LawBreakers Gameplay Inspired by Quake, Says Bleszinski

He really wanted 'buttery smooth' movement, and he thinks the game has achieved that.

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Cliff Bleszinki of Boss Key Productions has always felt he was in a rivalry with developer id Software, but what he learned from playing Quake has influenced his new game LawBreakers, which releases today

"Quake's movement always felt better," he told us at E3 this year, "so I went in and studied why it felt better." He said it goes back to classic code taken for Team Fortress 2. He said that movement in UT was binary, full speed or stop. In TF2 and Quake, there is an acceleration, and when you stop there is a deceleration, and when gravity is applied you get "a buttery smooth experience." He went on to explain that he worked with the programmers to try to get that smooth experience translated into LawBreakers' gravity-defying gameplay.

"This is the little sh*t that separates good from great in an FPS," he said.

Check out the interview below, beginning at about the 23:40 mark.

Contributing Editor
From The Chatty
  • reply
    August 8, 2017 12:20 PM

    John Keefer posted a new article, LawBreakers Gameplay Inspired by Quake, Says Bleszinski

    • reply
      August 8, 2017 2:29 PM

      That sounds pretty spot-on about one of the core physics differences between Quake and Unreal. I also think the weapon models and sounds were so much better in the Quake series compared to UT.

      While overall I preferred the level flow and design in the Quake games, I liked the variety in level design and locales that the Unreal series had. The very first UT level with the ship speeding through hyperspace was incredible, and Facing Worlds was jaw-dropping the first time I played it.

      The Innox levels in UT Rocket Arena were some of my all-time favorite mp maps as well.

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        August 8, 2017 2:42 PM

        The UT character models were butt-ass fucking ugly too.

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          August 8, 2017 3:53 PM

          Yeah, the human models and skins were completely forgettable. The Skaarj weren't bad, but they were just predators for the most part.

          Quake 3 had some awesome character models though. Fat clown for life!

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      August 8, 2017 2:38 PM

      What I want to know, is why was Lawbreakers preloaded in my Steam library when I had never even looked at the game before? And the play button said "buy." Pretty presumptuous on their part.
      I thought it would go away, but I finally just deleted it last night.

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        August 8, 2017 2:44 PM

        Probably from playing one of the betas? The final beta just turned into the final release on steam so time played stats etc carried over

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          August 8, 2017 4:07 PM

          Nope, I didn't play any.

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            August 8, 2017 6:04 PM

            well someone did on your account and loaded it up. and I'm not sure why you'd think it would just go away when it was loaded on your computer by someone.

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              August 8, 2017 7:08 PM

              Right, someone hacked my account and played the beta, then gave me my account back.

    • reply
      August 8, 2017 3:08 PM

      every game I've made since unreal 1 inspired by Quake, says blezinski

    • ArB
      reply
      August 8, 2017 3:12 PM

      This game looks much better than I was expecting. Looking forward to playing it. Sorry for doubting you CliffyB my sweet boy.

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      August 8, 2017 3:15 PM

      How does the shack like this game?

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        August 8, 2017 5:18 PM

        I like it. It's fast and all the movement styles are fun to learn. It's more based on individual skill and winning fights than class counters and abilities so it feels kinda old school despite being a hero shooter.

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        August 8, 2017 6:09 PM

        I only played the last beta, but it was utterly forgettable.

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        August 8, 2017 10:19 PM

        its bad

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      August 8, 2017 4:30 PM

      It's a great sentiment and I totally agree with what he said.

      However my time playing LawBreakers did not give me that feeling.

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      August 8, 2017 10:12 PM

      This is a weird news story. Didn't we already talk about this during e3?