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Fallout: New Vegas lead designer releases own balance mod

Fallout: New Vegas lead designer J.E. Sawyer has reworked the balance of Obsidian's post-apocalyptic RPG, amping up the difficulty and tinkering with items. Intriguingly, these changes come in a mod of Sawyer's own making, not any official patch.

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Fallout: New Vegas lead designer J.E. Sawyer has reworked the balance of Obsidian's post-apocalyptic RPG, amping up the difficulty and tinkering to his own preference. Intriguingly, these changes come in a mod of Sawyer's making, not any official patch.

The mod, spotted by No Mutants Allowed, cuts the level cap, XP gain, health and healing, while also sprucing up a number of weapons and armour. A few more highlights are this-a-way.

You can download the tiny 88KB mod direct from Sawyer. To use it, you'll need to have every piece of New Vegas downloadable content installed, including the former pre-order bonus packs. You'll also need Fallout Mod Manager or the like.

As for why this is a mod rather than a patch, Sawyer explained that as well as technical reasons, "some of the mechanics changes make the game significantly more difficult... or at least more of a hassle... I'd rather have people opt-in to those changes than make them the default in a patch."

He added, "the game's over. The ship has sailed. No one is working on it anymore. No testers, nothing. This mod is just me working in my free time. If I horribly botch something, you can just un-check the mod and go on your way."

An Ultimate Edition of New Vegas, complete with all of its DLC, is due on February 7.

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From The Chatty

  • reply
    December 28, 2011 6:00 PM

    Alice O'Connor posted a new article, Fallout: New Vegas lead designer releases own mod.

    Fallout: New Vegas lead designer J.E. Sawyer has reworked the balance of Obsidian's post-apocalyptic RPG, amping up the difficulty and tinkering with items. Intriguingly, these changes come in a mod of Sawyer's own making, not any official patch.

    • reply
      December 29, 2011 1:16 PM

      That's kind of cool to me, for him to work on it on his own, and release it as a(n opt-in) mod.

    • reply
      December 29, 2011 1:35 PM

      That's sweet. Good on him!

    • reply
      December 29, 2011 1:55 PM

      kind of sucks that it requires all the DLC. maybe this will get modded out by modders

      • DM7
        reply
        December 29, 2011 7:00 PM

        How fitting that it's all coming out in february! ;)

      • reply
        December 31, 2011 4:26 PM

        doesn't require Courier's Stash does it? besides, the DLC was all on sale the other week-- why didn't you buy it? :P

    • reply
      December 29, 2011 1:56 PM

      Can understand why. Any significant change to the game, even if optional, would have to go through dozens of layers of approval and QA. Just releasing something half of the people out there will enjoy is much easier.

    • reply
      December 29, 2011 1:57 PM

      DLC sales up 300% :3

    • reply
      January 1, 2012 2:50 AM

      I really hope he doesn't get in trouble for this. It's good to have dev go rogue and see what comes of it. Indie ftw?