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Kingdom Rush Origins Blends Tower Defense With Role-Playing

By John Gaudiosi, Nov 26, 2014 1:00pm PST

Kingdom Rush Origins, is a prequel to Kingdom Rush, and blends tower defense and role-playing gameplay. Ironhide Game Studio designer and co-founder of Ironhide Alvaro Azofra talks about the new game in this exclusive interview.

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"Don't know but I hope they stopped blocking music from other programs. I played the heck out of ..."

- Pettytheft see all 3 comments

Interview: Gaijin Details War Thunder Mobile On Shield Tablet

By John Gaudiosi, Nov 25, 2014 10:00am PST

War Thunder, a World War II and Korean War themed combat game with over 5 million players, is coming to the to the Nvidia Shield Tablet. We talk to the developer, Gaijin Entertainment's Alexander Trifonov to discuss inspirations and challenges in bringing the game to a ...

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Troy Baker Talks Call of Duty: Advanced Warfare and Far Cry 4

By John Gaudiosi, Nov 10, 2014 2:00pm PST

Veteran video game actor Troy Baker is starring in most of the biggest blockbusters on store shelves this Christmas, and he talked with Shacknews about his roles in Far Cry 4 and Call of Duty.

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MLB All-Star Andrew McCutchen Gets Into The Game

By John Gaudiosi, Jul 23, 2014 8:30am PDT

Pittsburgh Pirate Andrew McCutchen, who was on the cover of Sony’s MLB 13: The Show last year, offers some virtual baseball advice.

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" If you’re around first base and you’re thinking about it, don’t do it because they’re ..."

- RikiTiki2 see all 3 comments

Interview: Epic Games Reveals New Fortnite Gameplay

By John Gaudiosi, Jul 08, 2014 7:15am PDT

What began as a Game Jam idea has continued to evolve into a much larger project that has taken different design directions along the way. Darren Sugg, lead designer on Fortnite at Epic Games, discusses what’s new with the strategy/action game in this exclusive interview.

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"Good interview. At first I thought Fortnite was just a little side project of Epic's, but the ..."

- Grape Flavor see all 2 comments

Interview: Olivier Deriviere, composer of Remember Me and Assassins Creed IV: Freedom Cry

By Alex Martinet, Jan 20, 2014 1:00pm PST

Oliver Deriviere worked on the evolving score of Remember Me, and the traditional Haitain score of Assassin's Creed 4: Freedom Cry. We find out more about the music composing process.

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Fabula Nova Crystallis & a decade of Final Fantasy XIII: an interview with producer Yoshinori Kitase

By Andrew Yoon, Oct 24, 2013 10:00am PDT

"In the mythos, there are various gods and settings that are within that storyline. But in terms of the XIII series that pertains to Lightning, that world will definitely come to an end. But the overall Fabula Nova Crystallis, they are the backbone of games like Type-0 and F...

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"Its been 10 years since we've been stuck with the lame world of XIII which they continuously ..."

- DandySlayer see all 2 comments

Interview: Breaking gaming expectations with Beyond: Two Souls

By Kat Bailey, Sep 16, 2013 12:00pm PDT

"What we hope people enjoy about this game is that it's a journey. Maybe even more than a game, in that sense," Cage describes. "It's fully interactive, you're in control of your character from second to second, but each scene is different, and you never know what to expect....

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"What will we use in it's place to actually mean literally? Shit."

- aggressor see all 6 comments

Interview: Why XCOM: Enemy Unknown is such a 'good fit' for mobile

By Gabriella Tato, May 31, 2013 10:00am PDT

We chatted with Jake Solomon, lead designer of XCOM: Enemy Unknown about the upcoming iOS version, and what it means for the future of 2K.

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"Its a good fit for mobile, but not my WiiU?! Thats bananas man."

- rtricoche see all 8 comments

How Luminous Studio is preparing Square Enix for the next-gen

By Andrew Yoon, Jan 03, 2013 12:15pm PST

Luminous Studio surprised many when it made its debut at E3 last year. Developed by Square Enix Japan, the presentation gave us a glimpse at what a next-gen Final Fantasy game could possibly look like. We chatted with Mike Fischer, president and CEO of Square Enix, about the...

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The Last of Us director defends the game's violence

By Andrew Yoon, Jan 02, 2013 12:45pm PST

"Everything has to feel tense. Everything has to feel grounded in reality. The reason why we're going for such realistic violence is because we want you to believe that the stakes are high for Ellie and Joel."

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"Didn't realize it was being attacked or even questioned. Maybe we should all play a Mario game ..."

- rtricoche see all 5 comments

How stealth came back into Metal Gear Rising: Revengeance

By Ozzie Mejia, Dec 11, 2012 11:05am PST

Platinum's Atsushi Inaba revealed that the team had to add stealth back into MGR: Revengeance because it would have become "very dull" if it was all-action all the time.

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"I recall one of the developers being interviewed by Eurogamer that a PC version is possible if ..."

- silverback1138 see all 13 comments

Baldur's Gate: Enhanced interview: making a classic better

By John Keefer, Nov 16, 2012 12:30pm PST

The Baldur's Gate series was a classic for the PC, and the announcement that it was being enhanced with updated technology and new content created quite a positive buzz in RPG circles. Now, with the game set to launch in less than two weeks, we had a chance to chat with Beam...

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"I feel the same man, for me, BG2 is my ultimate all time fave...<3 Viconia <3"

- rottdcorpse see all 24 comments

How Kim Swift changed game design at Airtight Games

By Ozzie Mejia, Nov 13, 2012 12:30pm PST

We chat with the folks at Airtight Games for a closer look inside the studio that created Quantum Conundrum.

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"I thought it was quite under rated. I felt like people wanted to backlash because the Portal ..."

- abrasion see all 4 comments

Star Citizen dev: Mobile game scene will be a bloodbath

By Jeff Mattas, Oct 25, 2012 9:30am PDT

Chris Roberts, developer of Wing Commander and the upcoming Star Citizen, shares his views on the fickle nature of the gaming industry, and further justifies his decision to focus on PC.

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"Glad I backed this as soon as I learned about it, and his statements continue to encourage me."

- DinK see all 6 comments