Prince of Persia is 'paused' for now, needs 'time to breathe'

Hey, remember Prince of Persia? So does Ubisoft. But that doesn't mean you can expect a new game in that franchise any time soon.

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Hey, remember Prince of Persia? So does Ubisoft. But that doesn't mean you can expect a new game in that franchise any time soon.

Ubisoft Montreal is the team responsible for both the 2008 reboot and the 2010 movie tie-in The Forgotten Sands. However, CEO Yannis Mallat confirmed that the series is currently taking a break. "I think it is fair to say that, right now, Prince of Persia is being paused."

Speaking to IGN, Mallat said that fans shouldn't be concerned by the franchise's status. "I'm not scared at all for Prince of Persia fans," he said. "We'll find something to entertain them with in the future. Prince of Persia is part of Ubisoft's portfolio. As a matter of fact, we sometimes iterate on franchises and sometimes we give them time to breathe and time to grow, or time to rest. Prince of Persia is as important as any other franchise for Ubisoft. As soon as we have something to show, we will."

He added that "we said the same thing for some other brands that suddenly popped up because a team is willing to do it." Let's not forget the 26 year gap between Zombi and ZombiU, folks.

From The Chatty
  • reply
    January 29, 2013 3:55 PM

    Andrew Yoon posted a new article, Prince of Persia is 'paused' for now, needs 'time to breathe'.

    Hey, remember Prince of Persia? So does Ubisoft. But that doesn't mean you can expect a new game in that franchise any time soon.

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      January 29, 2013 4:01 PM

      Great. This should happen to more franchises.

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        January 29, 2013 5:43 PM

        +inf

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        January 29, 2013 7:48 PM

        Bioware needs to pause for a couple of years IMO, until they remember the caliber of games they made in their former life (bg1,2, etc) and realize what shit they make now.

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          January 29, 2013 8:21 PM

          Bioware basically doesn't exist anymore. It's been assimilated.

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            January 29, 2013 8:24 PM

            Hopefully they leave Dice alone :[

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              January 29, 2013 8:56 PM

              they've owned dice for about a year longer than they've owned bioware, iirc - was like 06 and 07. though they effectively had dice since 04-05 or so.

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          January 30, 2013 11:22 AM

          Pause? Studios are there to make money, not exist in some utopian artsy world where cash isn't the meaning of life.

          /S

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        January 30, 2013 12:36 AM

        lol

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      January 29, 2013 4:03 PM

      good to know. Loved almost all of them.

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      January 29, 2013 4:13 PM

      Good. Sands of Time was still the best.

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        January 29, 2013 4:43 PM

        Yeah, it was an amazing game. It was one of my favorite games on the original Xbox when it came out. I'd love to play another one of those.

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        January 29, 2013 4:51 PM

        I disagree with the 'Sands of Time' was the best sentiment, however even after some really fun (and in some parts very challenging and innovative) elements in the sequels, I think the general gamer would agree with you.

        They never mixed all of the elements together as well as they did with SoT, but for core gameplay (just the platforming and combat) SoT is (IMO) too pedestrian now. Fun but way too easy.

        I looooooove SoT but if I want that kind of gameplay I usually reach for one of the sequels.

        I am sad but also glad they're giving it a rest to hopefully come back with a game that grabs everyone (like Ass Creed 2 did) in 3-5 years.

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          January 29, 2013 5:18 PM

          If you consider the game in the time it was released, it becomes more impressive. It was out of nowhere and really the only game of it's kind at the time. It was also one of the prettiest games around. There was something about the visual style, the combat, the quiet and slow sections of platforming that all came together in a great game. Some of the combat scenes got a bit tough and annoying, but as a whole package I think it's the best PoP game. I actually really enjoyed reboot for what it was. It had some pretty environments, good dialogue and decent combat. The non-death element was a little weird, but I got over it fairly quickly. It was a well built game.

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            January 29, 2013 5:32 PM

            I'll tell you, I've been buying games, 30-40 a year, since Tex Murphy (for those of you who know who that is), and playing them since the atari 2600, and I'll tell you, the PoP 'reboot' (as it's called) is absolutely, hands down, one of my favorite games, ever. It, for me, IMO, is one of my top 5 games I've ever played, in over 35 years. Very few liked it, and even less, as Matthew and I are saying here, would admit it.

            I'm not real sure this is a good thing guys. I'm a little sad to hear this actually.

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              January 29, 2013 5:40 PM

              I loved the 2008 reboot as well (finished it 3 times) but at first was annoyed with how they changed the 'Prince' (who was no longer a Prince) and now it's even weirder hearing the 2008 Prince talk in Nathan Drake's voice (even though he voiced this game before he did Uncharted).

              Did you play the Prologue DLC?

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                January 29, 2013 5:45 PM

                Oh I guess Uncharted 1 came out before PoP 2008 (I never played them until 2010)

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              January 29, 2013 5:41 PM

              the 2008 PoP was a great concept, looked great and was entertaining but there wasn't enough actual gameplay. The platforming was too easy and forgiving and the combat was repetitive. If the game demanded a bit more of the player it would have been an instant classic.

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              January 29, 2013 7:02 PM

              Logging in just to agree! The PoP reboot was excellent!

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              January 29, 2013 7:50 PM

              I still remember that marble library section thing you had to climb. Everything was just larger than life, which goes with the narrative style.

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              January 29, 2013 10:20 PM

              You can say all the nice things you want about Prince of Persia (2008), but at the end of the day it's not Prince of Persia at all. First off, it has nothing whatsoever to do with Persia, the main character is not a Prince and Farah who is his main love in the Sands of Time trilogy is the name of his donkey. Additionally, they cut the end off and made it DLC. Fuck them for that. It was also ridiculously repetitive. Almost all the boss battles were the same. Hell, you fought the same 3 (maybe 4) bosses like 4 friggin times a piece. They did a lot of cool things, but in the end, as I said, it wasn't Prince of Persia. Take the name off of it and call it anything else and it would have been just another parkour video game from Ubisoft in the same vein as Prince of Persia and Assassin's Creed.... and that would have been fine.

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              January 29, 2013 10:50 PM

              As a game, I thought it was pretty fucking good. As a Prince of Persia game, it was ok.

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        January 29, 2013 4:53 PM

        I disagree with the 'Sands of Time' was the best sentiment, however even after some really fun (and in some parts very challenging and innovative) elements in the sequels, I think the general gamer would agree with you.

        They never mixed all of the elements together as well as they did with SoT, but for core gameplay (just the platforming and combat) SoT is (IMO) too pedestrian now. Fun but way too easy.

        I looooooove SoT but if I want that kind of gameplay I usually reach for one of the sequels.

        I am sad but also glad they're giving it a rest to hopefully come back with a game that grabs everyone (like Ass Creed 2 did) in 3-5 years.

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        January 29, 2013 5:27 PM

        You're finally not wrong on something holy shit.

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        January 30, 2013 6:38 AM

        One of the select few games that was more than just the sum of its parts.

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      January 29, 2013 6:37 PM

      Good. I loved the original trilogy, and I've been meaning to play Forgotten Sands, as I hear it's supposed to bridge Sands of Time and Warrior Within.

      The reboot was unforgivable. What an abortion of a game. I couldn't even finish it the writing was so bad. like it was written by tweens for tweens.

      Maybe Ubisoft can remember what made the series great and get it right next time.

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        January 29, 2013 6:47 PM

        You hated the writing in the 2008 reboot but you were ok with Warrior Within?

        Warrior Within felt like it was written by a 12 year old who was mad at the world because his mom didn't let him go see Slipknot live

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          January 29, 2013 9:00 PM

          relevant: http://www.penny-arcade.com/comic/2004/12/03

          there was a humorous word i remember hearing applied to the prince's attitude in that game, can't find it

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          January 29, 2013 10:03 PM

          Warrior Within was good, it just had poor execution as everything was so damn extreme in it. All of a sudden it was Godsmack, a different and darker voice actor, and ridiculously huge breasts on every female character. It was a complete 180 from Sands of Time. But it had a solid story and the level design was pretty damn good. You just had to put up with it being XTreMe.

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            January 30, 2013 4:51 AM

            I still thought it wasn't very good since it focused more on combat, which still wasn't great, instead everything else people loved from Sands of Time.

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      January 29, 2013 7:04 PM

      There was concept art and a screen shot of a POP game last year around E3 showing a black protagonist. It was rumored to be for Next Gen (and judging from the screen shot it was definitely a high end PC build). If it doesn't show up at E3 this year, I'm going to guess that it's been shelved.

      Here's the screen in question with a bit more info:
      http://www.gamesradar.com/prince-persia-reboot-joining-bald-headed-muscle-man-protagonist-party-supposed-leaked-screenshot-says-sorry-yeah/

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      January 29, 2013 7:36 PM

      The last game was a loosely strung together series of quicktime events with a zero risk system of infinite redos if you messed something up. I loved the art style and the voice acting was alright but besides that, the game kinda sucked.

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      January 29, 2013 9:27 PM

      In the mean time enjoy our annual Assassin Creed game that will undoubtedly suffer in quality since we're vomiting these out on a yearly basis.

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        January 29, 2013 9:58 PM

        AC3 took 3 years to make, it was done by the team that made AC2 (who didn't make Brotherhood and Revelations). Unfortunately while I loved AC2, AC3 is nowhere near as good.

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          January 30, 2013 11:28 AM

          I was just being cynical about UBI announcing they want The Assassin Creed franchise to have yearly releases ala CoD.

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      January 29, 2013 9:57 PM

      Too bad, I liked the much-hated 2008 Prince of Persia. Liked it a lot, actually.

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      January 29, 2013 10:09 PM

      LOVED SoT. The only other one I played was the 2008 one, and while it was very well done, I got bored of it before I got very far and didn't finish. I think that probably had more to do with me then the game, but it's a data point anyway.

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      January 29, 2013 11:40 PM

      I've only played Sands of Time and loved it.

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      January 30, 2013 12:35 AM

      aww =( Guess I'll have to be patient

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      January 30, 2013 1:24 AM

      The Ubisoft's composer Mark Killian posted a teaser called "Osiris" though... http://vimeopro.com/user12793828/mark-kilian/video/48410769
      It's been rumored for a long time that there might be a PoP reboot...

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      January 30, 2013 4:46 AM

      Good. Although I enjoyed most of them.

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      January 30, 2013 5:12 AM

      Give me Prince of Persia 2 Classic in the vein of the XBLA remake of the original.

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      March 20, 2014 12:00 AM

      oh no!QAQ Their games very interesting.hope ,they can do an awesome masterpiece after taking a break.