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Battlefield 3 multiplayer and other features to debut at E3

EA and DICE have detailed some of the features found in the multiplayer component for Battlefield 3, which will be on display and playable at E3 2011, next week.

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EA is putting a big spotlight on Battlefield 3 during E3 2011, next week, with specific attention being placed on the game's multiplayer modes.

According to a post on the official Battlefield Blog, EA will have the multiplayer map "Operation Metro" available for press to play on the show floor at the LA Convention Center. The demo will feature a look at a number of features included in the game's mode, including going prone; mountable weaponry, situations allowing players to "lay down suppressive fire"; and the ability to temporarily disable vehicles--rather than simply destroying them.

DICE has also revealed that Team Deathmatch has been added to the game--which sounds like a strange addition based on the standard multiplayer component found throughout the Battlefield series.

As for the game's single-player mode, DICE announced Battlefield 3 will feature a co-op campaign mode; however, the total player count for the mode was not clarified. More information, including details of an upcoming online portal for friends list and progress management--dubbed the Battlelog--can be found on the game's official site.

Xav de Matos was previously a games journalist creating content at Shacknews.

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From The Chatty
  • reply
    June 3, 2011 7:30 PM

    Xav de Matos posted a new article, Battlefield 3 multiplayer and other features to debut at E3.

    EA and DICE have detailed some of the features found in the multiplayer component for Battlefield 3, which will be on display and playable at E3 2011, next week.

    • reply
      June 3, 2011 7:32 PM

      Extensive co-op campaign?????? :D

    • reply
      June 3, 2011 7:33 PM

      WE NEED ALL DETAILS XAV!!!!

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      June 3, 2011 7:35 PM

      OMG you can go prone in this game?!?! What a must buy!!!! And *gasp* you can disable vehicles instead of destroying them?! How amazingly 2000 of you DICE?

      /endtroll

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      June 3, 2011 7:40 PM

      Most important detail = System requirements. Find out what hardware those demos are running on and tell me if it was smooth.

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        June 4, 2011 4:49 AM

        Second this. Gotta plan put my upgrade a month in advance.

    • reply
      June 3, 2011 7:47 PM

      Now I can not wait fill E3, new Nintendo console (is Nintendo finally back?) and multiplayer BF3 infos. Oh yeah!

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      June 3, 2011 9:16 PM

      CO OP CAMPAIGN - YUMMY!

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      June 3, 2011 9:57 PM

      I can vouch from experience having lived in the Middle East 10 years ago and living there now, yet again, I've never, ever seen a single dog in a yard as a pet or anywhere other than as a feral stray (and even those are incredibly rare).

      And (of course) I'm not saying the game is ruined or anything like that - it was just odd to see it in the trailer since you never see it around these parts.

      Can't wait for this game either way, though...man this looks insane. Day 1 must buy.

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      June 3, 2011 10:10 PM

      TEAM FUCKING DEATHMATCH!?!!? WTF!!!

      Probably the last Battlefield game I play....

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        June 3, 2011 10:18 PM

        [deleted]

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        June 4, 2011 12:17 AM

        Even BC2 has SQDM bro lol, gtfo

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          June 4, 2011 12:26 AM

          But BC2 was terrible? It was more like COD then Battlefield.

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            June 4, 2011 12:59 AM

            hahahahah *grabs popcorn*

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            June 4, 2011 1:10 AM

            [deleted]

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            June 4, 2011 1:39 AM

            it was the shittiest shit ever, that's why i only put 120 hours into it

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            June 4, 2011 2:58 AM

            get off my lawn

          • reply
            June 4, 2011 4:19 AM

            I'd almost forgotten how entertaining your troll posts were, I appreciate the refresher!

          • reply
            June 4, 2011 4:53 AM

            lolz

          • reply
            June 4, 2011 6:51 AM

            Stopped reading at BC2. Please go kill self.

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              June 4, 2011 9:19 AM

              I'm really not trolling... I guess non of you played BF1942, BF:Vietnam (NOT BC:VIETNAM), or BF2. If you really did play those then you would know it was more like COD than a real battlefield game.

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                June 4, 2011 9:22 AM

                Hahaha shut the fuck up. I played more BF1942 and BF2 than you ever did. BC2 is a great Battlefield game.

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                  June 4, 2011 9:29 AM

                  How do you know you played more then me? I have 2,257 hours of just BF2 (Not proud of it, but I was like 10). I'm saying BC2 wasn't a great game because it wasn't a real battlefield game. In a CoD perspective, sure it was great.

                  P.S. Calm down, it's the internet.

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                    June 4, 2011 9:45 AM

                    Would you say BC2 is to Battlefield what Vegas is to Rainbow 6?

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                    June 4, 2011 9:49 AM

                    You were 10 when BF2 came out, and you bring up BF1942.

                  • reply
                    June 4, 2011 9:49 AM

                    The Shack's original Official Game was BF1942.

                    • reply
                      June 4, 2011 9:50 AM

                      before Quake and Doom etc of course, i mean in the full on MP era of the Shack

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                        June 4, 2011 9:51 AM

                        i mean before then it was :((((

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                    June 4, 2011 9:50 AM

                    Please list some similarities that you are perceiving between Duty and BC2.

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                      June 4, 2011 10:00 AM

                      32 Players
                      Small maps
                      Auto-aim knife
                      One-click grenade spam
                      Fast paced game play
                      High point count
                      No teamwork (or less teamwork needed)
                      Perks

                      Nit picking:
                      Console port
                      a Single player

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                        June 4, 2011 11:25 AM

                        small maps? small maps? what?

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                          June 6, 2011 9:29 AM

                          Having a long winding road that you get to follow along on, like a train on rails. While the rest of the map is blocked off as background secenery does -NOT- classify as a "large map". It is what we call a shooter on rails.

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                        June 4, 2011 11:31 AM

                        You're just an idiot. Small maps? Christ, Arica Harbor, Isla Inocentes, Harvest Day, Oasis, Atacama Desert, Port Valdez....
                        High point count. What does this even mean?
                        No teamwork. GG Troll

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                          June 4, 2011 11:45 AM

                          ONE KILL ONE POINT

                          One completely arbitrary points system is superior to another completely arbitrary points system!

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                          June 4, 2011 12:19 PM

                          Yes small maps, go play BF2 then you will see how small those maps are. I can walk across the maps in 2 minutes, BF2 takes about 10 - 15 minutes to walk across.

                          No teamwork = less teamwork. Medics get friggen LMGs so they don't need help from anyone. Assault gets unlimited ammo with grenade launchers. Everyone has magical abilities to heal themselves. Recon gets a sniper and C4 so they don't need anyone help to kill tanks or infantry.

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                            June 4, 2011 12:22 PM

                            I'm really popular for having an opinion!

                            Also, I'm done trying to explain myself. Anyone who really likes Battlefield would know that BC is a horrible spin-off. I have better things to do, have fun telling me I'm dumb/trolling.

                          • reply
                            June 4, 2011 12:24 PM

                            You have no idea what the fuck you are talking about. Stop now.

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                          June 6, 2011 9:35 AM

                          Having a long winding road that you get to follow along on, like a train on rails, while the rest of the map is blocked off as background scenery does -NOT- classify as a "large map". Battlefield 2 had large maps. Bad Company 2 does not. Bad Company 2 has long roads.

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                        June 4, 2011 12:02 PM

                        Troll post is stupid.

                  • reply
                    June 4, 2011 10:37 AM

                    Retarded post.

          • reply
            June 4, 2011 10:46 AM

            Now I know you are trolling.

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            June 4, 2011 11:38 AM

            No, it was more like Battlefield without jet rape and improved infantry mechanics.

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            June 4, 2011 11:42 AM

            hahahaha holy shit

      • reply
        June 4, 2011 4:50 AM

        Overreact much?

      • reply
        June 4, 2011 7:03 AM

        [deleted]

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        June 4, 2011 7:06 AM

        so youre still gonna buy it? lol.

        • reply
          June 4, 2011 8:01 AM

          What would he complain about if he didn't buy it?

    • reply
      June 3, 2011 11:54 PM

      I agree totally with you, Crabs Jarrard! I doubt EA can't take over the Activision.

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      June 4, 2011 12:03 AM

      [deleted]

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      June 4, 2011 12:12 AM

      I cant wait to see how EA fuck this up.

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      June 4, 2011 3:18 AM

      They really need to release the system requirements or announce beta Information.

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      June 4, 2011 7:08 AM

      I'm not really hyped on this atm until I see something that's more than an incremental step over BC2. Where's the promised gigantic maps? And what ever happened to warships in BF games... land,sea,air combat all at once is the best.

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        June 4, 2011 7:19 AM

        Yep, but every gamer on any BF3 or COD thread is raging about how great this one is going to be without stepping foot into it.

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      June 4, 2011 7:43 AM

      I've been getting into BC2 recently and it feels like its way easier for a team to get steamrolled for 1hr solid than previous versions, so I hope they change that in this one somehow.

      I'm not sure if they don't limit switching to the winning team, or shuffle them enough or what (or maybe its just the japanese servers I'm playing on). Its rare you get the kind of stalemate or back and forth you used to get on maps like wake island.

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        June 4, 2011 7:59 AM

        I think it's just modern map design and play mechanics. You get a squad that can run a chopper or something like that, steamrolling will be brutal. I agree better back-and-forth balance would be great but I haven't seen in any game in the last couple years. Devs are more worried about kids hooking up with their XBL party then the game playing out in a close way.

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        June 4, 2011 8:17 AM

        I'm hoping they try to improve the balance issue too. One sided battles happen way too often.

        • reply
          June 4, 2011 9:30 AM

          [deleted]

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            June 4, 2011 11:49 AM

            Yeah I don't think they really know wtf, BF2 was totally filled with completely lopsided battles. Hell, I joined a game on the Euro Forces map Great Wall and was instantly killed by a spawn camping APC. I've lost so many rounds where I was the only player on my team who could make it out of our spawning area to try and capture points. The player re-balancing was purely based on the last players to join the server, it took no account of skill or rank.

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        June 4, 2011 9:40 AM

        It's because they changed the squad mechanics. Allowing you to spawn on any squad member is stupid. If they made it so you could only spawn on the leader, it would make it easier for the defensive teams.

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          June 4, 2011 12:20 PM

          Disagree here, it's not like the defensive team can't spawn on their own squad members as well. Sure, if an entire squad dies on the attackers it's a much bigger loss as they have to run a lot further, but I think it keeps the flow of the gaming going much more nicely this way. I enjoyed being squad leader and giving out orders/having people spawn on me in BF2 but it also got old having to be the one who hides in the bushes to keep the pace going.

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            June 4, 2011 1:09 PM

            The defense spawning on squad members means squat because you're spawning in your base 99% of the time anyways.

            I liked having to protect the squad leader at all costs in BF2. It made you play more carefully instead of spawning without thinking.

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              June 4, 2011 1:15 PM

              Sure the defense spawn in their base but it still helps to spawn right on top of a point being contested rather than running from one side of the base to the other. And again, squad leaders kind of got the shit job of hiding in the bushes 24/7 if they were doing it right anyway.

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              June 5, 2011 11:25 AM

              Are you seriously comparing BF2 to Rush?

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          June 4, 2011 12:40 PM

          Totally agree with this. You can't stem the flow when there are so many spawn points right on the front lines. All it takes is one guy and in a few tens of seconds you're facing the whole squad again, but since it's rare for an entire squad to die all at once, the respawns are staggered and people are just constantly spawning back in. It's like a constant flow with new leaks sprouting up here and there. It's a stupid mechanic and I hate it. DICE needs to put things back to the BF2 way. Only spawn on squad leaders.

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            June 4, 2011 12:49 PM

            I dunno, I really like the freedom of picking which teammate is being useful and spawning on them to help. I like how there can be a disagreement ("I'm flanking right" "No, I'm flanking left") and I can throw my weight behind the better idea.

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              June 4, 2011 1:07 PM

              Your disagreement example means there's a lack of teamwork and strategy and it should fail. BF2 had it right. In BC2 once people start spawning behind your front lines, there's no way to stop it.

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              June 4, 2011 1:21 PM

              Same here. It really helps when you're actually working with people you know how to play with and everyone in your squad sticks together and supports each other and plays their kit.

              F'ing hate it when some dumbass joins the squad and plays recon/medic just to play like it's deathmatch and there isn't an objective to complete.

              My one wish is that they would change the points system to make kills worth say only 20 points and stuff like capping a point 100.

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              June 4, 2011 1:43 PM

              If the squad leader is the only spawn point he learns real quick to play his role by directing the action while trying to stay alive. A squad leader that's always dying will soon find himself without a squad to lead. Like Medster says above, if you're changing your mind about who to back then you don't have much of a team dynamic going on but the real problem remains in that there are now double digit spawn points on the front line with players beaming down from the Enterprise all over the place.

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        June 4, 2011 11:58 AM

        perhaps that's MCOM gameplay? on the mixed mode servers, conquest often clears it out! haha

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        June 4, 2011 12:32 PM

        I only play MCOM, but do you really want a stalemate in that mode? I always thought BC2's objective mode had a great balance between offense and defense. Offense has an advantage, but it needs to not stall out in any of the 5 attempts. Very elegant.

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        June 4, 2011 12:42 PM

        No commander makes it harder to coordinate the entire team so nobody is dedicated to keeping their eyes on the overhead thus nobody truly knows what's going on and where the break downs or pushes are happening. It's less important for Rush mode because you know where the attackers have to go but still...

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        June 4, 2011 1:20 PM

        The spam in the game is at retarded levels now. Grenade, RPG, and smoke spam all over the place. BF3 should just be those 3 items.

    • reply
      June 5, 2011 11:00 AM

      I hope the hitboxes are fixed in this one

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