Nvidia tech demo: destroy everything you touch

Oh, tech demos! So fancy, so shiny, and so unlike any game we'll get to play for years. So come, watch Nvidia's new demo of smashing an amphitheatre to dynamic pieces in real-time, shown at the Game Developers Conference this week, and dream of all the games based upon this which won't get made.

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Oh, tech demos! So fancy, so shiny, and so unlike any game we'll get to play for years. So come, watch Nvidia's new demo of smashing an amphitheatre to dynamic pieces in real-time, shown at the Game Developers Conference this week, and dream of all the games based upon this which won't get made.

The demo sees a lovely tidy arena slowly demolished with clicks, fracturing into dynamically-created pieces--not preset chunks like in Battlefield 3 or Red Faction: Guerrilla. Dust sprinkles down nicely, and it's all very pretty, though the simulation isn't quite complete.

"Structures do not collapse under their own weight at the moment but we will soon have this so stay tuned..." Matthias Müller-Fischer, Nvidia Switzerland's lead PhysX SDK researcher, explained in a YouTube comment.

The demo's running in real time at 30fps on a single GeForce GTX 680, a $500 graphics card. Of course, if you were to throw in AI, complete art assets, sound, and all the other parts of a game, it'd be running far slower. It is only a techo demo, after all. But destruction! Bang!

Nvidia displayed an earlier fracture demo on a far smaller scale at GDC 2012.

More recently, it also showed off its swish WaveWorks tech last week, if you want more shinies to gawp at. But here, destruction:

Hey, thanks to the gasbags in Chatty for pointing this out.

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From The Chatty
  • reply
    March 27, 2013 12:10 PM

    Alice O'Connor posted a new article, Nvidia tech demo: destroy everything you touch.

    Oh, tech demos! So fancy, so shiny, and so unlike any game we'll get to play for years. So come, watch Nvidia's new demo of smashing an amphitheatre to dynamic pieces in real-time, shown at the Game Developers Conference this week, and dream of all the games based upon this which won't get made.

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      March 27, 2013 12:18 PM

      That's so fucking cool.

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      March 27, 2013 12:20 PM

      Needs more toppling! I want to see them blow a pillar out and then the building wobble and cave/slide/fall over etc. Still.. that's some good stuff!

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      March 27, 2013 12:23 PM

      At first look it seems perfect, but then you start to realize the weigh is missing. As far as tech demos goes, once they get weight factored then this'll be the new shiny!

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      March 27, 2013 12:24 PM

      Cool, but strange looking because debris doesn't cause any kind of collateral damage so it looks like everything is made of Styrofoam.

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      March 27, 2013 12:31 PM

      Damn that is rad, Physx needs to get this tech in their SDK

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      March 27, 2013 12:32 PM

      To really impress me, so PhysX working on an ATI card. Until then this kind of stuff will never be a primary game feature.

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        March 27, 2013 12:32 PM

        *show

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        March 27, 2013 12:38 PM

        For that it has to be completely chip agnostic. But, that's the whole point they're trying to make; that it can't be. To be a primary game feature means they have to make this work on the lame integrated Intel graphics chip. Just not enough cycles there to do it. But, more importantly that they would then have to write variants of the engine to handle all of the different gpu architectures, including software (ugh), to make it wide enough for it to become a core feature within a game. That just ain't gonna happen.

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      March 27, 2013 12:32 PM

      So it's finally time for a Rampage remake.

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        March 27, 2013 12:46 PM

        If I could like comments I'd like yours 10x lol.

        RAMPAGE with this level of destruction would be sooooooo awesome.

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          March 27, 2013 2:22 PM

          It would just be monsters swimming in a pool of debris. Still sounds fun though.

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        March 28, 2013 4:49 AM

        It's always time for a Rampage remake.

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        March 28, 2013 5:17 AM

        Thats what im working on in my spare time... But a rampage remake would be boring, and doesnt need this. It needs weight and interaction and subsequent deformation. Not just rigid bodies bouncing off one another.

        I want to push a building over and have it take a chunk out of the building it is next to, if not crush it completely.

        IMO, the best thing in this video is the dust / particle effect or fluid dynamics..

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      March 27, 2013 12:33 PM

      The sooner they get this perfect, the sooner people can get sick of it so we can go back to content. yeah I know that will never happen

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      March 27, 2013 12:47 PM

      Coolest thing about that the dust that picks up the shadows.

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      March 27, 2013 2:31 PM

      "dream of all the games based upon this which won't get made."

      Spoken like a consoler. Things move quicker in PC world.

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        March 27, 2013 2:33 PM

        My last system had 2 6990s in it. Now I'm using one 7970, and will add another next year after a price drop. A 680 isn't going to be $500 this time next year.

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        March 27, 2013 2:48 PM

        Oh dear, am I supposed to prove my PC gaming credentials now or something?

        Things move quicker in certain parts of the PC world, that is true. However, big fancy shiny 'AAA' PC games have been hobbling along at the same pace as console games for yonks now.

        The PC version will inevitably be shinier, but beneath the extra pixels is a game which can run comfortably on consoles. You won't see tech like this widespread in 'AAA' PC games from big publishers until consoles can manage it too.

        Now, the wonderful thing about PC gaming is that you can make games only for PC, doing whatever a PC can. But given that even this simple tech demo requires a $500 graphics card, you're unlikely to see many developers falling over themselves to make games for such tech, even at the pace performance increases on PC.

        And not until the tech it runs on AMD cards too.

        And especially not until someone has an actual gameplay reason to simulate things at this level of detail, rather than 'faking it' like Battlefield and Red Faction do.

        People will make simpler, scrappier, dirtier implementations of these ideas, and maybe we'll see them in a simple game or two in not-forever, but let's not be silly.

        So yes, dream of all the games based upon this which won't get made. It's most of them.

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          March 27, 2013 2:57 PM

          (statements obviously null and void at the point when super amazing super fast wonderful hardware is so cheap and prevalent and tools so advanced that why wouldn't you do this? (that point is not any time soon).)

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          March 27, 2013 2:58 PM

          "am I supposed to prove my PC gaming credentials now or something? "
          Yes. I need you to fill out the standard PC gaming verification 10-49 form in triplicate, and provide two PC gaming issued photo IDs.

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        March 27, 2013 2:57 PM

        PC World the magazine, or the shop? Is the magazine even still around? But seriously, tech demos are like concept cars or runway fashion.

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        March 28, 2013 3:30 AM

        I kinda like the occasional frontpagers that pop up with these articles nowadays. It's entertaining!

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        March 28, 2013 5:26 AM

        It's like you're trying real hard to be the worst poster ever.

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      March 27, 2013 2:51 PM

      Very cool and stuff. But it looks pretty superficial like Lara's AMD hair, I want to see the whole building collapse as an engineered structure 9/11 stylee.

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        March 27, 2013 2:54 PM

        Read 3rd paragraph.

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          March 27, 2013 2:56 PM

          I should learn to read. Looking forward to that.

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      March 27, 2013 4:39 PM

      "rigib" The first panel of the video contains a spelling error. Davini has some 'splaining to do!

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      March 28, 2013 1:45 AM

      Fishtank Fluid Demo with destruction. VERY impressive.

      https://www.youtube.com/watch?v=62zPjIXXSqw

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        March 28, 2013 1:57 AM

        That is nice. Both the interaction and the shading of the fluid surface.

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        March 28, 2013 2:15 AM

        The surface effects and bubbles really bring the realism to another level.

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        March 28, 2013 5:29 AM

        That is fucking awesome.

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      March 28, 2013 3:43 AM

      today
      Destroy me this way

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        March 28, 2013 8:08 AM

        Yeah as a big LT fan I love the reference. Alice is cool.

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      March 28, 2013 5:14 AM

      What's the technological equivalent to blue balls?
      I would love to see a game implement this, but you are spot on in your assessment.

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        March 28, 2013 5:43 AM

        The error message on release day;

        Could connect to servers, please try again later.

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