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E3 2018: Everything We Know About Super Smash Bros. Ultimate

Missed Tuesday's Nintendo Direct? Here's everything you need to know about the next game in the Super Smash Bros. series coming to Nintendo Switch.


(Editor's note: Updated August 16, 2018 with new information.)

On Tuesday morning, Nintendo revealed a copious amount of details about its next Super Smash Bros. game. Now titled Super Smash Bros. Ultimate, the game appears to be more than just an update for Super Smash Bros. for Wii U. It looks to be a collection of everything from the series to date.

Having said all of that, there are some major key points to consider when looking at this new Super Smash Bros. game. Shacknews is here to break down everything a Smash Bros. fan should know going into one of the Nintendo Switch's cornerstone holiday releases.

Everybody is Here! Yes, Everybody!

Everybody? Yes, everybody means everbody from the Super Smash Bros. games up to this point. That includes even the most obscure characters from the first games in the series, like Young Link and Pichu. It also includes many surprise return characters, like Snake and Ice Climbers.

Shacknews has the full roster detailed, so check out our full character roster write-up.

All Stages Appear to be Back and Updated

Beyond characters, most (if not all) of the past stages in the Super Smash Bros. series look to be back. It's a little early to say that every old stage is back. After all, where are the Poke Floats, right?

But it should be noted that many of the series' stages are back and they look better than ever. For example, classic Melee stages like Big Blue, Princess Peach's Castle, and Great Bay have been visually upgraded with higher-resolution graphics and effects. They now fit in with the new-school Smash Bros. visual aesthetic.

On top of that, every single stage in the game now has its own Omega form, for those that love playing on Final Destination-style stages. For those who love playing on the simplistic, yet multi-platformed Battlefield stages, every single stage in the game now also has a Battlefield variant, which leads into the next point...

Certain Elements Have Been Refined for Competitive Play/Esports

The Omega/Battlefield design choice is a huge deal for anyone who loves to play the Smash Bros. games competitively. Beyond the "No items, Final Destination only" crowd, it also offers up an overture to the esports circles, a group Nintendo has been hesistant to reach out to in the past.

One other minor change that's going to mean a lot for competitive play is the decision to scale damage between four-player free-for-alls and one-on-one battles. Smash 4 was heavily criticized by competitive players and spectators for being a slow game, compared to its predecessors. Damage scaling and faster overall movement is a response to these grievances. It's still not as fast as Melee (which will likely mean that scene will still carry on, despite everything) but it could also mean that esports sessions won't be restricted to two-stock games.

On top of that, movement mechanics look to be much more fluid. Dashes can be canceled by Smash attacks, for example. Another big change is that directional air dodges have been improved substantially, allowing for greater air dodges and better recovery. Short hops also offer quicker combat options, similar to Melee.

But most of all, Nintendo is aiming to eliminate a lot of the janky elements of the past games. Ice Climbers have had all of their cheesy elements removed, like the wobbling glitch and many of the combos associated with using both characters as a tandem. That's receiving mixed reactions from Ice Climber mains in the Melee scene.

There's also a certain something else that Nintendo may be looking to rein in very soon.

Bayonetta's Reign of Terror May be Ending Soon

Newer-school players are going to be happy to hear that Nintendo may be more receptive to reining in certain characters who have been crazy out-of-control in these last days of Smash 4's esports run. And yes, a character who still appeared to be broken in this version of Smash Bros. Ultimate.

What exactly are these folks referring to? Well, Leonardo "MkLeo" Perez did God's work during Tuesday's E3 Smash Bros. Invitational and showed just how broken Bayonetta still is. Look at this!

Sakurai witnessed this carnage firsthand and heard boos rain down at the Invitational. And judging by this good-natured quip after the tournament was over, it looks like he's fully aware of the problem at hand.

Bayonetta has been a scourge in not only the competitive Smash 4 scene, but is also a terror in the hands of a marginally good player against casual crowds. She's needed to be brought down a notch for a while and it looks like her time is finally coming.

Final Smashes Are Faster

In the name of picking up the pace, it appears that Final Smashes in Super Smash Bros. Ultimate have been made faster. The flashier finishers appear to have their animations noticeably sped up and many of the finishers that involve manual player control appear to have been overhauled.

The idea appears to be to make everyone's Final Smash a quick, yet elaborate, sequence in order to keep the game going at a quicker pace and also to feel satisfying. One of the bigger examples is the change to Giga Bowser, which no longer has the Bowser player roaming around the stage while opponents flee in terror. Now he goes in the background and just punches everyone from there.

The refined Final Smashes are likely going to elicit some mixed feelings, as they still turn the tide of games, but now feel a lot more automatic, compared to the old system.

A lot of fighters have had their Final Smashes adjusted, which leads to the next point...

A Majority of Fighters Have Undergone Changes

Many individual characters have undergone changes. They range from cosmetic changes, visual changes, Final Smash changes, or even mechanical changes. Here are the changes that were detailed during the Nintendo Direct:

  • Mario: Mario now dons Cappy from Super Mario Odyssey and has new alternate outfits that include his wedding outfit from that game, as well as his builder outfit from Super Mario Maker.
  • Link: Link's default outfit is now his Champion's Tunic from The Legend of Zelda: Breath of the Wild. His moves now reflect certain mechanics from Breath of the Wild, such as his bombs now becoming the Remote Bomb Rune from last year's game. Link's Final Smash has also been changed to the Ancient Bow and Arrow, making his new move closer to Zelda's old move.
  • Ice Climbers: As mentioned, certain cheesy combos with Nana are no more.
  • Ike: Ike players can now choose between his Path of Radiance and Radiant Dawn outfits. Each outfit contains slightly different voices for the character.
  • Pikachu: Pikachu can now be either male or female. Females have a heart-shaped tail. The Pikachu Libre outfit from Pokken Tournament has also been added.
  • Fox: Fox's default look has been updated to that of Star Fox Zero. His Final Smash change is among the biggest, as the Landmaster has been retired in favor of a more theatrical attack that sees Team Star Fox attack in their Arwings.
  • Falco: See Fox, but Falco's Final Smash sees the Arwings fly in a slightly different formation.
  • Ryu: Ryu undergoes one of the bigget mechanical changes out of everyone, as he now automatically faces his opponent in one-on-one fights, just like in Street Fighter. So watch your inputs carefully.
  • Samus: Samus can now charge up her Charged Shot in mid-air. Similar charging moves on other characters can also be built up in mid-air. These charges can be jump-canceled, but at the cost of leaving your fighter vulnerable.
  • Marth: Marth's Dancing Blade has been sped up and made simpler, allowing players to connect with more powerful combos. But the biggest change is that he will now have an English voiceover. No more taunting players in Japanese.
  • Roy: See Marth, although it's unknown whether he also has English voiceovers.
  • King Dedede: King Dedede has a new Final Smash that takes opponents into a steel cage, where the gluttonous monarch will unleash missiles and a jet hammer attack.
  • Zelda: Zelda's look has been updated to reflect her look in The Legend of Zelda: A Link Between Worlds. Her new Final Smash seals her foes inside the Triforce of Wisdom before launching them into the skies.
  • Sonic: The big blue hedgehog's Super Sonic Final Smash has been sped up significantly to reflect the fact that he's Sonic the Hedgehog.
  • Pac-Man: Pac-Man's Final Smash has also been sped up significantly, not unlike certain arcade cabinets that are running at turbo speed. He can also loop around the stage during this move.
  • Pokemon Trainer: Individual Pokemon no longer suffer fatigue, which frees up Squirtle, Ivysaur, and Charizard to play out entire games, if the player so desires. There's also a female Pokemon Trainer available.
  • Captain Falcon: Land the Falcon Punch at just the right moment and it'll trigger a dramatic slow-motion effect.
  • Cloud: Cloud's Limit is now displayed over his character icon at all times.
  • Robin: Robin's magic meter is now displayed over his character icon at all times.
  • Villager: Villager players can now look at their character icon to see what item Villager has pocketed. There are also eight different Villager character models to choose from.
  • Bowser: Bowser has a new Final Smash, one mentioned earlier. Now he goes Giga Bowser and stands in the background, punching any hapless player directly into the screen.
  • Mr. Game & Watch: G&W's character model has been updated... which sounds strange to say. What that means is, he now resembles his look from his various games whenever he performs his attacks. His Octopus Final Smash now moves faster.
  • Wolf: Wolf's outfit has been updated to reflect his look in Star Fox Zero. His moves have also received a visual overhaul.
  • Shulk: Shulk players can now select their desired Monado Art by using the style switch button like a weapon wheel. His Final Smash has been updated to also feature Fiora.
  • Ganondorf: Ganondorf's look has gone old-school, returning to his look from The Legend of Zelda: Ocarina of Time. His Final Smash now sees him become the Demon King, Ganon from that game's final battle.
  • Mii Fighters: The proportions on all three Mii Fighters have been adjusted, with multiple voice options available. They will not be available to play online at launch.
  • Pit: Pit's Final Smash has been updated to the Lightning Chariot from Kid Icarus Uprising.
  • Zero Suit Samus: Zero Suit Samus' new Final Smash calls upon her gunship, where she'll suit up and fire off a powerful laser.
  • Olimar: Olimar's helmet will now get cracked whenever he takes damage, though it gets fixed almost immediately.
  • Bayonetta: The sound effects on Bayonetta's guns will differ depending on whether she's using her Bayonetta or Bayonetta 2 outfits.
  • Wario: Wario's Final Smash has also changed. He's still Wario-Man, but now he automatically pounds his opponents in a comical auto sequence.
  • Donkey Kong: Donkey Kong has shelved his bongos for his new Final Smash, in which he unleashes rapid-fire punches, something players of Donkey Kong Country Returns and Donkey Kong Country: Tropical Freeze should be familiar with.
  • Little Mac: Mac's new Final Smash is more focused, as he'll only unleash Giga Mac on whichever opponent he lands the first blow on.
  • Ness: PK Starstorm has been upgraded, with Paula and Poo now offering an assist.
  • Lucas: His PK Starstorm has also been upgraded, as he gets help from Kumatora and Boney.
  • Wii Fit Trainer: At the request of the Wii Fit developers (and make of that information what you will), the Wii Fit character model now has upgraded facial features.
  • Mega Man: Mega Man's Final Smash still calls upon generations of Mega Men, but they'll now be joined by Proto Man and Bass.
  • Palutena: Palutena's Down+B is now significantly stronger, as it acts as both a physical counter move and as a projectile reflector.
  • R.O.B.: R.O.B. has a new visual indicator on his chest that indicates how much more he can hover.

New Assist Trophies/Pokemon/Items

There are new Assist Trophies, Pokemon, and items joining the fun. The difference with the Assist Trophies this time around is that certain ones can now be KO'd and that KO will count in a Timed battle. Here are the new Assist Trophies debuting in Super Smash Bros. Ultimate:

  • Rodin (from the Bayonetta series): Attacks with his own fists in a similar fashion to Bayonetta.
  • Squid Sisters (from the Splatoon series): The Squid Sisters put on a concert in the background, which the camera will zoom in on as it continues. The KO window will shrink the more the camera zooms in.
  • Bomberman (from the Bomberman series): Bomberman will drop giant bombs that explode in four directions.
  • Burrowing Snagret (from the Pikmin series): This creature will burrow in from underground and peck at anything that gets too close.
  • Sukapon (from Joy Mecha Fight): He dances around and puts up a fight against anyone who gets too close.

There are also new Pokemon contained in Poke Balls. Here are the new Pokemon joining the battle so far:

  • Bewear (#760)
  • Solgaleo (#791)

And lastly, here are the new items:

  • Healing Field (from Arms): Heals fighters inside its radius.
  • Black Hole (from Star Fox): A remnant of a stage from the original Star Fox, this will suck in all nearby fighters and leave them floating in mid-air.
  • Launch Star (from Super Mario Galaxy): Launches fighters to a different area.
  • Fake Smash Ball: It's like a real Smash Ball, in that it behaves the same and activates when hit enough times. Except this Fake Smash Ball explodes.

New Fighters/DLC Aren't Ruled Out, But Ridley May Be The End (Update: Not So Fast!)

"We've made including every single fighter ever our number one goal," Sakurai said during Tuesday's Nintendo Direct. "So we're kind of hoping you aren't expecting too many new challengers."

The implication here is that with a roster of 65 fighters, further additions to the Super Smash Bros. Ultimate roster don't feel all that necessary. New reveals and DLC don't appear to be in the cards for this Smash Bros. title, as it's more of a collection and celebration of everything that's come in the series to this point.

But wait! It turns out there is more! On August 8, Nintendo held a special Smash Direct that unveiled new fighters Simon Belmont from the original NES Castlevania (along with Echo Fighter Richter Belmont) and Donkey Kong Country nemesis King K. Rool. New Echo Fighters Chrom from Fire Emblem and Dark Samus from Metroid Prime were also added to the fray.

Going back to Ridley, he was heavily requested by fans for years and this looks to be the Smash Bros. developers filling one of the fanbase's last popular requests.

Speaking of the end...

Super Smash Bros. Ultimate is Likely Masahiro Sakurai's Swansong

Masahiro Sakurai's return to Super Smash Bros. was a surprise. Development on the Wii U and 3DS versions of the game had taken a physical and mental toll on him, which he had spoken about on many occasions. Development on Super Smash Bros. is not an easy thing. As he noted during the Nintendo Direct, even something as simple as Kirby's copy powers can become a major process.

So with Super Smash Bros. Ultimate acting as the ultimate collection of everything from the past Super Smash Bros. games, it may very likely spell the end for Sakurai's tenure as series director. There's a very real possibility that Sakurai could look at Ultimate as every single item under his tenure all wrapped up in a bow, leaving him free to move on from the series, once and for all.

Sakurai's status in relation to Super Smash Bros. may remain unknown for a long time, even long after Ultimate hits store shelves. But don't be surprised if the series director looks at this newest game, which packs in everything from all five of his Super Smash Bros. games (the N64 original, Melee, Brawl, 3DS, and Wii U) and decides that there are no kingdoms left to conquer in this particular world.

Super Smash Bros. Ultimate is set to release on Nintendo Switch on December 7.

Senior Editor