Palworld sells over 1 million copies less than a day after Steam Early Access launch

Turns out developer Pocketpair got a lot of folks on board to see what the bizarre 'pokemon with guns' game has for them.


Palworld is quite the weird creature-collecting game, but that may have worked out well for it in this case. The ‘pokemon with guns’ title from developer Pocketpair has reportedly sold over one million units just eight hours after releasing on Steam early access. Regardless of whether you think arming creatures with firearms or putting them to manual labor in mines is reasonable, Palworld is experiencing great success in its early days.

The developers at Pocketpair shared the milestone for Palworld via the game’s Twitter this week. The studio alleges that in just eight hours since the game first hit Steam’s early access program, it had broken 1 million units with ease. Given that the game also launched on Xbox’s Early Preview program and may not necessarily include those numbers, that’s seems like a pretty good start.

Palworld tweet about hitting 1 million unit sales in 8 hours
Pocketpair shared that Palworld had hit one million unit sales shortly after releasing in early access on Steam and Xbox.
Source: Pocketpair

Palworld has been nothing if not bizarre since we got one of our first looks at it back in 2022 during the Future Games Show. There, we learned that it’s a game in which you can not only capture adorable critters, but arm them with firearms, put them to work on mining, steal rare pals off of what seem wildlife sanctuaries, and even eat them to keep yourself from starving in rough areas. Oh, and you can seemingly capture humans the same as Pals as well, as posted by Luminosity livestreamer Coney.

It may very well be that the sheer bizarre nature of Palworld, along with the fact that the game isn’t half-bad looking, has actually done it a favor in this case. As we watch to see if it can keep up its momentum, stay tuned for more Palworld updates and news right here.

Senior News Editor

TJ Denzer is a player and writer with a passion for games that has dominated a lifetime. He found his way to the Shacknews roster in late 2019 and has worked his way to Senior News Editor since. Between news coverage, he also aides notably in livestream projects like the indie game-focused Indie-licious, the Shacknews Stimulus Games, and the Shacknews Dump. You can reach him at and also find him on Twitter @JohnnyChugs.

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