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Xbox's Mike Ybarra on the New Dash, Windows Integration, and Steam

By Steve Watts, Nov 12, 2015 9:00am PST

As you wait for the New Xbox One Experience update to download, take a look at our chat with Xbox Director of Program Management Mike Ybarra. We touched on the new dashboard's goals, integrating its design with Windows, and the sometimes rocky relationship with Valve.

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"I wonder if they fully understand how much gamers hated GFWL. I hope so. Any PC work they do ..."

- dfay see all 8 comments

Hearthstone designers talk League of Explorers, Warsong Commander, and Secret Paladin

By Ozzie Mejia, Nov 08, 2015 8:00am PST

There was plenty fo talk about on Friday afternoon in regards to Hearthstone's upcoming League of Explorers adventure. But Blizzard's Ben Thompson and Dean Ayala also spoke to Shacknews about the potential for a more permanent co-op mode, the massive Warsong Commander nerf, ...

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StarCraft 2: Legacy of the Void lead designer on mission packs and closing the book on a saga

By Ozzie Mejia, Nov 07, 2015 2:00pm PST

There's a sense of finality coming with the release of StarCraft II: Legacy of the Void. To learn more about what's coming to the game, including mission packs, co-op, and also to touch on the story itself, Shacknews caught up to lead level designer Matt Morris.

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"Same here man. on all points. I love Fallout too but this comes first. I mean Starcraft has been ..."

- FreshwaterAU see all 4 comments

Heroes of the Storm designers discuss Cho'gall, Towers of Doom, and where Overwatch will fit in

By Ozzie Mejia, Nov 07, 2015 12:00pm PST

The Heroes of the Storm came with several new announcements at this year's Blizzcon. Shacknews caught up to a few of the game's designers to learn more about the game's new characters, the new Arena mode, the new Towers of Doom battleground, and how the Overwatch characters ...

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"One person picks Cho (warrior) the other picks Gall (assassin) (might be reversed) and it ..."

- BlackCat9 see all 6 comments

How Viscera Cleanup Detail went from Shadow Warrior add-on to full standalone game

By Ozzie Mejia, Nov 05, 2015 12:00pm PST

Two years ago, Shadow Warrior got an odd piece of DLC that had players clean up after Lo Wang's bloody battles. Now, Viscera Cleanup Detail has grown to become a full standalone effort, with the first-person janitorial game having just come out of Steam Early Access. To lear...

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"You know the first iteration was not the Shadow Warrior version?"

- shirif see all 10 comments

Battleborn producer discusses PvP, Campaign, and Gear

By Ozzie Mejia, Nov 02, 2015 1:00pm PST

2K Games and Gearbox Software unveiled the new PvP modes for Battleborn last week. After trying it out for ourselves, Shacknews asked a little more about this side of the game with producer Chris Thomas.

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Double Fine's Tim Schafer on Day of the Tentacle Remastered: 'It was kind of now or never'

By Ozzie Mejia, Oct 25, 2015 8:00am PDT

Double Fine is hard at work on Day of the Tentacle Remastered, offering the first playable demo at IndieCade 2015. Shacknews was on-hand to try it out, but also took some time to speak to Double Fine founder Tim Schafer, who revealed, among other things, why it was 'now or n...

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"So it sounds like you can play on the new remastered graphics with the old style verb bar? ..."

- Amlash see all 22 comments

How Hitman opens different doors for hits and where it fits on the series timeline

By Ozzie Mejia, Oct 16, 2015 12:30pm PDT

Hitman isn't coming until March, but Shacknews Showcase's Andrew Zucosky recently had a chance to talk to IO Interactive's Sven Liebold about the different ways to dispatch targets and where exactly Hitman fits on the series timeline.

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Deus Ex: Mankind Divided designer talks new augments and a world living in fear of enhanced humans

By Ozzie Mejia, Oct 15, 2015 1:30pm PDT

After the events of Deus Ex: Human Revolution, the world is living in fear of augmentations. That's the world Adam Jensen finds himself in, but he still has a job to do. To learn more about what's coming, Shacknews spoke to Deus Ex: Mankind Divided designer Antoine Thisdale.

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Gazillion discusses the change to Marvel Heroes 2016, 'ANAD' Marvel, controller support, and more

By Ozzie Mejia, Oct 15, 2015 1:00pm PDT

Marvel Heroes is jumping to '2016' with a major December update. To learn more about what's coming up, Shacknews reached out to the folks at Gazillion to ask about the All-New, All-Different Marvel, controller support, and what to expect from the last days before the big upd...

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"leaderboards for what? theres no way to rate people in this game, unless its for pvp that nobody ..."

- destroydlc see all 7 comments

Interview: Call of Duty: Black Ops 3 Actress Rachel Kimsey on Playing Rachel Kane

By Steven Wong, Oct 13, 2015 9:00am PDT

Rachel Kimsey plays Rachel Kane in Call of Duty: Black Ops 3, and she'll be at your side an in your ear as you play. We sit down with the actress to find out what it takes to become a badass cyborg commando from the future.

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How Payday 2 is preparing for this week's Crimefest

By Ozzie Mejia, Oct 12, 2015 1:00pm PDT

Payday 2 kicks off its Crimefest event this week. To help prepare for it, Shacknews spoke to Starbreeze Global Brand Director, Almir Listo, about what players can expect, as well as the recent collaboration with the devs behind Chivalry: Medieval Warfare and a future collabo...

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XCOM 2 Devs Address Mod Support, Procedural Levels

By Steve Watts, Oct 05, 2015 9:00am PDT

Shacknews talks with XCOM 2 creative director Jake Solomon and art director Greg Foertsch about the future of mod support, how its procedural generation works, and alien win conditions.

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"And just as the player is trying to complete the game, the aliens are too. XCOM 2 introduces ..."

- Jikim see all 4 comments

Meet XCOM 2's New Enemies, the Archon and Shieldbearer

By Steve Watts, Oct 03, 2015 8:45pm PDT

Today at Firaxicon, the developer unveiled two new enemy units for XCOM 2. Shacknews talked to creative director Jake Solomon and art director Greg Foertsch about these latest additions.

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WildStar creative director discusses going free-to-play, what's changed, and what's next

By Ozzie Mejia, Sep 30, 2015 11:00am PDT

This has been a huge week for WildStar, with Carbine Studios' MMORPG going free-to-play earlier this week. Shacknews recently spoke to creative director Chad Moore to learn more about what to expect in the update, what's changed about the game in the last year, and what play...

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