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Interview: Big Huge Games GM Sean Dunn on Kingdoms of Amalur: Reckoning

By Xav de Matos, Mar 10, 2011 10:30am PST

At an EA Partners Showcase at GDC 2011, I spoke with Big Huge Games studio general manager Sean Dunn about the connection to Oblivion, the existence of Skyrim, and the dangers of announcing a franchise rather than revealing a single title...

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"It's great to see the open-world RPG niche get more competition and titles like this. As much as ..."

- NoMessages see all 5 comments

Shinji Mikami on Shadows of the Damned and inspiring a new generation of competition

By Xav de Matos, Mar 09, 2011 8:00am PST

Shacknews interviews Shinji Mikami, legendary creator of the Resident Evil franchise. In our time with the Shadows of the Damned creative producer we discuss the upcoming shooter with Suda51, how Resident Evil 4 could have never been made, and more...

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"I like how Mikami talks about the third person 3D camera like he invented it. I mean, people ..."

- DevSword see all 19 comments

Interview: Wadjet Eye CEO Dave Gilbert

By Jeff Mattas, Mar 08, 2011 5:30pm PST

Wadjet Eye Games CEO Dave Gilbert discusses the trials and tribulations of developing and publishing indie adventure games, Gemini Rue, and the future of the genre.

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"I buy most of my games in physical retail form because that's the cheapest in Europe. If a game ..."

- code-e255 see all 9 comments

Interview: Sheldon Carter from Digital Extremes on the many changes of The Darkness 2

By Xav de Matos, Mar 07, 2011 6:30am PST

Shacknews discusses what nearly four years, a completely new engine, and a totally different developer can do for a series like The Darkness 2 with Digital Extremes project director Sheldon Carter...

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"I own The Darkness (free copy yay), but I too, have never actually played it!"

- dpgagnon see all 24 comments

Interview: DICE GM Karl Magnus Troedsson on Battlefield 3 and the 'dying' PC platform

By Xav de Matos, Mar 02, 2011 8:50am PST

After seeing the first gameplay of Battlefield 3, Shacknews spoke with Karl Magnus Troedsson, General Manager of the series developer DICE. We discuss the game's tone, adding single-player, and the "hardcore" PC market...

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"My hope is that BC2 was a bit of a "test lab" for DICE, and that they learned alot of lessons as ..."

- WebFusion see all 84 comments

Interview: Obsidian CEO Feargus Urquhart

By Jeff Mattas, Feb 24, 2011 12:00pm PST

Obsidian Entertainment, located in Irvine, California, is a developer best known for making a stable of high-quality sequels for successful...

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"Should read: should be: "Obsidian Entertainment, located in Irvine, California, is a ..."

- bnajbert see all 25 comments

Interview: Stout Games' Jeroen D. Stout on 'Dinner Date'

By Jeff Mattas, Jan 11, 2011 10:30am PST

Not long ago, I got to review indie developer Stout Games' 'Dinner Date,' a curious character-study that puts players inside the s

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Interview: Jon Shafer, Ex-Civ 5 Lead Now at Stardock

By Brian Leahy, Jan 05, 2011 12:00pm PST

Yesterday, it was announced (unofficially) that Jon Shafer, the lead designer of Civilization V who recently left Firaxis, had been hired by...

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"LOL, congrats Jon! You've just joined the Uwe Boll of video games, way to flush your career ..."

- Gahenna see all 28 comments

Homefront Interview: Rex Dickson on the Battle Between Campaign & Multiplayer for Your Attention

By Xav de Matos, Nov 04, 2010 8:40am PDT

Homefront is the upcoming first-person shooter from Kaos Studios, published by THQ. Potentially the publisher's premiere shooter franchise--

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"Sounds like a grimmer/grittier version of freedom fighters with a first person perspective, ..."

- GPUX see all 19 comments

Mortal Kombat Interview: Ed Boon

By Brian Leahy, Oct 26, 2010 1:00pm PDT

With the early 2011 release of Mortal Kombat getting closer and closer, I shot some questions off to series co-creator and game creative director...

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"So instead you asked him purely the questions every other media outlet asked and in vague enough ..."

- SFtheWolf see all 22 comments

StarCraft 2 BlizzCon 2010 Interview: Lead Producer Chris Sigaty

By Brian Leahy, Oct 25, 2010 4:30pm PDT

At BlizzCon 2010, I sat down with StarCraft II lead producer Chris Sigaty to talk about Heart of the Swarm, custom maps, cross-region play,...

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"But I see the L4D concept as a parody though. I feel that something that doesn't get mentioned ..."

- ImprobableJ see all 22 comments

Halo: Reach Interview with 343 Industries Studio Creative Director Josh Holmes

By Xav de Matos, Sep 10, 2010 6:00pm PDT

Bungie's Halo: Reach is arguably one of the biggest video game releases of 2010. Over the last week we've featured multiplayer tips for newcomers...

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""Partners." That sounds like 343 Guilty Spark makes the introduction, then leaves Halo at the ..."

- HisDivineOrder see all 10 comments

Talking Duke Nukem Forever With Gearbox Software's Steve Gibson

By Garnett Lee, Sep 10, 2010 11:00am PDT

Shacknews founder Steve Gibson spent plenty of time covering Duke Nukem Forever over the years. His move to Gearbox Software now puts him working...

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"2 guns at a time& - meh ... if they worry so much about modern generation of gamers that ..."

- diablo3netua see all 198 comments

Rage Lead Designer Talks PC Version Specifics, the Release Date, and More

By Brian Leahy, Aug 20, 2010 2:00pm PDT

Back at QuakeCon 2010, I caught up with Rage lead designer Matt Hooper after the demonstration of the game running at 60 frames-per-second on all...

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"The thing is there came a point where game development where you couldn't compete with big ..."

- doc.solo see all 75 comments

id Software's Steve Nix Talks Quake Live Plans, Future

By Brian Leahy, Aug 16, 2010 1:20pm PDT

Right before QuakeCon 2010, id Software announced that Quake Live, it's free-to-play, browser-launched version of Quake III Arena, had left beta...

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"Yeah the thing people forget, Quake 3 isn't free. Someone has to host the servers, work on the ..."

- Terbo see all 42 comments