H-Hour: World's Elite video shows Unreal Engine 4-powered environments

The Kickstarter-funded H-Hour: World's Elite recently made the switch to Unreal Engine 4 and are showing the results of that change in a new video.

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It's been a productive month for the folks at Special Operations Forces Studios. The group of former Zipper Interactive developers have made their pitches to potential publishers at E3 for their spiritual follow-up to SOCOM known as H-Hour: World's Elite. They also made the switch to Unreal Engine 4 and are showing off the game's current look with a new video.

A brief demo flying over one of the game's church settings shows the change from the game's initial Unreal Engine 3 to the newer Unreal Engine 4, revealing smoother textures and enhanced lighting and glare effects.

H-Hour: World's Elite remains early in development, but the Kickstarter success story is moving forward, with SOF Studios set to receive PS4 dev kits very soon. H-Hour is also set to release on PC.

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Ozzie has been playing video games since picking up his first NES controller at age 5. He has been into games ever since, only briefly stepping away during his college years. But he was pulled back in after spending years in QA circles for both THQ and Activision, mostly spending time helping to push forward the Guitar Hero series at its peak. Ozzie has become a big fan of platformers, puzzle games, shooters, and RPGs, just to name a few genres, but he’s also a huge sucker for anything with a good, compelling narrative behind it. Because what are video games if you can't enjoy a good story with a fresh Cherry Coke?

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