Shacknews Hall of Fame - Start Screen
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Shacknews Hall of Fame - Start Screen

The Shacknews Hall of Fame honors the creators, the platforms, the technology, the publications, and the games that have influenced the direction of our industry and shaped our favorite hobby.

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Welcome to the Shacknews Hall of Fame. Based in Canton, OH, the Shacknews Hall of Fame honors the creators, the platforms, the technology, the publications, and the games that have influenced the direction of our industry and shaped our favorite hobby.

Our process and criteria for inductions are outlined below. You can browse the Shacknews Hall of Fame by using the navigational buttons at the bottom of each page. 

Who Nominates Inductees?

The Shacknews Hall of Fame committee—also known as the "Council of the Old"—comprises editors who draw on their wealth of experience covering the games industry make nominations for induction each year. 

The Council of the Old:

  • Asif Khan – Shacknews Luminary
  • Blake Morse – Co-Editor-in-Chief
  • Bill Lavoy – Co-Editor-in-Chief
  • Ozzie Mejia – Senior Editor
  • Greg Burke – Head Video Editor
  • David L. Craddock – Long Reads Editor

What is the Nomination Process?

Any Council member can make a nomination. The only criteria for nomination is the nominee must have been connected to the industry for at least 25 years. For example, candidates for the Shacknews Hall of Fame Class of 2021 must be connected to the industry before or during 1996.

Every candidate is reviewed by the Council and must receive a majority approval to be elected. 

How are Candidates Chosen?

Candidates are judged by the Council according to merit. A developer who created a single game that had enormous influence on their peers and the art and craft of game design carries as much weight as a developer who created hundreds of games of equal influence. The same logic and process apply to all categories of the Shacknews Hall of Fame.

What are the Categories?

The Shacknews Hall of Fame comprises seven wings, or categories. Those wings and their definitions are:

  • Companies: Developers, publishers, and other institutions who have directly or indirectly contributed to the video game industry.
  • Extraordinary Thing: Entities connected to the video game industry that influence gaming culture.
  • Games: The entertainment software that has touched our lives and advanced the industry.
  • Hardware Devices: Consoles, peripherals, and other constructs directly or indirectly linked to the industry.
  • Media: Publishers, critics, and other outlets whose coverage has contributed to the advancement of gaming knowledge and culture.
  • People: Developers, publishers, composers, designers, and other individuals who have contributed to the industry.
  • Software: Programs that facilitate game development or play between users, or otherwise influence gaming culture.

When are New Classes Introduced to the Hall of Fame?

The Shacknews Hall of Fame reveals new classes every December alongside our Year of the Games (aka Game of the Year) content reflecting on the previous 12 months of video game releases and news.

Where Can I Share My Thoughts on Each Hall of Fame Class?

The Shacknews Chatty is our forum where our community weighs in on every topic imaginable. Every Hall of Fame class will have an accompanying Chatty thread where you are encouraged to share your thoughts on and memories of inductees.

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