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Cyberpunk 2077 Producer talks playstyles, skill trees & more

We recently sat down with Cyberpunk 2077 Producer, Richard Borzymowski to talk about different playstyles, skill trees, and what life is like working at CD Projekt Red.


Cyberpunk 2077 is no doubt the most anticipated game of 2020 and for good reason. With such delightfully beautiful graphics, gritty story, and what appears to be exceptionally fun gameplay, there’s no reason that fans shouldn’t be excited about CD Projekt Red’s upcoming RPG. This past week, while visiting Gamescom in Germany, we had a chance to sit down with Richard Borzymowski, one of the producers on Cyberpunk 2077 to talk about the game, different playstyles, and even what life is like working for CD Projekt Red.

“When I joined CD Projekt Red, I was very mesmerized by how professional the people tend to be. They are very passionate about their jobs,” Borzymowski said after being asked how the work/life balance plays out at CD Projekt Red. This was, of course, just a small part of the conversation that we had with the Producer, who has spent the past several years working to bring Cyberpunk 2077 to life. “They come into work with like this energy that wants to give everything that they’ve got while creating the best things,” he said, continuing his statement.

That passion is very evident in all of CD Projekt Red’s work in the past, and even now as we continue to learn more and more about Cyberpunk 2077 and the world that CDPR has brought to life in the game. Intense skill trees and the ability to really make your own playstyle are key components of the gameplay in Cyberpunk 2077, something that we talked quite extensively with Borzymowski about during our interview. While the studio has mentioned three distinctive playstyles throughout a lot of their time showing off the game, players aren’t just locked to these options, Borzymowski promised.

Cyberpunk 2077 Producer talks playstyles, skill trees & more

“It’s not like we are enforcing this choice on the player in the character creation, or somewhere through the game,” Borzymowski began. “It’s more or less like a set of tools in those three categories that the player will be able to take and mix up in order to create their own character, playing however they want.” We didn’t learn too much about the skill trees just yet, but from the sounds of it, players will have a lot of leeway in setting up their abilities and strengths to line up however they choose.

You can check out the full interview for all of the details that we learned in the embed above. You’ll also want to make sure you head back over and subscribe to both Shacknews and GamerHubTV on YouTube, where you can find plenty of other content from our time at Gamescom and other conventions around the world.

Guides Editor

Joshua holds a Bachelor of Fine Arts in Creative Writing and has been exploring the world of video games for as long as he can remember. He enjoys everything from large-scale RPGs to small, bite-size indie gems and everything in between.

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