You'll want to crouch often and make your way through the environment slowly, as the radar highlights any sound that's made. And obviously, weapons are an obvious giveaway of your position. Like in single-player, you'll be able to "listen" to your environment using L2, which lets you see an moving player in your immediate vicinity. Because every player is keenly aware of sound and motion, it behooves you to be very aware of your own surroundings.
The meta game does add an interesting wrinkle to every multiplayer match, because there are always additional considerations to make in every battle. Oftentimes, there will be specific objectives you'll need to accomplish--like getting a certain number of kills by a certain deadline. In addition, you'll want to evaluate how you want to use your supplies. During the match, you'll collect supplies which can be used to buy upgraded weapons or one-time use items. However, you can also choose not to spend any of those supplies, to transfer them to your clan and potentially grow your faction. Of course, maybe having that upgraded rifle would give you the edge in battle…
Multiplayer in The Last of Us successfully captures the high-tension gunplay that defines the single-player campaign. However, it's bizarre that there are only two modes to choose from, given the many possibilities afforded by the world of TLOU. Most notably, there are no modes where any of the Infected are involved. There's no horde mode, there's no co-op mode, nor is there a mode where you can play as one of the Infected. Undoubtedly, more modes will be introduced via DLC, but with only two modes at launch, it begins to feel repetitive quite quickly.
The Last of Us will be available on PS3 next week. We'll have our review of the entire game on Wednesday.
Craft a molotov cocktail to lob at enemies.
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