Demons With Shotguns launches on Xbox One & PS4 in late December

If you're looking to gib friends and/or enemies in a fast-paced arcade gunner, Demon With Shotguns is bringing the goods on Xbox One and PS4 this December.


There’s nothing quite like mercilessly chasing down your friends and foes in a fun couch co-op game and blasting them to kingdom come. Indie publisher Digerati and developer Mindshaft Games know it and they want players to have plenty of opportunity to do it in their upcoming game, Demons With Shotguns, which launches later this December.

Digerati (of Super Blood Hockey fame) and Mindshaft released a fresh new trailer for Demons With Shotguns, along with a release date, on December 6, 2019. The game is set to launch on PlayStation 4 on December 17 (Dec 18 in Europe), and on December 24 worldwide on Xbox One. The game allows players to take up the role of Hell’s denizens or an agent of God and convert your opponents to pulp with buckshot among a number of other weapons and power-ups in a fast-paced platforming arena shooter. You can see what we mean in the frenetic trailer below.

Demons With Shotguns looks like it has a good sense of humor about it, harnessing all the over-the-top violence of games like Doom and putting it in the format of enjoyable competitive romps like Duck Game or Samurai Gunn. There are a ton of ways to slay your opponents, including teaming up or going solo in a multitude of game modes. Add to that a local 1-4 multiplayer, six playable characters at launch, around 40 varied arenas in which to do battle and more, and Demons With Shotguns is just chock full of goodies to go with the wonderfully schlocky ‘90s shooter vibe. It’s even got a 1-2 player co-op PVE wave mode for players to challenge themselves with in case you aren’t feeling competitive.

It's worth mentioning that one of Demons With Shotguns' devs is also a member of the Shacknews community. Nicholas DiMucci aka freakynipples69 is a co-developer on the game. Shacknews also had a chance to play recently, so if you want to have a look at more of the game in action, just take a peek at our hands-on video featuring Demons With Shotguns below.

With Demons With Shotguns right around the corner, stay tuned and get your friends together to get gibbed, over and over again.

News Editor

TJ Denzer is a player with a passion for games that has dominated a lifetime. When he's not handing out beatdowns in the latest fighting games, exploring video game history, or playing through RPGs with his partner, he's searching for new food and drinks in the constant pursuit of good times with good people inside and outside the South Texas area. You can also find him on Twitter @JohnnyChugs.

From The Chatty
  • reply
    December 6, 2019 1:15 PM

    TJ Denzer posted a new article, Demons With Shotguns launches on Xbox One & PS4 in late December

    • reply
      December 6, 2019 1:15 PM

      Ha, that's news to me!

      • reply
        December 6, 2019 1:26 PM

        Small correction you may want to make to the article

        Add to that a local or online 1-4 multiplayer

        It's actually local multiplayer only, no online.

      • reply
        December 6, 2019 1:53 PM

        WOOO FREAKY! you go!

      • reply
        December 6, 2019 6:21 PM

        you're gonna make tens more dollars

    • reply
      December 6, 2019 1:59 PM

      lol @ no mention of it being created by a shacker

    • reply
      December 6, 2019 5:28 PM

      So a funny thing happened after I released DwS, and I'd love to hear from the other shack game devs about this, but for the years now it's been since I finished the game, the urge to make another game is always there, but I can never decide on what to work on. At first I thought it was a lack of ideas, but it's actually more of "well is this idea worth spending 3-4 years on?" And I always end up saying no.

      How the hell do you decide what to work on? With DwS it was super easy because I was completely naive to the true amount of effort (and ultimately lack of reward) that making a game requires. Now, I stop myself almost immediately and say "fuck no that idea isn't worth 3-4 years of blood, sweat and tears for very little financial payoff"

      I know I probably just have to blindly pick an idea and move forward with it and try to be as bright eyed and naive about it as I was with DwS.

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