Skills, abilities, and moves in Devil May Cry 5

Learn all of Nero's, V's, and Dante's skills, abilities and moves in Devil May Cry 5 and which skills to unlock first.

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Devil May Cry 5 is all about defeating demons in style, so unlocking all the skills, abilities, and moves is going to be a top priority. There are dozens of moves to buy for Nero, V, and Dante, and more are unlocked as the player progresses through the story. Below you’ll find every skill and ability in Devil May Cry 5, as well as some suggestions on what skills to buy first.


Nero skills, abilities, and moves

Devil May Cry 5 Nero skills and abilities
Nero has quite a lot of skills and abilities on offer, and although they come down to personal preference, there are some good early-game choices.
Skills Description Cost
Abilities
Speed Keep holding move in the same direction to build up speed into a full sprint. 4,500
Table Hopper Evade an enemy attack with a slight movement of the body, allowing for easier counter-attacks. 3,000
Table Hopper 2 Evade in any direction after a Table Hopper. 10,000
Table Hopper 3 An even more effective evasive maneuver that expands upon what you have learned before. 25,000
Wire Snatch 2 An upgrade to Wire Snatch with a longer reach. 8,000
Wire Snatch 3 The final Wire Snatch upgrade, extending the wire reach even farther. 40,000
Air Hike Concentrate demonic power into the area under your feet to perform a double jump that can reach higher locations. 20,000
Enemy Step In mid-air, use an enemy as a stepping stone to execute a double jump. 45,000
Get More Orbs Increase the range from which you can gather orbs. 50,000
Ex Provocation A special taunt given only to those who paid a heavy price. Increases Stylish Rank more than a normal taunt. 3,000,000
Blue Rose
Color Up 2 Pack even more power into your Color Up shots. Hold shoot to fill up the Bullet Gauge, letting you fire three shots once the gauge is full. 1,800
Color Up 3 The final upgrade to Color Up, cramming explosive power into your special bullets. Hold shoot to fill up the Bullet Gauge, letting you fire three shots once the gauge is full. 35,000
Charge Shot Channel the power from your body into the Blue Rose to fire powerful shots that send foes flying. Hold shoot while attacking to build up the charge. 7,000
Charge Shot 2 A powered-up version of Charge Shot, packing more pain into each bullet. 18,000
Charge Shot 3 The strongest version of Charge Shot. These demonic bullets run wild inside an enemy's body, detonating after a certain amount of time. 45,000
Red Queen
Streak A magnificent rushing attack that sweeps up surrounding enemies. 800
Split A violent descending slash that slams through an enemy and splits them right down the middle. 1,200
Red Queen Combo B A series of heavy blows deal massive damage to anything unlucky enough to get in the way. 2,500
Red Queen Combo C A flashy sword combo versatile enough to lay out unsuspecting foes over a wider area. 5,000
Red Queen Combo D A brutal series of strikes culminating in a powerful final blow. 8,500
Roulette Spin Spin the Red Queen's blade in mid-air, cutting up enemies. This attack will allow you to gain a little altitude. 7,000
Shuffle After avoiding an attack by backstepping, rush forward and counter with a fast, powerful blow. 8,000
Payline A swift mid-air strike that exploits an enemy's weak point. Brushes off enemy attacks when activated. 15,000
Hard Way A swift strike that exploits an enemy's weak point. Brushes off enemy attacks when activated. 20,000
Calibur Streak towards your foe in mid-air and strike with a heavy blow. 25,000
Exceed
Exceed 2 An upgrade to the Exceed system. Consume two stocks of the Ex-Gauge to use level 2 Exceed moves. 3,800
Exceed 3 The final upgrade to the Exceed system. Consume three stocks of the Ex-Gauge to use level 3 Exceed moves. 12,000
MAX-Act Right after an attack, activate Exceed with perfect timing to max out your Exceed gauge. 45,000
Devil Bringer
Showdown  An incredibly powerful series of strikes with the Red Queen and your demonic arms. 25,000
Maximum Bet Demonic arms and the Red Queen combine to blow through enemies like a powerful wind. Holding then relaxing attack and B/Circle will increase its attack strength. 50,000
Flat Top Twist your body into the air and unfurl your demonic arms for a second jump. Hold jump to extend the air time. 50,000
Devil Breaker
Breaker Plus Up the size of your magazine, increasing the total number of Devil Breakers you can take on a mission to four. 3,000
Breaker Plus 2 Up the size of your magazine again, increasing the total number of Devil Breakers you can take on a mission to five. 7,000
Breaker Plus 3 Up the size of your magazine again, increasing the total number of Devil Breakers you can take on a mission to six. 15,000
Breaker Plus 4 Up the size of your magazine once more, increasing the total number of Devil Breakers you can take on a mission to seven. 30,000
Breaker Plus 5 Up the size of your magazine for a final time, increasing the total number of Devil Breakers you can take on a mission to eight. 50,000

What Nero skills to unlock first

Nero's moves and skills focus on the various tools he has to use during combat. The Blue Rose and Red Queen are the two tools used to deal damage, while the Devil Breaker is an excellent utility skill. The Air Hike skill is likely going to be the best choice to purchase early on in the game. Being able to double-jump means it's easier to avoid getting hit and it helps to reach hidden areas where blue orb fragments are found. 


V skills, abilities, and moves

Devil May Cry 5 V skills and abilities
V is the easiest of the three playable characters and his unlockable skills and abilities make him even more powerful as the game progresses.
Skills Description Cost
Abilities
Quickplay Utilize Shadow's celerity for high-speed movement. Cannont be activated in battle, or while Shadow is stalemated. 4,500
Promotion Ride atop the demonic beast Nightmare 20,000
Enemy Step In mid-air, use an enemy as a stepping stone to execute a double jump. 45,000
Trigger Heart While Nightmare is active, the DT Gauge will deplete at a reduced rate. 15,000
Green Gainer More likely to receive green orbs from enemies while Nightmare is active. 18,000
White Gainer More likely to receive white orbs from enemies while Nightmare is active. 18,000
Get More Orbs Increase the range from which you can gather orbs. 50,000
Ex Provocation A special taunt given only to those who paid a heavy price. Increases Stylish Rank more than a normal taunt. 3,000,000
Cane
Royal Fork Rain down demonic canes from on high, finishing of all dying enemies in the area at once. Expends the DT Gauge. 50,000
Griffon
Blockage 2 Power up Blockage to summon three pillars of lightning at once. 2,500
Round Robin 2 This Round Robin upgrade rains even more electric strikes on foes in the area. 2,500
Flank Attack Griffon charges at enemies, launching them into the air. 7,500
Double Check Use Griffon's power to fire an electric shock that slams into enemies. 5,000
Griffon Vim Reduce the time needed for Griffon to recover after getting stalemated. 8,500
Griffon Vigor Increase Griffon's defense, allowing him to take more hits before getting stalemated. 20,000
Shadow
Shadow Combo B An extra combo for Shadow, knocking away enemies with a swing of his tail and rending them with enormous fangs. 12,000
Shadow Combo C A combo to follow up Shadow's claw attack, changing his neck into a whip to flay nearby foes. 3,500
Breakthrough Shadow dives into the ground and dashes ahead, attacking with tentacles as it moves. 1,200
Hedgehog Shadow transforms into spikes that jut out in all directions to attack. 5,000
Guillotine A spinning charge attack that transforms Shadow's body. Press lock-on and forwards for a diving charge or lock-on and back for a drop attack. 7,500
Skewer Shadow transforms his head into a needle to stab at enemies. V can even stand on the needle during this attack. 35,000
Shadow Vim Reduce the time needed for Shadow to recover after getting stalemated. 8,500
Shadow Vigor Increase Shadow's defense, allowing him to take more hits before getting stalemated. 20,000
Nightmare
Nightmare Combo B A new combo for Nightmare, spreading his powerful blows across a wider area. 9,000
Domination Nightmare fires a thick laser straight ahead. Use left-stick to adjust the angle slightly. 50,000

What V skills to unlock first

V offers the most unique playstyle in Devil May Cry 5, opting to stand back and out of the fight while his demons wreak havoc. Due to how far he is from the combat, and how important it is for his demons to deal damage, Griffon, Shadow, and Nightmare should be upgraded first. Start with the basics and then work your way up to the more advanced and expensive abilities on offer.


Dante skills, abilities, and moves

Devil May Cry 5 Dante skills and abilities
Dante has the most skills and abilities to unlock in Devil May Cry 5, though the Dr. Faust is going to be the most useful in the late-game grind.
Skills Description Cost
Abilities
Speed Keep holding forward in the same direction to build up speed into a full sprint. 4,500
Air Hike Focus your demonic power into a temporary mid-air platform, allowing you to double-jump. 20,000
Trigger Heart While Devil Trigger is active, the DT Gauge will deplete at a reduced rate. 15,000
Enemy Step In mid-air, use an enemy as a stepping stone to execute a double jump. 45,000
Get More Orbs Increase the range from which you can gather orbs. 50,000
Ex Provocation A special taunt given only to those who paid a heavy price. Increases Stylish Rank more than a normal taunt. 3,000,000
Rebellion/Devil Sword Dante
Stinger A high-speed lunge attack toward the enemy that skewers them through the middle. While Devil Trigger is active, the attack is more powerful, but expends the DT Gauge. 1,500
Drive This blistering sword swing creates a shockwave that damages distant enemies. Hold attack to make it hit harder. 10,000
Swords Formation Conjures four swords that automatically attack, evade, and block on your behalf. Swords disappear after a set time. Consumes 2 units of the DT Gauge. 5,000
Balrog
Bantam Revenge Execute a counter in the direction you dodged with Welter Move. Slip through enemy attacks and lay on the pain. 5,000
Fly Dragon After charging forward with Heavy Jolt, send out your left fist to pound enemies into the air. 7,000
Updraft A high-flying flip kick that launches enemies upward. Great for intercepting airborne foes. 3,000
Rolling Blaze Jumping discharges a blast wave that damages nearby enemies 15,000
Ignition 2 Upgraded version of the Ignition attack buff technique. Effects remain active for longer. 10,000
Ignition 3 Ultimate evolution of the Ignition attack buff technique. Dramtically lengthens effect duration. 40,000
Cavaliere
Cross Line Cross over your twin Cavaliere for a devastating slam attack. Activates Gear Wheel. 3,500
Slipstream Ride your momentum forward and cross over your twin Cavaliere for a devastating slam attack. Activates Gear Wheel. Can chain into Cavaliere Combo A or Cavaliere Combo B's second step. 8,000
Highside This high-velocity attack ramps you skyward after the enemy you hit. Activates Gear Wheel. 9,000
Braking Drag airborne enemies into the spinning wheels and dive into a backbreaking ground impact. Activates Gear Wheel. 10,000
Idling Send enemies flying with blows from your twin Cavaliere. 35,000
Ebony & Ivory
Charge Shot Infuse a shot with demonic power to deal greater damage. Charges automatically in Gunsligner style. 2,000
Charge Shot 2 An upgrade to Charge Shot. Longer duration. 5,000
Charge Shot 3 The ultimate evolution of Charge Shot. Even longer duration. 18,000
Coyote-A
Charge Shell Channel your demonic power into a solid slug shot. 2,000
Charge Shell 2 An upgrade to Charge Shell. Faster infusion of power into the shot. 5,000
Charge Shell 3 The ultimate evolution of the Charge Shell. Faster infusion of power into the shot. 18,000
Kalina Ann
High Explosive Launch a powered-up missile packed with high explosive. 3,000
Dr. Faust
Man in the Red Carpet the area around you with countless Red Orbs that will damage enemies on contact. Expends the Red Orbs you've collected. 8,000
Hat Trick Inflict damage on all enemies hit by Set Hat while absorbing Red Orbs. 20,000
Dr. Faust 2 Increases the Orbs earned and Orbs expended while Dr. Faust is equipped. Uses more Orbs for more attack power. 10,000
Dr. Faust 3 Further increases the Orbs earned and Orbs expended while Dr. Faust is equipped. 45,000
Dr. Faust 4 Maximizes the Orbs earned and Orbs expended while Dr. Faust is equipped. A high-risk, high-rward gambit with Red Orbs on the line. Use with caution. 500,000
Trickster
TS Style Level 2 Learn Level 2 Trickster skills
  • Flipper
  • Mustang
3,500
TS Style Level 3

Learn Level 3 Trickster skills

  • Mustang Air
  • Air Trick
10,000
TS Style Level 4

Learn the Level 4 Trickster skill.

  • Ground Trick
40,000
Swordmaster
SM Style Level 2 Learn Level 2 Swordmaster skills. 
  • Rebellion: Shredder
  • Balrog: Rising Dragon, Flint Wheel
4,000
SM Style Level 3

Learn Level 3 Swordmaster skills.

  • Devil Sword Dante: Round Trips
  • Balrog: Divine Dragon
  • Cavaliere: Wheelie Jump
18,000
SM Style Level 4

Learn Level 4 Swordmaster skills.

  • Devil Sword Dante: Dance Macabre
  • Balrog: Real Impact, Pyromania
  • Cavaliere: Wheelie Jump 2
50,000
Gunslinger
GS Style Level 2 Learn Level 2 Gunslinger skills. 
  • Ebony & Ivory: Rainstorm
  • Coyote-A: Backslide
4,000
GS Style Level 3

Learn Level 3 Gunslinger skills.

  • Ebony & Ivory: Twosome Time
  • Coyote-A: Gun Stinger
  • Kalina Ann: Hysteric
  • Dr. Faust: Set Hat 2
18,000
GS Style Level 4

Learn Level 4 Gunslinger skills.

  • Ebony & Ivory: Honeycomb Fire
  • Coyote-A: Cut-in Front, Cut-in Back, Cut-in Side
  • Kalina Ann: Paranoia
  • Dr. Faust: Red Hot Night
50,000
Royalguard
RG Style Level 2

Learn the Level 2 Royalguard skill.

  • Air Block
3,500
RG Style Level 3

Learn Level 3 Royalguard skills.

  • Air Release
  • Increases Royal Gauge (+3)
10,000
RG Style Level 4

Learn Level 4 Royalguard skills.

  • Royal Revenge
  • Increases Royal Gauge (+3)
40,000
Sin Devil Trigger
Sin Stinger Charge into the enemy surrounded by the whirlwind of Swords Formation. Tears through an enemy, leaving tattered shreds in your wake. Hold attack to keep the attack going. 9,000
Sin Inferno Slam a thunderous punch into the ground, making the fires of hell erupt around you and launch any nearby enemies into the air. 18,000
Demolition Grab an enemy and trigger a blast from within, shattering the enemy with raw explosive power. 35,000
The Luce Focus energy into your outstretched wings and raze the earth with a laser barrage. Hold right-trigger to keep the attack going. 40,000
Quadruple S When transformed into Sin Devil Trigger with Stylish Rank SSS: Press left-bumper while the SDT Gauge is glowing to disengage your transformation. This allows you to unleash your Sin Devil Trigger power for a moment and attack. 50,000

What Dante skills to unlock first

Dante offers the most variety when it comes to skills and abilities in Devil May Cry 5. He has numerous guns to use, a handful of sword-types and four different attack stances. Each of these areas offers multiple skills for purchase, though the most important will likely be for the Rebellion, Balrog, and Cavaliere. However, skilled players will be looking to supplement these with various style upgrades for Dante's stances. Each stance offers three extra levels of upgrade, each adding new moves and benefits for their attack styles. Because Dante has the most variety, the skills you choose to unlock first will be entirely up to personal preference. Your best bet is to find a playstyle for Dante you like, and then focus on leveling up the stance that benefits that playstyle most!


With over 10 million red orbs needed to unlock all skills and abilities in Devil May Cry 5, choosing the right ones to start with is important. While some moves will help increase damage output, others will simply give you more avenues to be stylish when killing demons. No matter what skills or abilities to purchase in Devil May Cry 5, chances are you’ll be able to send those demons back to hell with ease.

Guides Editor

Hailing from the land down under, Sam Chandler is relatively new to the industry, getting his start a few years ago as a writer-for-hire. After bouncing round a few universities, securing a bachelor degree, and finding his feet, he's found his new family here at Shacknews as a Guides Editor. There's nothing he loves more than crafting a guide that will help someone. If you need help with a guide, or notice something not quite right, you can Tweet him: @SamuelChandler 

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