked like a really nice neighborhood to work in.

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