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Heroes of the Storm designers discuss Rexxar, Kharazim, Artanis, the meta, and more

By Ozzie Mejia, Sep 21, 2015 2:00pm PDT

With the Heroes of the Storm Americas Championship unfolding just below, Shacknews engaged in a roundtable interview with Heroes of the Storm designers Matt Cooper and Hugh Shelton to talk about Hero design, the character meta, the specific designs for Rexxar, Kharazim,...

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Interview: Ron Gilbert on Thimbleweed Park and Classic Adventure Games

By Steven Wong, Sep 17, 2015 1:00pm PDT

Ron Gilbert talks to Shacknews about developing Thimbleweed Park, a true point-and-click adventure game successor to Maniac Mansion. 

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"Finally had time to read through this. Very nice interview, guys!"

- daggot see all 3 comments

Shack Reels: NBA Live 16 Interview with Ryan Santos

By Shack Staff, Sep 16, 2015 12:00pm PDT

Shacknews talks to Ryan Santos about NBA Live 16 and its features.

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Guitar Hero Live producer discusses GHTV, removal of fail states, and Avenged Sevenfold

By Ozzie Mejia, Sep 14, 2015 9:00am PDT

During an event in Los Angeles late last week, Shacknews had an opportunity to speak with FreeStyle Games producer Pete Bucknall about the studio's vision of Guitar Hero, the removal of fail states, keeping GHTV fresh, and the recently-announced collaboration with Avenged Se...

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"Sorry, Guitar Hero. :( Your lack of a DLC library means I can't justify your purchase."

- Rice-Rocketeer see all 3 comments

Shack Reels: The Gallery Episode 1: Call of the Starseed Interview with Joel Green

By Shack Staff, Sep 11, 2015 2:00pm PDT

Shacknews catches up with Joel Green, producer on Call of the Starseed, the first episode in The Gallery series.

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Shack Reels: Secret Ponchos Interview with Yousuf Mapara

By Shack Staff, Sep 11, 2015 12:30pm PDT

Shacknews catches up with Secret Ponchos developer Yousuf Mapara in this exclusive interview.

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Shack Reels: Blade:Redemption Interview with Daniel Lee

By Shack Staff, Sep 11, 2015 11:30am PDT

Shacknews gets all the info on Blade:Redemption

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Shack Reels: Chronoblade Interview with Stieg Hedlund

By Shack Staff, Sep 10, 2015 2:30pm PDT

Shacknews sits down with Stieg Hedlund to find out what Chronoblade is all about.

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"Looks nice. I just have a hard time with fast pace game controls on touchscreens. :( Really ..."

- kelerian see all 3 comments

Shack Reels: Runbow Interview with Thomas McCall

By Shack Staff, Sep 10, 2015 2:00pm PDT

Shacknews talks to Thomas McCall, developer of Runbow.

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Shack Reels: Dreadnought Gameplay and eSports Interview

By Shack Staff, Sep 10, 2015 1:00pm PDT

Shacknews talks space battles in Dreadnought with Tony Medrano.

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Divinity: Original Sin 2 studio founder discusses multiplayer options and more

By Ozzie Mejia, Sep 09, 2015 1:00pm PDT

Divinity: Original Sin 2 has passed its Kickstarter goal and the creators at Larian Studios have big plans for this sequel. To learn more, Shacknews Showcase's Andrew Zucosky spoke to studio founder Swen Vincke about multiplayer and the game's many other new features.

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Why Lovers in a Dangerous Spacetime scrapped Hard Mode for Casual Mode

By Ozzie Mejia, Sep 09, 2015 11:30am PDT

Lovers in a Dangerous Spacetime arrives today and make no mistake about it, it's cute and adorable. But it's also insanely hard, hard enough to warrant throwing a proposed Hard Mode out the window. Asteroid Base co-founder Jamie Tucker discusses why in an interview with Shac...

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Shack Reels: Darkest Dungeon 'The Cove' Developer Interview

By Shack Staff, Sep 04, 2015 1:30pm PDT

Andrew talks with Chris and Tyler, the creators of Darkest Dungeon, about the newest edition to the game, The Cove! 

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Shack Reels: Cities Skylines: After Dark Interview with Karoliina Korppoo

By Shack Staff, Sep 04, 2015 12:30pm PDT

Cities Skylines is getting dark! Karoliina Korppoo gives Andrew the scoop on the difficulties of bringing Cities Skylines to a night setting.

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Shack Reels: The Banner Saga 2 Features & Gameplay Interview with Steve Escalante

By Shack Staff, Sep 04, 2015 11:30am PDT

Andrew caught up with Steve Escalante from Versus Evil at PAX 2015! Here is a breakdown of everything you need to know for the highly anticipated sequel! 

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"Banner was a pretty good game. I remember it being extremely difficult though. I think I may ..."

- frenziedbadger see all 2 comments