Super Mario Maker 2: Two million courses uploaded

The game hasn't even been out for two weeks, but Super Mario Maker 2 has already see two million courses uploaded to its servers.


It hasn't taken long for Super Mario Maker 2 to hit a major milestone. Nintendo's latest first party effort has been out for less than two weeks, but it's already inspired all sorts of creativity from its vast player base. On Tuesday, Nintendo announced that two million custom courses have already been uploaded to Super Mario Maker 2.

It's an impressive number, one that's slightly stronger than the original Wii U Super Mario Maker's pace back in 2015. Back then, it took one week to reach one million uploaded stages. However, in terms of the gaming world as a whole, two million in less than two weeks is a number that other franchises can only dream of achieving. By comparison, it took the first LittleBigPlanet nine months to reach the one million milestone.

One of the big differences for Super Mario Maker 2 compared to its predecessor, aside from the Switch's larger install base, is the additional number of stage types that creators can put together. Beyond standard solo stages, players can also design courses meant for multiplayer co-op and competitive multiplayer. There are also far more mechanics to play around with and sprinkle into various places.

Shacknews has certainly contributed to these numbers. Various members of the Shacknews staff have uploaded their own creations into the wild, challenging ourselves to tap into our inner creativity. We've also spotlighted some of the best courses from our community and from the Super Mario Maker 2 user base as a whole.

We've highlighted levels from noted gaming luminaries, like Celeste creator Matt Thorson.

And we've gone around the internets during our Late Night Army streams. (Subscribe to Shacknews on Twitch, by the way.)

Here's to another two million courses and beyond. For more on Super Mario Maker 2, be sure to check out our full guide and wiki.

Senior Editor

Ozzie has been playing video games since picking up his first NES controller at age 5. He has been into games ever since, only briefly stepping away during his college years. But he was pulled back in after spending years in QA circles for both THQ and Activision, mostly spending time helping to push forward the Guitar Hero series at its peak. Ozzie has become a big fan of platformers, puzzle games, shooters, and RPGs, just to name a few genres, but he’s also a huge sucker for anything with a good, compelling narrative behind it. Because what are video games if you can't enjoy a good story with a fresh Cherry Coke?

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