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How does Permadeath work in Watch Dogs: Legion?

Learn more about the Permadeath mechanic in Watch Dogs: Legion.

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Fans of XCOM and other turn-based RPGs will probably recognize the Permadeath mechanic, one of the new features available in Watch Dogs: Legion’s difficulty setting. For those who don’t have much experience, though, understand exactly what this feature does is important and can drastically change how you play the game.

How does Permadeath work in Watch Dogs: Legion?

When activated, Permadeath essentially makes it so that any operative that becomes incapacitated to the point of dying is actually removed from the game entirely. When enabled, Permadeath mode will push players to want to recruit new operatives often. If you happen to run out of active operatives, the game will end, forcing you to reload to an earlier save or even restart the game entirely. Permadeath needs to be enabled at the start of a new game. If you start a game without it, you cannot turn it on later. However, you can turn it off.

What is permadeath mode - watch dogs legion
When Permadeath mode is active, operatives lost in combat will actually die.

If you decide to try Permadeath mode, but find that you don’t like it, then you can disable it at any time by heading into the game settings. Those who really relish a challenge can play through the game on Iron Man mode, which enables Permadeath and removes the option to turn it off, thus forcing you to play through the story with it active. This is by far the most challenging way to complete Watch Dogs: Legion.

Players looking for more in-depth information on Watch Dogs: Legion will want to check out our guide on whether or not you can hide bodies. You can also check out our handy breakdown of how to get new recruits and our starter guide to choosing the best first recruit.

We’ll have a slew of Watch Dogs: Legion content coming out over the coming days. Make sure you check out our Watch Dogs: Legion guide for even more useful info and guides.  

Guides Editor

Joshua holds a Bachelor of Fine Arts in Creative Writing and has been exploring the world of video games for as long as he can remember. He enjoys everything from large-scale RPGs to small, bite-size indie gems and everything in between.

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