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Far Cry 5 Fights a Cult Next February

By Steve Watts, May 26, 2017 6:00am PDT

Shacknews talks with creative director Dan Hay about the inspiration and aspirations behind Far Cry hitting closer to home.

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'13 Reasons Why' Actor Devin Druid Talks Destiny 2

By Greg Burke, May 22, 2017 5:00pm PDT

Actor by day, avid Destiny fan by night, Devin Druid talks his interest in the original game and what he's looking forward to in Destiny 2. 

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Destiny 2 Gameplay Video Interview with David Shaw, PC Lead Developer

By Greg Burke, May 22, 2017 4:45pm PDT

Bungie's David Shaw dishes on what sets Destiny 2 apart from its predecessor, and what PC players can expect from their version.

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"No, we aren't. I linked it because it was clear you didn't read my post and now I don't think ..."

- singlespace see all 23 comments

Destiny 2 PC Head Talks Balance and Battlenet

By Steve Watts, May 22, 2017 3:06pm PDT

Shacknews talks with Destiny 2's David Shaw about what it's like bringing the hit console franchise to PC for the first time.

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"I am going to take a guess and say three to six months like what publishers used to pull. Its ..."

- TheEmissary see all 3 comments

How AbleGamers Turned an Old Coast Guard Facility to a Hub for Disabled Gamers

By Ozzie Mejia, May 09, 2017 12:00pm PDT

The AbleGamers Charity has opened a new facility in West Virginia called the AbleGamers Center for Inclusive Play, which will grant the charity new resources and new ways to reach out to the disabled. Shacknews reached out to COO Steven Spohn and CEO Mark Barlet to learn mor...

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"Awesome article. I've been following AbleGamers for years. They seem to get both sides of the ..."

- baron calamity see all 8 comments

Game Trader: Fig - How It Works

By Asif Khan, May 08, 2017 1:00pm PDT

Asif Khan sat down with the CEO of Fig Co, Justin Bailey, to find out more about the crowd-funding company that tries to get backers a return on their investment.

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"I'm still slightly confused by this. Are the shares they invest the precisely of the same ..."

- Freon see all 31 comments

The Sexy Brutale Launch Day Live Stream

By Asif Khan, Apr 11, 2017 12:00pm PDT

Show Important is back with a special launch day stream of The Sexy Brutale!

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"Interesante, watched a tiny bit of the stream today. Will watch more tamarra"

- Landrosradick see all 105 comments

Making a Hearthstone Card: Exploring Un'Goro with Elise

By Steve Watts, Apr 11, 2017 9:30am PDT

We take a behind-the-scenes look at the creative process and rejected designs for the new Hearthstone Legendary card, Elise the Trailblazer.

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Hearthstone Designer Says Rogue Quest Raised Power Concerns

By Steve Watts, Apr 10, 2017 2:50pm PDT

But, the powerful effect currently dominating the meta isn't insurmountable, says game designer Dean Ayala.

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Heroes of the Storm's Kaeo Milker on Going From 'Great Game' to 'Great Free-to-Play Game'

By Steve Watts, Mar 29, 2017 12:30pm PDT

Heroes of the Storm is kicking off its '2.0 Update' with a huge overhaul to how players earn items and level up their characters. I talked with producer Kaeo Milker about the transition, esports, free-to-play, and more.

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Disney Afternoon Collection Producer Talks Challenges and Nostalgia

By Steve Watts, Mar 23, 2017 7:45am PDT

We spoke with John Faciane, associate producer for Capcom's Disney Afternoon Collection, about the challenges and inspiration behind this nostalgic treat.

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"Wonder if this will come to the Switch. Would be a great fit there since all of those games were ..."

- Chod see all 7 comments

GDC 2017: TumbleSeed Developer Interview

By Asif Khan, Mar 21, 2017 10:00am PDT

We caught up with Benedict Fritz, programmer and codesigner of TumbleSeed, at the Nindies event during GDC 2017. Please take a look at this 'Rolly Roguelike!'

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Interview with Oculus' Jason Rubin - Part 3: Augmented Reality

By Asif Khan, Mar 15, 2017 4:00pm PDT

Facebook's Mark Zuckerberg has expressed an intense interest in augmented reality, but Jason Rubin and Oculus remain focused on bringing VR to the masses. Find out why in part 3 of our interview.

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Interview with Oculus' Jason Rubin - Part 2: Challenges of Untethered VR

By Asif Khan, Mar 14, 2017 3:00pm PDT

The Santa Cruz HMD prototype may just be a proof of concept for now as Oculus remains focused on improving the quality of tethered virtual reality.

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Interview with Oculus' Jason Rubin - Part 1: The Unpublisher

By Asif Khan, Mar 13, 2017 3:20pm PDT

We sat down with Jason Rubin, VP of Content at Oculus, to talk about the company's relationship with third party developers and how he sees the VR software market going forward. 

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"Thanks. Yeah, it is interesting how he barely mentioned Valve or Steam during the interview."

- the man with the briefcase see all 8 comments