PUBG patch update #20 introduces new 7.62mm AR for all maps, new vehicle, & more

The Tukshai, a new three-wheeled vehicle for Sanhok, is coming in September.


The Fix PUBG campaign is in full swing, but the developers are still adding some new content while attempting to fix problems that have plagued the battle royale shooter since its official launch. With patch #20, PUBG devs are adding a new weapon for players to use across all maps and those that are fans of the smaller Sanhok map finally have some new wheels to get around on. The weapon, called the Beryl M762, uses 7.62mm ammo and can load up to 30 rounds in the standard magazine. The assault rifle has upper and lower rails, allowing players to attach scopes and grips. The lower rail for grip is a significant improvement over the AKM, which also uses 7.62mm ammo, but the Beryl M762 has lower bullet damage. The higher firing rate gives it a chance to do more damage-per-second than the AKM, though.

The other major addition is the Sanhok-exclusive scooter. It's a two-seater that replaces motorbikes on the smaller map, has the same HP as the motorbike, but has a lower speed and increased turning radius. It's a cool addition that adds to the list of items that make each map unique. A future vehicle, the three-wheeled Tukshai, will also be added to Sanhok in the future. The developers are taking extra time to fine-tune its performance and will release it in September.

There are a handful of other updates, gameplay improvements, UI changes, and more in the Steam page covering the latest patch. Patch #20, as usually, hits test servers today and will roll out into the live servers when everything is ready to go. Follow Shacknews to keep up with the latest reveals and updates.

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From The Chatty
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    August 16, 2018 12:10 PM

    Charles Singletary Jr posted a new article, PUBG patch update #20 introduces new 7.62mm AR for all maps, new vehicle, & more

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      August 16, 2018 12:29 PM

      mehhhh I suppose. Our group has actually gone back to the bigger maps more. Sanhock feels too cramped and random most of the time.

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        August 16, 2018 6:08 PM

        Same here. Sanhok seems to reward blind luck over tactics 9 times out of 10. I much prefer the larger maps.

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          August 17, 2018 4:00 AM

          It’s nice to see this opinion somewhere. I also kind of dislike the excess loot on Sanhok.. feels like everyone has a full load out within about 20 secs of landing, which kind of makes the looting aspect of the game pointless.

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      August 16, 2018 2:11 PM

      Oooh, nice.

      New map sucks though. Fucking Fortnite wannabe shit.

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      August 16, 2018 2:28 PM

      So is PUBG another of those games which doesn't distinguish between 7.62x51mm Nato and 7.62x39mm Soviet ammos? What about 5.56x45mm Nato and 5.45x39mm Soviet? What about 5.7x28mm (P-90 ammo). Some games back in the day thought .50AE (Desert Eagle) was the same as .50BMG (Ma Deuce, Barrett).

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        August 16, 2018 2:45 PM

        Thank god it doesn't. These devs already tried to implement an overly complex damage system and putting in needless ammo distinctions would make the loot situation even more of a pita.

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          August 16, 2018 2:48 PM

          Then why have more than one gun firing a given round?

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            August 16, 2018 2:57 PM

            The damage is tied to the gun not the bullet in pubg, they balance based on modifying from some base 1.0x damage

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              August 16, 2018 5:31 PM

              If the model is fine enough to differentiate the kinetic energy change from using Barrel length & silencers, it should also consider the actual initial kinetic energy differences between cartridges. I'm not even talking about different bullet weights or charge grains in the same caliber, just the different calibers.

              Yes, I *am* being pedantic. What's the point of "another 7.62 AR" if it's all just some arbitrary number?

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                August 16, 2018 10:02 PM

                well there are 7 different ammo types for weapons on the loot table already. You have to draw a line somewhere when it comes to realism.

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