Giles Goddard has quite some history with Nintendo. He was one of the developer’s first Western employees, a co-programmer on the very first Star Fox, and even after he left to form Vitei Backdoor (now Chuhai Labs), he still worked in collaboration with Nintendo on various titles such as Steel Diver. However, not everything Goddard wanted to do got greenlight. He recently shared various stories of things he would have liked to work on with Nintendo, including a pitch for a realistic F-Zero game which was ultimately turned down.
Goddard recently revealed these stories when he came on a recent GameXplain video interview as a guest. According to Goddard, back when Chuhai Labs was Vitei, his team pitched Nintendo an F-Zero racing game with rather unique and realism-based physics.
So what happened to it? Well, according to Goddard, it was killed by the fact that Nintendo is apparently really hard to work with when it comes to the company’s prior IPs.
Goddard mentioned in the same interview that he’d also like to return to the Star Fox series, but he’s not the only one with dreams of a new F-Zero. SEGA's Toshihiro Nagoshi (who worked on GameCube’s F-Zero GX) also recently shared that he’d love to work on a new, challenging F-Zero game. It would be interesting to see these two come together on this topic, or perhaps what could have been. But it seems like it would be a tough sell to Nintendo either way.
TJ Denzer posted a new article, Nintendo passed on Chuhai Labs founder's pitch for a realistic F-Zero game
Someone check on Asif and make sure he's okay.
That sounds like a fun experiment but I'm not sure it's what I'd want from F-Zero - while you did have a swipe move in F-Zero X, I never really focused on taking opponents out unless I was playing Death Race.
Which I did. A lot. But I don't think that wild twirling and dashing would work with that sort of physics and precision.