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Interview: Stout Games' Jeroen D. Stout on 'Dinner Date'

Related Topics – Dinner Date, Interview, PC

Not long ago, I got to review indie developer Stout Games' 'Dinner Date,' a curious character-study that puts players inside the subconscious of Julian Luxemburg, an everyday bloke waiting for a date to arrive at his flat.

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Interview: Jon Shafer, Ex-Civ 5 Lead Now at Stardock

Yesterday, it was announced (unofficially) that Jon Shafer, the lead designer of Civilization V who recently left Firaxis, had been hired by Stardock to help with the continuing development of Elemental: War of Magic and eventually lead his own team for another game down the line.

Shacknews caught up with Jon for a quick interview, which is presented below. Enjoy! Read more »

"LOL, congrats Jon! You've just joined the Uwe Boll of video games, way to flush your career ..."
- Gahenna    See all 28 comments


Homefront Interview: Rex Dickson on the Battle Between Campaign & Multiplayer for Your Attention

Related Topics – Homefront, , xbox 360, PlayStation 3, Interview, PC

Homefront is the upcoming first-person shooter from Kaos Studios, published by THQ. Potentially the publisher's premiere shooter franchise--according to THQ core games boss Danny Bilson--Homefront will attempt to tackle the competition with a "unique" single-player adventure and a "highly competitive" multiplayer component.

In Homefront, players are thrown in the middle of a near-future "What If?" scenario. What if America were invaded by a brutal army and put under military control? What if the familiar turns alien? As a civilian would you comply or resist? Read more »

"Sounds like a grimmer/grittier version of freedom fighters with a first person perspective, ..."
- GPUX    See all 19 comments


Mortal Kombat Interview: Ed Boon

With the early 2011 release of Mortal Kombat getting closer and closer, I shot some questions off to series co-creator and game creative director Ed Boon to find out about tournament viability, characters, DLC, minigames, and the switch back to two-dimensions.

Shack: I've heard that the development team has consulted with professional-level players from other recent fighting games on MK. Are you hopeful that MK will become a tournament staple? Read more »

"So instead you asked him purely the questions every other media outlet asked and in vague enough ..."
- SFtheWolf    See all 22 comments


StarCraft 2 BlizzCon 2010 Interview: Lead Producer Chris Sigaty

At BlizzCon 2010, I sat down with StarCraft II lead producer Chris Sigaty to talk about Heart of the Swarm, custom maps, cross-region play, bannings, and more.

Shack: You've said recently that the first expansion, Heart of the Swarm, is about 18 months away from being released. It wasn't shown at BlizzCon. What's the status of the project? Read more »

"But I see the L4D concept as a parody though. I feel that something that doesn't get mentioned ..."
- ImprobableJ    See all 22 comments


Halo: Reach Interview with 343 Industries Studio Creative Director Josh Holmes

Related Topics – Halo: Reach, xbox 360, Interview

Bungie's Halo: Reach is arguably one of the biggest video game releases of 2010. Over the last week we've featured multiplayer tips for newcomers and dusty veterans alike and a detailed storyline primer of the events leading up the the Fall of Reach.

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""Partners." That sounds like 343 Guilty Spark makes the introduction, then leaves Halo at the ..."
- HisDivineOrder    See all 10 comments


Talking Duke Nukem Forever With Gearbox Software's Steve Gibson

Shacknews founder Steve Gibson spent plenty of time covering Duke Nukem Forever over the years. His move to Gearbox Software now puts him working for the very developer that hopes to finally finish the game. Seeing both sides firsthand gives him a unique perspective on the story. So I sat down with him at PAX to see how he feels about becoming part of the game's saga and how Gearbox plans to make Duke Nukem Forever a success.

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"2 guns at a time& - meh ... if they worry so much about modern generation of gamers that ..."
- diablo3netua    See all 198 comments


Rage Lead Designer Talks PC Version Specifics, the Release Date, and More

Back at QuakeCon 2010, I caught up with Rage lead designer Matt Hooper after the demonstration of the game running at 60 frames-per-second on all three platforms.

Reading some of your comments about being worried that the game will be "console-ized" or that the PC version wouldn't be its own game, I set out to get answers from id Software. Read more »

"The thing is there came a point where game development where you couldn't compete with big ..."
- doc.solo    See all 75 comments


id Software's Steve Nix Talks Quake Live Plans, Future

Related Topics – Quake Live, Interview, PC, QuakeCon 2010

Right before QuakeCon 2010, id Software announced that Quake Live, it's free-to-play, browser-launched version of Quake III Arena, had left beta and would be getting two paid plans with additional content.

As for the free-to-play Quake Live, it's going to stay exactly the same, detailed here in a statement by Steve Nix, director of digital platforms at id Software, released to Shacknews prior to QuakeCon 2010. Read more »

"Yeah the thing people forget, Quake 3 isn't free. Someone has to host the servers, work on the ..."
- Terbo    See all 42 comments


Warhammer 40,000: Space Marine Interview with Producer Andy Lang

After watching a lengthy single-player demo of Relic's upcoming third-person shooter Warhammer 40,000: Space Marine, we were shuffled into a quiet office to speak with one of the game's producers: Long-time Relic staffer Andy Lang.

From the issues of The Outfit to the problems that may come with naming their latest title "Space Marine" in an industry that likes to use the phrase as a punch-line, we left nothing back. Our preview of the demo is currently live, so you can see what we thought of our early glimpse -- but for answers to some of your burning questions, read this interview. Read more »

"Consoles had nothing to do with Relic abandoning DX10. They did that with Dawn Of War 2 remember. "
- free2game365    See all 39 comments


Civilization 5 E3 2010 Interview [Updated]

[Update - 6/25/10] Added clarification about multiplayer modes available at and after launch.

At E3 2010, I had a chance to have a quick chat with Civilization V producer Dennis Shirk following a demo of the impending strategy sequel. You can read my preview of the demo or just jump right into the interview below.

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"oh well looks like if I press RANDOM MAP the tutorial is in there... make sens.. "
- Frush81    See all 25 comments


Marvel vs. Capcom 3 E3 2010 Interview

Marvel vs. Capcom 3 was playable at E3 2010 (you can read my preview here) and after getting a few session in against Capcom special advisor Seth Killian, I was able to convince him to do a quick interview.

Below, you'll find our conversation, in which we talk about the hype, lessons from Marvel vs. Capcom 2, gameplay systems, and the brand-new X-Factor ability. Read more »

""That announcer voice would piss me off after about 30 seconds. :-/ And is it really necessary ..."
- SFtheWolf    See all 5 comments


Final Fantasy 13 Battle Director Yuji Abe Offers Tips and Background on Combat Systems

There's been no shortage of opinions on Final Fantasy 13 since its release last week to the rest of the world outside of Japan. Its new battle system stands out as one of the more hotly debated topics. Despite some familiar pieces like the active time gauge, fans are divided over the speed and flow of the fights and only controlling one character in the party. This became the center of the conversation when I sat down with Director Motumu Toriyama and Battle Director Yuji Abe not long before the game's release. Before we were done, I not only had a better sense for the combat, but I had learned Abe's favorite approach.

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"It's funny you say that, because I feel like controlling the battles in FFXIII by switching ..."
- SavvyMike    See all 73 comments


Halo: Reach's Matchmaking and Active Roster In-Depth

Related Topics – Halo: Reach, xbox 360, Interview, Bungie

The matchmaking system in Halo: Reach will be getting a significant amount of improvements along with tweaks to the overall social experience. I spoke with the following group at Bungie to find out more about Active Roster, matchmaking, playlists, Xbox Live integration, and even clan support.

"I think they should bring back the clan support from halo 2 onto reach since xbox live has evolved"
- Foultzie    See all 10 comments


Halo: Reach's Arena System In-Depth

Related Topics – Halo: Reach, xbox 360, Interview, Bungie

Today, Shacknews revealed several improvements Bungie will be making to the Halo: Reach multiplayer game, one of which is the Arena system. Put simply, this is an area of the multiplayer component geared entirely toward high-skill, hardcore players.

I spoke with the following group to find out more about how the hardcore Arena system will function as well as how the ranking system will determine comparative skill between players. Read more »

"1) will halo reach have coop match making? (i'm assuming it also has a good single player ..."
- matrixneo42    See all 10 comments



Top Games

  1. The Legend of Zelda: The Wind Waker
  2. Star Wars: The Old Republic
  3. Sid Meier's Civilization V: Brave New World
  4. Batman: Arkham Origins
  5. Call of Duty: Ghosts
  6. Among The Sleep
  7. Grand Theft Auto V
  8. DayZ
  9. The Last of Us
  10. Metro: Last Light

Most Anticipated

  1. Sid Meier's Civilization V: Brave New World
  2. Batman: Arkham Origins
  3. Call of Duty: Ghosts
  4. Among The Sleep
  5. Grand Theft Auto V
  6. The Last of Us
  7. Space Hulk
  8. Total War: Rome II
  9. Watch Dogs
  10. Assassin's Creed IV: Black Flag

Top Rentals

  1. Metro: Last Light
  2. Injustice: Gods Among Us
  3. Deadpool
  4. Remember Me
  5. Call of Duty: Ghosts
  6. BioShock Infinite
  7. The Last of Us
  8. Tomb Raider
  9. Dead Island Riptide
  10. Fuse