The latest Standard year for Hearthstone is underway and is about to receive an infusion of godliness. For the game's latest expansion, Hearthstone: Titans adds 145 cards across all 11 of the game's classes. These include some new keywords, mechanics, the reintroduction of some classic keywords, and interesting new strategies.
As Titans goes live, we're taking a look at ten new decks from Hearthstone's most recognizable pros and streamers. We recently played against some of these decks ourselves during last week's Hearthstone Theorycrafting Livestream. As is becoming more common, we were utterly destroyed, but it's through that pain that we were able to educate ourselves on which decks could dominate on day one. Let's take a look at which decks players should consider using for this first day of the latest expansion.
RegisKillbin's Golem Paladin
 2x (1) Holy Maki Roll
 2x (2) Dance Floor
 2x (2) Equality
 2x (2) Feast and Famine
 2x (2) Flash of Light
 2x (2) Wild Pyromancer
 2x (3) Consecration
 1x (3) Photographer Fizzle
 1x (3) Zola the Gorgon
 2x (4) Cover Artist
 2x (4) Stoneheart King
 2x (4) Truesilver Champion
 2x (5) Tyr's Tears
 2x (6) Disciple of Amitos
 1x (7) Amitos, the Peacekeeper
 1x (7) Anachronos
 1x (7) The Leviathan
 1x (7) Tyr
This time, I wanted to lead off with RegisKillbin and it's solely because I was one of the people that got wrecked by this deck. (I'm the TrickyPatron at the end of the video above.) The idea is that Paladins can summon Earthen Golems and they'll have greater stats the more of them that are summoned. There are more than enough tools to make this work and they can overwhelm the opposition quickly.
I should also note that trying to work against Amitus is tough. Without a flatout removal spell, Taunts can't be knocked down by more than 2 health at a time. I learned the hard way that trying to chip away at minions while Amitus is on the board is easier said than done. Don't sleep on this Titan.
MarkMcKz's Odyn Armor Warrior
 2x (1) Sanguine Depths
 2x (1) Sunfury Champion
 2x (2) Anima Extractor
 2x (2) Embers of Strength
 2x (2) Jam Session
 2x (2) Smelt
 2x (3) Bellowing Flames
 2x (3) Stoneskin Armorer
 2x (4) Craftsman's Hammer
 2x (4) Light of the Phoenix
 1x (4) Sunfire Smithing
 1x (4) Thori'belore
 1x (5) Taelan Fordring
 1x (6) Decimator Olgra
 1x (6) Khaz'goroth
 2x (6) Minotauren
 1x (7) Remornia, Living Blade
 1x (7) Trial by Fire
 1x (8) Odyn, Prime Designate
Blizzard is now introducing a twist to the typical Control Warrior formula. Odyn, Prime Designate now makes it possible to take that Armor you pick up during any turn and hit the opponent in the face with it.
MarkMcKz has put together a deck that can work as an aggro deck, but also devastate players once Odyn comes down. Watch Minotauren, in particular, especially once it gets buffed, because it can add a lot of Armor, remove a minion target with its Rush ability, and clear the way for a big attack to the face.
Nohandsgamer's Secret Hunter
 2x (1) Always a Bigger Jorumanger
 2x (1) Awakening Tremors
 2x (1) Costumed Singer
 2x (1) Trinket Tracker
 1x (2) Bait and Switch
 2x (2) Conjured Arrow
 2x (2) Frenzied Fangs
 2x (2) Hidden Meaning
 2x (2) Spirit Poacher
 2x (2) Titanforged Traps
 2x (3) Wild Spirits
 1x (5) Ara'lon
 2x (5) Star Power
 1x (6) Aggramar, the Avenger
 2x (6) Hollow Hound
 2x (6) Starstrung Bow
I'm not just spotlighting Nohandsgamer's Hunter because he kicked my butt... twice. That is part of it, because if you watch the video above, it's clear he's a pro for a reason.
I mainly wanted to spotlight it because I tried to construct a similar Hunter deck with the win condition using a combination of Hodir, Awakening Tremors, and the cleaving Hollow Hound. Of course, it turns out I may have overthought this. Secret Hunter is not meant for long games. The idea is to strike quickly, because the more Secrets that get activated, the cheaper that the 6/2 Starstrung Bow gets.
If you're looking for a quick and effective aggro deck on day one, this is a good way to go.
Languagehacker's Mech Rogue
 2x (0) Preparation
 2x (1) ClickClocker
 2x (1) Drone Deconstructor
 2x (1) Gear Shift
 2x (1) Mistake
 2x (2) From the Scrapheap
 2x (2) Ghoulist Alchemist
 2x (2) Inventomatic
 2x (2) Pit Stop
 2x (2) Potion Belt
 1x (2) Potionmaster Putricide
 2x (2) Serrated Bone Spike
 2x (3) Coppertail Snoop
 1x (3) Mimiron, the Mastermind
 2x (3) SP3Y3D3R
 1x (6) Crabatoa
 1x (6) V07TR0N Prime
Mech archetypes are nothing new to Hearthstone and there was some initial skepticism to the sneaky Rogue class getting a Mech lineup. As it turns out, it's a potent combination.
Languagehacker's put together two recent Rogue mechanics. He combines the strong mech mechanics introduced by new legendaries Mimiron, the Mastermind and V07TR0N Prime with the Concoctions that debuted with the last expansion. Mimiron's Gadgets can grant players a huge advantage, as they're basically 1Cost spells that can do things like give your minions Stealth or return opponent minions to their hand. It doesn't take much for a single Mech to get out of hand, so don't overlook Mimiron's ability to swing the game.
Lunaloveee8's OTK Shaman
 2x (1) Flowrider
 2x (1) Lightning Bolt
 2x (1) Lightning Reflexes
 2x (1) Overdraft
 2x (2) Ancestral Knowledge
 2x (2) Flash of Lightning
 1x (3) Bioluminescence
 2x (3) Lightning Storm
 2x (3) Primordial Wave
 1x (3) Thorim, Stormlord
 2x (3) Turn the Tides
 2x (4) Champion of Storms
 2x (5) Altered Chord
 2x (5) Crash of Thunder
 1x (5) Inzah
 1x (6) Golganneth, the Thunderer
 2x (6) Horn of the Windlord
77% winrate (237) with a lot of throws. Obviously Theorycrafting meta is a bunch of silly nonsense but Shaman does feel like it has some potential. I recommend giving it a try!
— 🌙 Luna 🖤 (@lunaloveee8) July 27, 2023
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Threetime Hearthstone World Champion Lunaloveee8 put together a strong OTK Shaman where the win condition mainly focuses on the new Titan. Golganneth, the Thunderer has some strong effects, but its main use is that initial printed ability that discounts the Shaman's first spell every turn. That means Bioluminescene, which ups every friendly minion's Spell Damage by 1, is a free play to start the turn.
With enough board presence, the Shaman can end the game quickly. It helps that Crash of Thunder gets discounted for every Nature spell played in a turn.
Clark Hellscream's Sif Mage
 2x (1) Arcane Wyrm
 2x (1) Discovery of Magic
 2x (2) Cosmic Keyboard
 2x (2) Frozen Touch
 1x (2) Infinitize the Maxitude
 2x (2) Prismatic Elemental
 2x (2) Watcher of the Sun
 2x (3) Molten Rune
 2x (3) Reverberations
 2x (4) Cold Case
 2x (4) Inquisitive Creation
 1x (5) Lady Naz'jar
 2x (5) Star Power
 2x (5) Wisdom of Norgannon
 1x (6) Norgannon
 1x (6) Sif
 2x (7) Elemental Inspiration
If you're looking for a broken Legendary from this new expansion, look no further than Sif. The more spell schools the Mage player uses, the more Spell Damage that Sif will build up. Add in Arcane Bolts from Arcane Wyrm and the discount that comes with Lady Naz'jar's Arcane form, Sif becomes an easy oneturn kill play.
Clark Hellscream's build may be among the best I've seen mainly because of the inclusion of Watcher of the Sun for healing and Infinitize the Maxitude for extra spells. Add in Inquisitive Creation for board control and Mage players should be able to win quickly, assuming the opponent doesn't go ham with Armor rampups.
Warshack's Astral Automaton Priest
 2x (1) Animate Dead
 2x (1) Astral Automaton
 2x (1) Shard of the Naaru
 2x (1) The Light! It Burns!
 2x (2) Celestial Projectionist
 2x (2) Creation Protocol
 2x (2) Power Chord: Synchronize
 2x (2) Thrive in the Shadows
 2x (3) Cathedral of Atonement
 1x (3) Love Everlasting
 2x (3) Relic of Phantasms
 2x (3) Switcheroo
 2x (4) Cannibalize
 2x (5) Clean the Scene
 1x (5) Ini Stormcoil
 1x (6) Raden
 1x (7) Aman'Thul
 2x (8) Shapeless Constellation
Similar to the Paladin and the Earthen Golems, the Priest is getting an assembly line of increasingly powerful minions. They're the Astral Automatons and Warshack has come up with a good way to keep them coming. Spells like Creation Protocol and Power Chord: Synchronize create additional Automatons, as will minions like Celestial Projectionist.
Ini Stormcoil is the dark horse to this deck, able to put out a Mech copy with Windfury and Divine Shield. If the Automatons have gotten bigger by that point, Ini's copy could swing the game.
Judge's Sargeras Warlock
 2x (1) Chaotic Consumption
 1x (1) Sir Finley, Sea Guide
 2x (1) Tour Guide
 2x (2) Celestial Projectionist
 2x (2) Defile
 2x (2) Dirty Rat
 2x (2) Drain Soul
 2x (2) Felstring Harp
 2x (3) Dragged Below
 2x (3) Forge of Wills
 2x (3) Mortal Eradication
 1x (3) Prince Renathal
 2x (3) Sira'kess Cultist
 1x (4) Siphon Soul
 2x (5) Amorphous Slime
 2x (5) Infantry Reanimator
 1x (5) Lady Darkvein
 2x (5) Rotten Applebaum
 1x (5) Symphony of Sins
 1x (5) Za'qul
 2x (6) Abyssal Wave
 1x (6) Loken, Jailer of YoggSaron
 1x (7) Dar'Khn Drathir
 2x (8) Twisting Nether
 1x (9) Sargeras, the Destroyer
If the Warlock player can make it to Turn 9, the new Titan Legendary Sargeras can turn the rest of the game into a nightmare for their opponent. Sargeras will initiate a perpetual motion machine of Imps, which can nibble away over time.
If that's not enough, this deck has a slew of control tools and some big bodies. If those big bodies aren't enough by themselves, the new Forge of Wills location will double that presence and give that copy Rush to boot.
McBanterFace's Treant Druid
 2x (0) Aquatic Form
 2x (0) Innervate
 2x (1) Embrace of Nature
 1x (1) Forest Seedlings
 2x (1) Witchwood Apple
 2x (2) Lifebinder's Gift
 2x (2) Natural Causes
 2x (2) Solar Eclipse
 2x (4) Disciple of Eonar
 2x (4) Widowbloom Seedsman
 2x (5) Nourish
 2x (5) Summer Flowerchild
 2x (7) Ancient of Growth
 2x (7) Drum Circle
 1x (7) Topior the Shrubbagazzor
 2x (8) Cultivation
For the Titans expansion, the Druid player is getting a handful of new tools that allow them to combine Choose One effects. When used with cards like Ancient of Growth and Drum Circle, the Druid can sneak up on opponents with an entire board of massive bodies, all with Taunt.
On the offchance that the opponent has a board clear available, the secondary strategy is to ride Topior to victory and keep throwing down Nature spells.
Ozzie's Plague Death Knight
 2x (1) Runeforging
 2x (1) Staff of the Primus
 2x (2) Distressed Kvaldir
 2x (2) Down with the Ship
 2x (2) Frozen Over
 2x (2) Mosh Pit
 2x (2) Northern Navigation
 2x (3) Chillfallen Baron
 2x (3) Nerubian Vizier
 2x (3) Vulpera Scoundrel
 1x (4) Helya
 2x (4) Tomb Traitor
 2x (5) Boneshredder
 2x (6) Hollow Hound
 1x (8) The Primus
 2x (11) Chained Guardian
As always, we reject the pros' reality and substitute our own. While this is our suggested deck for the Plague Death Knight, it's honestly hard to go wrong with whatever version of this deck you pick. The important tools are Helya (to ensure the Plagues never run out), Down with the Ship (for removal), and Staff of the Primus to get the ball rolling early.
Where you go from there is up to you. I'll note right now, Plagues are brutal to deal with, especially once Helya hits the board. Expect to see a lot of these in the early meta, so if you're playing against one, try throwing down an aggro deck and striking quickly.
Those are merely a few samples of the decks that you can use for day one of Hearthstone: Titans. What decks are you using for this new expansion and for the first day of the new expansion? Join the conversation and give us your best decks in the comments.

Ozzie Mejia posted a new article, Hearthstone: Titans  10 decks to use on Day 1