Doom 3 BFG launches today with creepy trailer

It's time for a trip back to hell as Doom 3 BFG Edition launches today with a scary-as-hell trailer. Appropriate, no?

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It's time for a trip back to hell as Doom 3 BFG Edition launches today with a scary-as-hell trailer. Appropriate, no?

The BFG edition is a major compilation, including Doom 3, the Resurrection of Evil expansion and a new seven-level Lost Mission. The game also includes the original Doom and Doom 2. Everything is optimized in 3D and 5.1 Surround sound and has some tweaks and additions, particularly the shoulder-mounted flashlight.

Check out the launch trailer and start having nightmares about when the game will eventually support the Oculus Rift VR goggles.

Contributing Editor

From The Chatty

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    October 16, 2012 12:05 PM

    John Keefer posted a new article, Doom 3 BFG launches today with creepy trailer.

    It's time for a trip back to hell as Doom 3 BFG Edition launches today with a scary-as-hell trailer. Appropriate, no?

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      October 16, 2012 12:17 PM

      I already have every DooM game so I'll relive it when it's $5.

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        October 16, 2012 12:20 PM

        Same here. No hurry to relive the past at $20.

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          October 16, 2012 1:28 PM

          Very much agree. Nice they gave a discount on steam and all but I've bought this game likely 7-8 times between PC and XBOX copies. A $10 "loyalty" price on Steam I would have done though.

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      October 16, 2012 12:45 PM

      Side thought: if D3 had come out with the always-on flashlight as a default item, but including a "hardcore mode" with the flashlight as a toggle item that couldn't be used at the same time as the gun, people would have said the "hardcore mode" was the best way to play and it'd have avoided the darkness debacle.

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        October 16, 2012 1:18 PM

        Monster closet
        Spawn behind

        D3 was a mediocre game for many reasons than just no duck tape

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          October 16, 2012 1:55 PM

          Some people like monster closets and random spawns, it makes it crazy.

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          October 17, 2012 6:40 AM

          Disagreed. I think CoD-like games have crazier spawns than D3. Closet, scares, teleporting, yes, but all scripted. Not like "constant stream of enemies until the player decides to reach an imaginary bounding box goal".

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      October 16, 2012 2:05 PM

      I already bought and played this on the PC and don't feel the need to play it again. But I'd definitely recommend it to people who haven't played it. It really is creepy as hell. The game scared the crap out of me more than once. At the time, it was also the prettiest game I'd seen.

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      October 16, 2012 2:08 PM

      Seems like they made a small patch for Doom 3 and re-released all the games? Continuing their big whoop trend...

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      October 16, 2012 2:16 PM

      It's a strange day when Gearbox releases original blockbuster properties while Id Software rehashes old assets

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      October 16, 2012 2:19 PM

      I admit I haven't been following this at all, but I find it weird that they'd remake what is arguably the least popular game in the franchise - not to mention the most recent - rather than like, Doom 1 or something. If you're going to remake why not actually go for something people feel nostalgia over?

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        October 16, 2012 2:21 PM

        You do realize that all three games are included?

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          October 16, 2012 2:25 PM

          Are they all updated? If so why the hell is it called "Doom 3"? I know a ton of people who'd be a lot more interested it if was "Doom Collection" or something.

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            October 16, 2012 2:43 PM

            Do you? I don't know many that don't already own collections.

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              October 16, 2012 2:48 PM

              Collections of old ones, yes. I was under the impression this was a remake / up-rez?

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          October 16, 2012 2:52 PM

          You sure? I only thought it was D3 and Resurrection of Evil and an extra mission. Not heard anything about the others in the series being included.

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            October 16, 2012 2:53 PM

            Ahh scrub that, - they're there, but just the regular versions. Nothing remastered.

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              October 16, 2012 2:53 PM

              Okay this explains a lot, and reverts me by to my original question of "why remaster the game people liked the least"

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                October 16, 2012 3:06 PM

                Because it required the least amount of effort. They made DOOM 3 from 2004 look a little prettier. Considerably less effort than making DOOM 1 from 1993 look like Black Mesa.

                Zenimax is trying to get some mileage from their id acquisition. RAGE was a commercial disappointment, so they want to wring some juice from their older games.

                Of course if they want some more money I don't see why they made id Tech 5 be a Zenimax exclusive. That plus no mods pretty much guaranteed any project worth their salt will use Unreal/Source/Cryengine.

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                  October 16, 2012 3:21 PM

                  My dreams of this actually being something they were putting resources into have been shattered :(

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                  October 16, 2012 3:27 PM

                  Plus, there's like a million Doom source ports that upscale the textures or add colored lighting or whatever.

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                  October 16, 2012 4:15 PM

                  Id Software didn't want to have to staff up an engine support team. They looked at Epic, and how big their Unreal Engine support team is, as well as the legal wrangling that Silicon Knights had with Epic for years (which started in 2007 and ended this year), and said, "Nope, we don't want to go through that."

                  ...but now they're coming out of a game that took over 5 years in development and fizzled, and they have Doom 4 in the pipeline. A rushed HD remake of Doom 3 does seem like an "oh crap, what can we turn out in 12 months?" move, though I was hoping that some of the Id Tech 5 code could've made it into the HD remake.

                  I thought QuakeCon 2012 was going to be awkward, but I can see now that I was wrong.

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                    October 17, 2012 2:11 AM

                    Tech 4 and Tech 5 are radically different engines... You can't just take a bit of one and put it into the other. While they share some fundamentals, the same can be said about Black Ops and Quake 3.

                    They did however change a few things in Tech 4 because of patents, the BFG edition now uses the same codebase as the recently released Tech 4 sourcecode.

                    However, i would note that it's pretty damn expensive for such a remake. If it were $10 or $15 there wouldn't be a problem.

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                    October 17, 2012 3:16 AM

                    There's a fair amount of idTech5 in there, the input code, network code, and possibly some shader stuff. You'll notice that's all stuff that's necessitated by getting it onto the consoles anyway.

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        October 16, 2012 4:17 PM

        I have no information to confirm anything, but I think the Zenimax re-releases are some sort of legal 'stamp' Zenimax either has to, or wants to put on the Id franchises, because of contract requirements or requirements of the Id/Zenimax deal or some completely incomprehesnible legal issue I couldn't possibly understand. Like, they couldn't act legally as 'the publishers of <insert game here>' until they re-published them without the Activision label.

        This is entirely made up but it feels right.

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      October 16, 2012 2:46 PM

      I am SOOOO glad I didn't pick this up. Just from reading the feedback I see:

      No graphics options, locked at console res and settings.
      No saves, check point only (which we knew)
      No mod support
      No console, no configs
      "The textures are pre-set to "high quality" from the original release." Source: http://forums.bethsoft.com/topic/1417244-no-options-to-adjust-video-settings/ which means if we played the original on Ultra (in 2004), we have seen better.

      After Rage, you think Bethesda / id would have at least....oh I don't know.... maybe tried?

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        October 16, 2012 2:53 PM

        The high res textures were eaten by a cacodemon

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        October 16, 2012 2:53 PM

        Wait, for the PC version?

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        October 16, 2012 3:29 PM

        Front page console hater detected: http://www.shacknews.com/user/Saldrin/posts

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          October 17, 2012 4:02 AM

          Ah another backdoor joystick lover chimes in to support mediocrity.

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          October 17, 2012 6:17 AM

          Since when are the front-pagers the only PC elitists? *ahem*

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        October 16, 2012 3:31 PM

        I ran it at 1920X1200 this morning. Not many other options but it looks and sounds fine on my setup.

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        October 16, 2012 3:37 PM

        You can do manual saves.

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        October 16, 2012 4:09 PM

        Ugh, so they basically did almost nothing for graphics engine upgrades? I already have Ultimate Doom, Doom 2, and Doom 3, so I guess I'll just wait on this.

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          October 16, 2012 4:25 PM

          Probably what you should really wait on is word from someone else about those issues. Saldrin's post sounds... improbable.

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            October 17, 2012 4:03 AM

            I provided a link from the actual community member employed by bethesda, asked and answered on official forums.

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          October 16, 2012 4:26 PM

          Buy it for the lost missions, it is worth 19.99.

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          October 16, 2012 4:31 PM

          You get the same graphical options that came with the original Doom 3 (IIRC) and the lighting was revamped for the re-release.

          All 3 games now support controller input which previously needed a 3rd party app to do. I set this up on my home PC before work this morning and it looks pretty good (although it could be better).

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        October 16, 2012 4:20 PM

        You can set the res and anti aliasing off the top of my head.

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        October 16, 2012 5:48 PM

        Almost everything you said is untrue so you are reading the wrong shit.

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          October 17, 2012 4:05 AM

          Once again, I repeat, I posted a link to actual staff member of bethesda. I guess I'm just trolling for relaying information. Sorry to be wrong.

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        October 16, 2012 7:13 PM

        None of what you said is correct.

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      October 16, 2012 2:51 PM

      1) Anyone else NOT seeing anything HD?

      2) "Not available in your country." >_< I'm in AUSTRIA, not Germany! Besides, even the krauts can legally own DooM1 and 2 now ...

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        October 17, 2012 4:06 AM

        According to ThereCanBeOnlyOneCat and Johnny law its all in HD, quite trolling console hater.

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      October 16, 2012 3:25 PM

      i hate the default sub machine gun sounds in this game.
      cant believe they messed up such an important thing since you use that for a major part of the game.

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        October 17, 2012 10:41 PM

        I'm sorry you feel that way :(

        The original shipping assets for the SMG at 22khz had a high lift on the EQ curve with a slight low end cut, and for this release, I went back to the original 44khz assets for the machine gun to preserve most of the low end presence and not so much high-end sparkle.

        In fact, this is something I did directly in response to one of the initial reviews when DOOM 3 was released; "the machine gun sounded tinny" or something to that effect, and it's stuck with me all those years. I wanted to make sure I addressed that with this release.

        To my ears, the SMG in the BFG edition sounds beefier compared to the original release.

        Can't please everyone I suppose :(

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      October 16, 2012 5:42 PM

      I found DOOM 3 to be a poor game in general and a very raw disappointment as a DOOM entry, so I won't buy this. Just letting you know.

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      October 16, 2012 6:32 PM

      I will be getting this with MY RIFT HEADSET

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      October 16, 2012 6:36 PM

      Screen shot of the extra level *twirls finger*: http://farm3.static.flickr.com/2671/3751900876_273cac15e0_o.jpg

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      October 16, 2012 8:29 PM

      I saw an ad for this in Frys(I think) selling versions for the 360, PS3, and PC for $40 and thought it was a mistake. I was wondering why they would be selling an 8-year old game for that much.

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      October 17, 2012 6:22 AM

      Doom Doom Doom, still waiting for them to nail the feel and 'soul' of the originals. Ain't gonna happen without Romero and the others.

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        October 17, 2012 7:56 PM

        Yeah, Carmack is only a tech wiz, he doesn't bring good game design to the table.

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          October 19, 2012 11:19 AM

          And since when did Carmack design Doom 3? The Shack..

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      October 22, 2012 9:07 AM

      Hope you still have fun without DYNAMIC SHADOWS.


      ya know, the thing that they prototyped. What the engine was famous for.


      and no console coop 8)