Rumor: Next-gen PSVR headset to offer 4K resolution, haptic feedback

The new headset would be a major upgrade over the existing product, from display to controllers.

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If the latest rumors surrounding the next-gen PSVR headset are accurate, Sony plans on having its products at the bleeding edge of consumer VR technology. The new headset reportedly has a 4K resolution, foveated rendering capability, and the ability to provide haptic feedback to players.

This new report comes by way of UploadVR. The outlet has collected information from multiple sources that point to the new PSVR headset offering “a resolution of 4000×2080 pixels (2000×2040 per eye), a lens separation adjustment dial, and gaze tracking capable of foveated rendering.”

The current PSVR headset.
The current PSVR headset.

The original PSVR headset only offered a per-eye resolution of 960x1080, no support for foveated rendering, and no physical IPD adjustment. Recent Sony patents pertaining to haptic feedback systems mounted on a headset have also led to speculation that the next-gen PSVR hardware will make use of some sort of haptic feedback.

The new headset will reportedly track a set of updated hand controllers via cameras integrated into the device. Sony has previously commented that the next-gen PSVR controllers will offer control sticks with finger positioning sensors and resistive triggers similar to what was seen with the PS5 DualSense gamepad.

This new headset will use a wired USB Type-C connection to interface with the PS5 (which features a handy USB Type-C port on the front of its chassis). No release date has been discussed, though the product is not expected to hit shelves until after 2021.

Contributing Tech Editor

Chris Jarrard likes playing games, crankin' tunes, and looking for fights on obscure online message boards. He understands that breakfast food is the only true food. Don't @ him.

From The Chatty
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    May 10, 2021 3:10 PM

    Chris Jarrard posted a new article, Rumor: Next-gen PSVR headset to offer 4K resolution, haptic feedback

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      May 10, 2021 3:18 PM

      Get shot in the head in game and get CTE in real life

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      May 10, 2021 3:19 PM

      “PSVR, massage my temples.”

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      May 10, 2021 5:29 PM

      You'll be able to spot the PlayStation VR owners because they will be wearing neck braces.

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        May 10, 2021 7:59 PM

        huh?

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          May 10, 2021 9:14 PM

          Haptic feed back and neck muscles sounds like a bad combination. Even if the sensation is just in the head, I think injury might be high as you over correct to deal with it.

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            May 11, 2021 4:31 AM

            I think I read once that haptics in the headset can reduce dizziness

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            May 11, 2021 7:11 AM

            The headset haptic are probably the system that taps on your temples as you walk. I can't find the research paper now, but they found that adding that sensation basically completely eliminates motion sickness in VR.

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        May 10, 2021 8:48 PM

        Joking aside, it'll probably be the most comfortable HMD on the market. Current PSVR manages to be the most comfortable despite being one of the heaviest, which makes sense given that Sony is the only company making these things with actual background in mass market consumer electronics

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      May 10, 2021 8:21 PM

      Fuck, it looks like I’ll need a 30 foot USB cable to use one. That’s a bummer, was hoping wireless would be a thing.

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      May 10, 2021 8:23 PM

      Now that's what I want a PS5 for.

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      May 10, 2021 9:02 PM

      Haptic feedback onmydick

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      May 10, 2021 9:18 PM

      a 5 inch 4k screen must be much harder than a 65 inch 4k screen?

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      May 10, 2021 9:23 PM

      wired is unfortunate but I don't blame them, its a consistent performing setup, you dont have go deal with customers who have weird wireless interference, and you're able to get a constant 10gigabit or whatever bandwidth usbc connection. maybe they can find some super light cable

      the other stuff sounds good though, foveated rendering has potential to be really good, 4k is a good pixel density, new controllers looks great and combined with the PS5 horsepower this could be a really good VR device

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      May 10, 2021 9:35 PM

      A single USB-C connection compared to the current psvr cable is a huge improvement.

      This will be expensive but could be helped immensely if the current psvr library got some free updates to take advantage of the new headset.

      Personally I will wait and see if GT7 finally goes all in.

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        May 11, 2021 7:45 AM

        In regards to your last point, R* was looking for VR devs recently...

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      May 11, 2021 4:17 AM

      unf hope the foveated thing is true, it could help with the graphics

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      May 11, 2021 5:25 AM

      A 3090 can not always do 4K at 60 FPS. For VR you want even higher framerate so the 4K resolution seems very unlikely to me. Unless it's DLSS.

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        May 11, 2021 5:34 AM

        It's 2k per eye and if it really has foveated rendering that also helps

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        May 11, 2021 5:35 AM

        They are probably using some 4k reconstructed from a lower resolution.

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          May 11, 2021 5:37 AM

          Yeah that's DLSS (in NVIDIA-land at least)

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            May 11, 2021 6:14 AM

            DLSS is significantly more advanced than checkerboarding etc

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            May 11, 2021 7:12 AM

            Since we are talking about playstation 5 VR, DLSS isn't an option.

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      May 11, 2021 5:48 AM

      I think we've all been looking forward to see what this would be. Sony should have designed the whole platform to support this, so I havce higher expectations. Not launching this year, and the slim version coming next year, this bodes well for when I assume I should be able to just walk into a store and pick one up off the shelf.

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        May 11, 2021 6:15 AM

        Do you really think they are doing a slim model so soon? that report imo is just changing the SoC node to a smaller one to save money and improve yields not to redesign the whole console.

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          May 11, 2021 7:11 AM

          I thought I read one of those articles calling it a "slim"? Maybe I took that out of context and they were just talking about the SoC.

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      May 11, 2021 7:19 AM

      They should release a driver to allow it to work on PC

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