Overwatch 1.43 PTR patch notes changes how you wait

Skirmishes while you wait are a thing of the past after Wednesday's Overwatch 1.43 PTR patch.


There's a lot about Overwatch that has changed since it first released several years ago. Then there are certain things about Overwatch that haven't changed. If you're waiting to get thrown into a match, you're going to get put in a giant skirmish lobby. That's just the way things have been. However, that's finally about to change. The Overwatch 1.43 PTR patch is changing up how players wait for their next game to start, a change that all Overwatch players can look forward to in the future.

Those on the Overwatch Public Test Realm looking to jump into a game will now find a feature called "While You Wait." Instead of simply jumping into a Skirmish, players will now have options in front of them. While waiting in a queue, players can now select whether to jump into a Practice Range, Skirmish, Deathmatch, or Custom Game. If you're in a group, the group leader will determine what to do.

Beyond this, there are a slew of balance changes incoming. Armor damage will be reduced from three to five across the board. As for individual character changes, let's take a look at what players can expect:



  • General: Base armor increased from 200 to 250
  • Fusion Driver: Movement speed penalty reduced from 30% to 20%
  • Protective Barrier: Health reduced from 900 to 600
  • Fortify: Cooldown decreased from 10 seconds to 8 seconds


  • Experimental Barrier
    • Health reduced from 1500 to 900
    • Barrier health regeneration rate reduced from 150 to 120 health per second
  • Kinetic Grasps
    • Cooldown reduced from 13 seconds to 10 seconds
    • Damage-to-shield gain ratio increased from 40% to 60%


  • Barrier Field
    • Health reduced from 2000 to 1600
    • Movement speed penalty reduced from 50% to 25%
  • Steadfast (Passive): Knockback resistance increased from 30% to 50%


  • Biotic Grasp: Healing reduced from 4 to 3.25 (80 HP/s to 65 HP/s)


  • Defense Matrix: Cooldown decreased from 2 seconds to 1.5 seconds


  • Grappling Hook: Cooldown increased from 10 to 12 seconds


  • Overload: Cooldown decreased from 12 to 10 seconds


  • Shuriken: Ammo increased from 24 to 30


  • Particle Cannon (Secondary Fire)
    • Explosion radius increased from 2 to 2.5 meters
    • Ammo cost decreased from 25 to 20

The big takeaways are that defensive shields are taking a huge hit here, with Orisa, Reinhardt, and Sigma specifically targeted. The biggest loser with these changes is Moira, who has been many players' healer of choice with the many, many nerfs issued to Mercy over the years. It's not all nerfs, though. D.Va, Genji, and Zarya are getting some noteworthy buffs to either help enhance some of their best moves or round them out into a better overall package.

Overwatch also has a parade of bug fixes to dish out. To see what those are, visit the Overwatch forums. The PTR changes are live now on PC. Look for them to hit the full Overwatch game on all platforms in the days ahead. In the meantime, Mercy's Recall Challenge is underway.

Senior Editor

Ozzie has been playing video games since picking up his first NES controller at age 5. He has been into games ever since, only briefly stepping away during his college years. But he was pulled back in after spending years in QA circles for both THQ and Activision, mostly spending time helping to push forward the Guitar Hero series at its peak. Ozzie has become a big fan of platformers, puzzle games, shooters, and RPGs, just to name a few genres, but he’s also a huge sucker for anything with a good, compelling narrative behind it. Because what are video games if you can't enjoy a good story with a fresh Cherry Coke?

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