Windows RT to support Unreal Engine 3

Unreal Engine 3 continues to expand its reach to new devices. Epic Games has announced that the ubiquitous multiplatform engine will be available on Windows RT when it launches later this year.

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Unreal Engine 3 continues to expand its reach to new devices. Epic Games has announced that the ubiquitous multiplatform engine will be available on Windows RT when it launches later this year.

For the uninitiated, Windows RT is a version of Windows 8 that will run on ARM devices, such as tablets and Surface. Unlike Windows 8, RT will only run software available through the Windows Store, making it more like iOS than previous versions of Windows.

To showcase Unreal Engine 3 on Windows RT, Epic showed off a fully ported version of Epic Citadel using DirectX 9 running on the Tegra 3-powered Asus Vivo Tab RT. As Nvidia points out, today's announcement means that Windows RT can quickly and easily support many existing PC and Xbox games. "This is a big leap forward for the Windows ecosystem as not only is one of the top game engines now available for developers to begin working with, it is also the full PC implementation. This gives developers unprecedented support for porting PC and Xbox games to a mobile platform, and vice versa."

Windows 8 and Microsoft Surface are both expected to launch in October.

From The Chatty
  • reply
    August 29, 2012 11:00 AM

    Andrew Yoon posted a new article, Windows RT to support Unreal Engine 3.

    Unreal Engine 3 continues to expand its reach to new devices. Epic Games has announced that the ubiquitous multiplatform engine will be available on Windows RT when it launches later this year.

    • reply
      August 29, 2012 11:12 AM

      Oh! That is pretty cool, good stuff, that is a hot tablet, very tempting.

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        August 29, 2012 11:21 AM

        I would imagine UE3 on an ARM processor would be very hot indeed.

        Actually since the story is about something running on Tegra, I wonder what the minimum hardware is. Will it run on Windows Surface?

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          August 29, 2012 11:26 AM

          The Unreal engine was already running on ARM platforms and has for years now though. It runs on the original iPad even (Infinity Blade). Presumably you get a similar ability to tweak graphical effects for different target platforms (ie iPad 1 vs new iPad)

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            August 29, 2012 5:40 PM

            Yeah I ran Dungeon Defenders on my old ass Droid X over a year ago and it ran and looked good.

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      August 29, 2012 11:24 AM

      Tegra4 and apple's next gen SOC is where mobile gaming is going to be able to really start stretching it's legs, graphically. Still though, touch screen controls are a downgrade from a controller, which in many cases was already a downgrade from a keyboard in mouse (depending on game genre).

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      August 29, 2012 11:25 AM

      That's stupid, why don't we see a true UE3 support on Android ? There are a couple of games (far as i know) running it but Epic is not officially supporting it :(

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        August 29, 2012 11:59 AM

        Because android is too open for Epic to want to support it IMHO, with Windows RT being a closed system like iOS, its much more appeasing to Epic's eye.

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          August 29, 2012 5:27 PM

          No, it is because native code (particularly c/c++) on Android is currently a hack. Applications for Android r un in a Java VM which makes porting a huge C++ code base (near) impossible with the current workarounds for native code.

          WinRT/Windows Phone 8 support native code and WinRT has an analogue of the existing Win32 api (coincidentally named WinRT). Most of the porting job in that case would be implementing WinRT system calls for the runtime.

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            August 30, 2012 5:27 AM

            I don't think this is true, you can deal with native code (c/c++) without having to deal with the Java VM layer, you can do that using the NDK, please correct me if i was wrong

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      August 29, 2012 11:58 AM

      I wish RT was for download on MSDN so I can try and get it installed on my tablet.

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        August 29, 2012 12:05 PM

        I think it only supports a single hardware platform. You will only be able to get it to run on a tablet designed for win rt.

        It's been a difficult few years for Linux: every manufacturer has a different way of booting and they all have to be supported. MS are only supporting one and insisting all hardware partners implement it. Everyone is hoping this will remove a lot of the variability from the marketplace.

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      August 29, 2012 1:42 PM

      Meh. DX 9.

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      August 29, 2012 3:12 PM

      Best graphics I've seen on a mobile. I did however notice battery drainage was heavy on latest gen iPad Touch.

      Either way, awesome job Epic. Wonder how well CryTek will compete with this. Building straight into an iOS device from UDK from windows is beyond awesome.

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