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Quake Champions Interview with Tim Willits @ QuakeCon 2016

By Asif Khan, Aug 25, 2016 12:30pm PDT

Watch the interview or read the transcript to learn more about how Tim Willits and his team are "Laser beam focused on making the best competitive multiplayer game we possibly can."

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"Yeah it's great to see that legacy continue, Doom running at 144Hz is fucking gorgeous, just ..."

- node see all 25 comments

Titanfall 2 game director on a slower-paced multiplayer

By Ozzie Mejia, Aug 23, 2016 12:00pm PDT

Following our chat about the Titanfall 2 campaign, game director Steve Fukuda spoke to Shacknews about multiplayer, slowing down its pace, a fresh approach to map design, and keeping the online community alive.

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"I wish you had asked pyide and wadmassi for questions. I really want titanfall to be good. I'm ..."

- EnderWigginDA see all 13 comments

Titanfall 2 director discusses the campaign and telling a buddy story

By Ozzie Mejia, Aug 18, 2016 12:00pm PDT

There are several questions surrounding Titanfall 2 and Respawn's first foray into a solo campaign. Shacknews recently spoke to game director Steve Fukuda about the game's story, building a relationship between man and machine, and trying to stand out from the FPS crowd.

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How Marvel Heroes 2016 draws its own line in the 'Civil War' conflict

By Ozzie Mejia, May 05, 2016 11:00am PDT

As Captain America: Civil War hits theaters tonight, Marvel Heroes 2016 has its own plans to celebrate the movie's release with weeks of in-game tie-in content. To learn more, Shacknews spoke to designer Brian Waggoner.

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Lawbreakers: Cliff Bleszinski on free-to-play, diversity, and eSports

By Steve Watts, Apr 25, 2016 12:30pm PDT

In a wide-ranging interview, Cliff Bleszinski talks about what drew him back to game development, where he'd like the industry to go, and the pet peeves he wants to avoid in Lawbreakers.

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"Awesome article! Really interesting interview, and well written. I had totally forgotten about ..."

- MikkleThePickle see all 4 comments

Romero on BLACKROOM: It's time for the old-school FPS to emerge again

By John Keefer, Apr 25, 2016 8:00am PDT

John Romero opens up on his new project with Adrian Carmack, one that will be a "labor of love" for them

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"I think Toxikk is a bit more Unreal Tournament than it is Quake or Tribes...so if someone didn't ..."

- Vorlonesque see all 113 comments

Lawbreakers: Boss Key Co-Founder Arjan Brussee on Making the Old New Again

By Steve Watts, Apr 22, 2016 7:00am PDT

Boss Key co-founder Arjan Brussee explains how Lawbreakers attempts to revive the 90s arena shooter, and why it's no longer free-to-play.

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"Lot of weird statements in this story. To us, it felt like some of the original creativity ..."

- TraptNSuit see all 2 comments

Gears of War 4 Multiplayer Beta Gameplay Preview: Building the Coalition

By Asif Khan, Apr 14, 2016 6:00am PDT

Shacknews has you covered on everything in Gears of War 4 Versus Multiplayer. 

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"It's still 6 months out. Plenty of time to get it looking better. "

- serenj see all 18 comments

LEGO Dimensions producer discusses Midway Arcade pack and returning to gaming's past

By Ozzie Mejia, Mar 25, 2016 8:00am PDT

The Midway Arcade pack is the last of LEGO Dimensions' announced level packs and it looks to be something special, as it opens the door to a number of arcade classics. Shacknews speaks to producer Mark Warburton to learn more.

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"The included games do emulate pretty well. Rampage was my favorite to go back and play."

- Dolemite see all 3 comments

Interview: Twitter makes game dev push with Fabric Unity tools

By Steve Watts, Mar 17, 2016 11:30am PDT

Shacknews talks with developers of Fabric about its new push into game development tools with Unity integration.

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"That said, I worked on a comparatively small piece, the integrations into the real-time app ..."

- kaddar0 see all 3 comments

Quantum Break narrative designer discusses Junction points, time powers, and episodic gaming

By Ozzie Mejia, Mar 08, 2016 1:00pm PST

Quantum Break is a month away from release and Shacknews recently had an opportunity to sit down with Senior Narrative Designer Greg Louden to discuss the game's years in the developmental oven, the evolution of Jack's time powers, the changes in episodic gaming since Quantu...

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"Hehe. I expected him to slowmo the hell out of that interview. Guns blazing... "

- humbleone see all 5 comments

Dark Souls 3 community manager discusses mechanical changes, the jump to next-gen, and more

By Ozzie Mejia, Mar 03, 2016 12:30pm PST

Dark Souls 3 is set to launch next month, so to learn more about the changes that are coming to the series, our own Greg Burke spoke to Dark Souls community manager J. Kartje.

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""One thing that is very clear, however, is that FROM has made other games, and that they try to ..."

- Igthuse see all 6 comments

Quantum Break creative director discusses time powers and balancing gameplay and live action

By Ozzie Mejia, Mar 02, 2016 3:35pm PST

Quantum Break is offering a unique blend of third-person action gameplay and a live action series and to learn more about it, Shacknews spoke with creative director Sam Lake.

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Offworld Trading Company: Taking Stock in Space

By Steve Watts, Mar 02, 2016 2:00pm PST

Offworld Trading Company defies easy categorization. We take a closer look at this RTS with a stock market twist, and talk to studio head Soren Johnson about the inspiration behind it.

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EA Sports UFC 2 creative director discusses new features, knockouts, game modes, and more

By Daniel Perez, Mar 02, 2016 7:25am PST

EA Sports UFC 2 is getting ready to enter the octagon and we spoke to the game's creative director, Brian Hayes, about what kind of improvements we can expect from the last game.

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