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Interview: StarCraft 2: Heart of the Swarm director Dustin Browder

By Jeff Mattas, Jun 01, 2011 1:15pm PDT

We chat with StarCraft 2: Heart of the Swarm's game director, Dustin Browder, and ask him what new things the next chapter in the beloved RTS series has in store.

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"I always took it that we'd have to ... to some extent ... re-zergify her in HotS. I was ..."

- arioch see all 11 comments

Interview: Space Marine director Raphael Van Lierop

By Jeff Mattas, May 07, 2011 2:00pm PDT

We talk with Warhammer 40,000: Space Marine's director Raphael Van Lierop about giving the 40K IP the 3rd-person action treatment, the game's action-brawler hybrid design, and more.

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"awesome, even though not biggest fan of space marines, would rather wanna play as orks tbh :P ..."

- ClawHammR see all 22 comments

Space Marine director talks combat without cover

By Jeff Mattas, May 05, 2011 3:30pm PDT

Warhammer 40,000: Space Marine director Raphael Van Lierop explains the design decisions behind the game's hybrid melee-shooter combat.

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"+1 Vegas 2 is king of kings and lord of hosts in tactical shooters."

- badcaps see all 50 comments

Interview: Deus Ex Human Revolution game director Jean-Fran├žois Dugas

By Xav de Matos, Mar 23, 2011 3:00pm PDT

Shacknews discusses the upcoming revival of the Deus Ex franchise with Eidos Montreal game director Jean-Fran├žois Dugas...

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"Guys guys, I think he's trying to make a joke about in-house... just a long shot here"

- mystifier see all 37 comments

Interview: Portal 2 project lead Joshua Weier and writer Erik Wolpaw

By Xav de Matos, Mar 21, 2011 2:00pm PDT

Shacknews talks corporate culture, the process of effective storytelling, and making changes to a a fan favorite with Portal 2 project lead Joshua Weier and writer Erik Wolpaw from Valve Software...

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"If someone had told me 11 years ago that the guys who wrote Old Man Murray would be working at ..."

- azshack see all 23 comments

Interview: Mary DeMarle, Lead Writer for Deus Ex: Human Revolution

By Jeff Mattas, Mar 16, 2011 5:30pm PDT

We talk with Deus Ex: Human Revolution's Lead Writer and Narrative Designer, Mary DeMarle, about themes of class warfare and technological Renaissance, the challenges of constructing a multi-layered conspiracy-fuelled narrative in a game driven by player

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"Wooo that's hot.. I feel like everyone will have a connection with this character by the end of ..."

- Batmanshack see all 29 comments

Gunshine.net Preview and Interview with developer Supercell

By Xav de Matos, Mar 11, 2011 11:15am PST

We take a look at Gunshine.net, a browser-based MMO with Syndicate among its inspirations, and chat with developer Supercell.

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"Yeah, that might take some getting used to... but this is a different thing. The gameplay is ..."

- XAVdeMATOS see all 5 comments

Interview: Dax Ginn from Rocksteady on the psychology of Batman: Arkham City

By Xav de Matos, Mar 10, 2011 4:00pm PST

Shacknews speaks with marketing game manager Dax Ginn at Rocksteady Studios about continuing the adventure of the caped crusader in Batman: Arkham City...

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"Summary: Shacknews speaks with marketing game manager Dax Ginn at Rocksteady Studios about ..."

- XAVdeMATOS see all 2 comments

Interview: Big Huge Games GM Sean Dunn on Kingdoms of Amalur: Reckoning

By Xav de Matos, Mar 10, 2011 10:30am PST

At an EA Partners Showcase at GDC 2011, I spoke with Big Huge Games studio general manager Sean Dunn about the connection to Oblivion, the existence of Skyrim, and the dangers of announcing a franchise rather than revealing a single title...

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"It's great to see the open-world RPG niche get more competition and titles like this. As much as ..."

- NoMessages see all 5 comments

Shinji Mikami on Shadows of the Damned and inspiring a new generation of competition

By Xav de Matos, Mar 09, 2011 8:00am PST

Shacknews interviews Shinji Mikami, legendary creator of the Resident Evil franchise. In our time with the Shadows of the Damned creative producer we discuss the upcoming shooter with Suda51, how Resident Evil 4 could have never been made, and more...

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"I like how Mikami talks about the third person 3D camera like he invented it. I mean, people ..."

- DevSword see all 19 comments

Interview: Wadjet Eye CEO Dave Gilbert

By Jeff Mattas, Mar 08, 2011 5:30pm PST

Wadjet Eye Games CEO Dave Gilbert discusses the trials and tribulations of developing and publishing indie adventure games, Gemini Rue, and the future of the genre.

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"I buy most of my games in physical retail form because that's the cheapest in Europe. If a game ..."

- code-e255 see all 9 comments

Interview: Sheldon Carter from Digital Extremes on the many changes of The Darkness 2

By Xav de Matos, Mar 07, 2011 6:30am PST

Shacknews discusses what nearly four years, a completely new engine, and a totally different developer can do for a series like The Darkness 2 with Digital Extremes project director Sheldon Carter...

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"I own The Darkness (free copy yay), but I too, have never actually played it!"

- dpgagnon see all 24 comments

Interview: DICE GM Karl Magnus Troedsson on Battlefield 3 and the 'dying' PC platform

By Xav de Matos, Mar 02, 2011 8:50am PST

After seeing the first gameplay of Battlefield 3, Shacknews spoke with Karl Magnus Troedsson, General Manager of the series developer DICE. We discuss the game's tone, adding single-player, and the "hardcore" PC market...

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"My hope is that BC2 was a bit of a "test lab" for DICE, and that they learned alot of lessons as ..."

- WebFusion see all 84 comments

Interview: Obsidian CEO Feargus Urquhart

By Jeff Mattas, Feb 24, 2011 12:00pm PST

Obsidian Entertainment, located in Irvine, California, is a developer best known for making a stable of high-quality sequels for successful...

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"Should read: should be: "Obsidian Entertainment, located in Irvine, California, is a ..."

- bnajbert see all 25 comments

Interview: Stout Games' Jeroen D. Stout on 'Dinner Date'

By Jeff Mattas, Jan 11, 2011 10:30am PST

Not long ago, I got to review indie developer Stout Games' 'Dinner Date,' a curious character-study that puts players inside the s

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