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How Hitman opens different doors for hits and where it fits on the series timeline

By Ozzie Mejia, Oct 16, 2015 12:30pm PDT

Hitman isn't coming until March, but Shacknews Showcase's Andrew Zucosky recently had a chance to talk to IO Interactive's Sven Liebold about the different ways to dispatch targets and where exactly Hitman fits on the series timeline.

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Deus Ex: Mankind Divided designer talks new augments and a world living in fear of enhanced humans

By Ozzie Mejia, Oct 15, 2015 1:30pm PDT

After the events of Deus Ex: Human Revolution, the world is living in fear of augmentations. That's the world Adam Jensen finds himself in, but he still has a job to do. To learn more about what's coming, Shacknews spoke to Deus Ex: Mankind Divided designer Antoine Thisdale.

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Gazillion discusses the change to Marvel Heroes 2016, 'ANAD' Marvel, controller support, and more

By Ozzie Mejia, Oct 15, 2015 1:00pm PDT

Marvel Heroes is jumping to '2016' with a major December update. To learn more about what's coming up, Shacknews reached out to the folks at Gazillion to ask about the All-New, All-Different Marvel, controller support, and what to expect from the last days before the big upd...

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"leaderboards for what? theres no way to rate people in this game, unless its for pvp that nobody ..."

- destroydlc see all 7 comments

Interview: Call of Duty: Black Ops 3 Actress Rachel Kimsey on Playing Rachel Kane

By Steven Wong, Oct 13, 2015 9:00am PDT

Rachel Kimsey plays Rachel Kane in Call of Duty: Black Ops 3, and she'll be at your side an in your ear as you play. We sit down with the actress to find out what it takes to become a badass cyborg commando from the future.

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How Payday 2 is preparing for this week's Crimefest

By Ozzie Mejia, Oct 12, 2015 1:00pm PDT

Payday 2 kicks off its Crimefest event this week. To help prepare for it, Shacknews spoke to Starbreeze Global Brand Director, Almir Listo, about what players can expect, as well as the recent collaboration with the devs behind Chivalry: Medieval Warfare and a future collabo...

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XCOM 2 Devs Address Mod Support, Procedural Levels

By Steve Watts, Oct 05, 2015 9:00am PDT

Shacknews talks with XCOM 2 creative director Jake Solomon and art director Greg Foertsch about the future of mod support, how its procedural generation works, and alien win conditions.

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"And just as the player is trying to complete the game, the aliens are too. XCOM 2 introduces ..."

- Jikim see all 4 comments

Meet XCOM 2's New Enemies, the Archon and Shieldbearer

By Steve Watts, Oct 03, 2015 8:45pm PDT

Today at Firaxicon, the developer unveiled two new enemy units for XCOM 2. Shacknews talked to creative director Jake Solomon and art director Greg Foertsch about these latest additions.

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WildStar creative director discusses going free-to-play, what's changed, and what's next

By Ozzie Mejia, Sep 30, 2015 11:00am PDT

This has been a huge week for WildStar, with Carbine Studios' MMORPG going free-to-play earlier this week. Shacknews recently spoke to creative director Chad Moore to learn more about what to expect in the update, what's changed about the game in the last year, and what play...

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Shack Reels: Halo 5 Multiplayer Interview with Lawrence Metten

By Shack Staff, Sep 29, 2015 3:00pm PDT

343 Industries Senior Multiplayer Designer Lawrence Metten fill us in on everything new happening with Halo multiplayer. 

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Shack Reels: NBA 2K16 James Harden Interview

By Shack Staff, Sep 25, 2015 3:30pm PDT

Houston Rockets NBA All Star James Harden talks NBA 2K16 and video games in this exclusive red carpet interview from the 2K Sports launch party in New York City.

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Interview: Jesse Rapczak Uses Ark: Survival Evolved to Bring Dinosaurs Into eSports

By Steven Wong, Sep 25, 2015 12:00pm PDT

Ark: Survival Evolved co-creator Jesse Rapczak discusses what it takes to turn a survival game into an eSport, the game's future (including VR), and the upcoming Survival of the Fittest: The Last Stand tournament in our exclusive interview.

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SW:TOR producer discusses bringing personal story back with Knights of the Fallen Empire

By Ozzie Mejia, Sep 25, 2015 11:00am PDT

BioWare Austin has one primary goal in mind with Star Wars: The Old Republic's upcoming Knights of the Fallen Empire expansion. That goal is to bring personal story back in a big way with vintage BioWare storytelling. To learn more about what The Old Republic's next big stor...

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Heroes of the Storm designers discuss Rexxar, Kharazim, Artanis, the meta, and more

By Ozzie Mejia, Sep 21, 2015 2:00pm PDT

With the Heroes of the Storm Americas Championship unfolding just below, Shacknews engaged in a roundtable interview with Heroes of the Storm designers Matt Cooper and Hugh Shelton to talk about Hero design, the character meta, the specific designs for Rexxar, Kharazim,...

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Interview: Ron Gilbert on Thimbleweed Park and Classic Adventure Games

By Steven Wong, Sep 17, 2015 1:00pm PDT

Ron Gilbert talks to Shacknews about developing Thimbleweed Park, a true point-and-click adventure game successor to Maniac Mansion. 

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"Finally had time to read through this. Very nice interview, guys!"

- daggot see all 3 comments

Shack Reels: NBA Live 16 Interview with Ryan Santos

By Shack Staff, Sep 16, 2015 12:00pm PDT

Shacknews talks to Ryan Santos about NBA Live 16 and its features.

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