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Dragon Quest 11 Pre-E3 2018 Interview: Size, Scale, and Nintendo Switch

Following our hands-on with Dragon Quest XI: Echoes of an Elusive Age, we checked in with Square Enix Product Marketing Manager Neal Pabon to learn more about the first console Dragon Age to hit the West in over a decade. And of course, we asked about a Nintendo Switch version.


Earlier today, Shacknews took a look at the upcoming Dragon Quest XI: Echoes of an Elusive Age, the next mainline Dragon Quest game for home consoles. It's the first installment of this series to release in North America on consoles since 2005, so it's a pretty big for JRPG fans. That's why, in addition to our hands-on, Shacknews took a moment to speak to a member of the Square Enix team to learn more about the game and its world.

"When you compare [Dragon Quest XI] to other mainline games, it's going to be fairly similar," Square Enix Product Marketing Manager Neal Pabon told Shacknews. "A lot of people are very familiar with [Dragon Quest VIII], at least here in the West. It's been one of our best-performing Dragon Quest titles. That's kind of the frame of reference a lot of people use. The world, as far as size and scope of the game, is pretty similiar. I personally played through an early version of Dragon Quest XI, it took me close to a hundred hours to get through it. And that was barely touching any of the side quests."

At the end of our interview, Pabon also commented on the possibility of Dragon Quest XI on Nintendo Switch. Pabon did, in fact, state that Dragon Quest XI would be coming to Nintendo's home console, confirming a late March report from IGN. However, this version of the game is quite a long way out. Look for it to arrive eventually, but don't look for it anytime soon.

In the meantime, Dragon Quest XI: Echoes of an Elusive Age is set to release on PC and PlayStation 4 on September 4.

Senior Editor

Ozzie has been playing video games since picking up his first NES controller at age 5. He has been into games ever since, only briefly stepping away during his college years. But he was pulled back in after spending years in QA circles for both THQ and Activision, mostly spending time helping to push forward the Guitar Hero series at its peak. Ozzie has become a big fan of platformers, puzzle games, shooters, and RPGs, just to name a few genres, but he’s also a huge sucker for anything with a good, compelling narrative behind it. Because what are video games if you can't enjoy a good story with a fresh Cherry Coke?

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