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My_Goggle and ZombiUnicorn discuss how Twitch has pushed gaming forward

By Shack Staff, Mar 25, 2015 1:00pm PDT

During our time at PAX East, Shacknews caught up to Twitch Partners My_Goggle and ZombiUnicorn to discuss their Twitch channels, their audiences, and how Twitch has pushed the gaming landscape forward.

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Interview: Crytek Cevat Yerli Talks Nvidia Shield

By John Gaudiosi, Mar 17, 2015 1:45pm PDT

Crytek founder Cevat Yerli talks about the power of the Tegra X1 Nvidia Shield and how Crysis 3 plays on a mobile chip in this Exclusive interview.

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"I'm sad that only sponsored articles are the only articles about high end mobile gaming. For the ..."

- chasetheswift see all 8 comments

Runbow producer discusses 9-player multiplayer, GameCube controllers, Val, and more

By Ozzie Mejia, Mar 11, 2015 1:00pm PDT

After going hands-on with Runbow last week, Shacknews took some time to speak to Runbow producer Dave Proctor about Runbow, the additions its made, new female character Val, the new Color Master mode, and why Runbow won't be adding GameCube controller support.

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Interview with Sasa Marinkovic about AMD's VR Platform at GDC

By Shack Staff, Mar 10, 2015 4:30pm PDT

Asif Khan, AKA themanwiththebriefcase, sits down with Sasa Marinkovic to talk VR and how AMD's new Liquid VR fits into the picture.

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"Awesome, I had never even realized that's how dual GPU was built into the architecture."

- anhero see all 5 comments

Interview: Eric Peterson Kicks Descent: Underground Into Action

By Steven Wong, Mar 10, 2015 10:15am PDT

Eric Peterson, CEO, Descendent Studios talks to us about Descent: Undground, a reboot of the first-person vehicle-based sci-fi shooter from the 90s.

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"They should have focused on a single player campaign like the original series. Multiplayer only ..."

- CrustaR see all 2 comments

Alt Space VR - The First Virtual Reality Social Media Experience

By Shack Staff, Mar 09, 2015 5:30pm PDT

Asif Khan, AKA the man with the briefcase, had a chance to sit down and experience a new form of social media in the world of virtual reality.

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"We're still working on adding features, but it is also a stress test to see how far we can push ..."

- Mikuya see all 10 comments

David Braben Talks Elite Dangerous on Xbox, Mac, and Oculus!

By Shack Staff, Mar 09, 2015 4:30pm PDT

Asif Khan, AKA the man with the briefcase, sat down with Frontier Developments founder David Braben to talk Elite: Dangerous on Xbox, Oculus, and Mac.

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"Totally blown away by the quiet and nice way David Braben has stayed in the industry so long. ..."

- yoshimi20 see all 10 comments

Marvel Heroes 2015's David Brevik discusses hero design, loot, Inhumans, and more

By Ozzie Mejia, Mar 09, 2015 11:00am PDT

In the middle of a packed GDC week, Shacknews took some time out to speak to Gazillion CEO David Brevik and talk about all things Marvel Heroes 2015, including the game's evolution over the past two years, hero revamps, loot runs, raids, and tie-ins to both comic events and ...

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"Just started playing. Super man. However I don't understand the crafting system, and I wish the ..."

- GBurke59 see all 6 comments

Psyonix director discusses Rocket League and how it hopes to further build on 'Battle-Cars'

By Ozzie Mejia, Feb 25, 2015 12:00pm PST

Psyonix released Supersonic Acrobatic Rocket-Powered Battle-Cars in 2008 and now it's prepping the game's spiritual successor, known more simply as Rocket League. To learn more about the game, Shacknews spoke to Psyonix marketing and communications director Jeremy Dunha...

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"I just bought this game end of last year after playing the demo for about two years! its super ..."

- radula see all 2 comments

Necrosoft Games director talks about the cyberpunk volleyball of Gunsport

By Ozzie Mejia, Feb 23, 2015 12:00pm PST

Gunsport is taking players to a dystopian future, where conflicts are resolved with guns... on the volleyball court. Shacknews discusses the upcoming competitive multiplayer game with game director Brandon Sheffield.

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Turtle Rock co-founder discusses troubled launches, character progression, and Evolve's DLC plan

By Ozzie Mejia, Feb 10, 2015 1:00pm PST

Outside the official launch event for Evolve, Shacknews got the opportunity to talk to Turtle Rock co-founder Phil Robb and discuss Evolve's progression system, the game's DLC plan, and the plan to ensure that Evolve doesn't become the latest blockbuster game plagued by issu...

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Watch Swoozie and Sam battle It Out With Dead or Alive Trivia

By Steven Wong, Jan 30, 2015 10:00am PST

Swoozie is a professed Dead or Alive fanatic, who has logged countless hours playing the fighting game series. We push the true limits of his DOA knowledge with a trivia test. 

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"Thanks Mobab! I'm going to continue to try and provide more streams like the one yesterday along ..."

- xosammyjoe see all 5 comments

Get the Axe Throwing Details in Our Exclusive Total War: Attila Interview

By Steven Wong, Jan 30, 2015 9:00am PST

We get a early look at Total War: Attila in our exclusive interview with Creative Assembly Battle Designer Simon Mann. He even provides some tips on how to get by during the violent dawn of the medieval age. 

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"Kind of weird that he is talking about hordes, walls falling down in sieges and really unique ..."

- Dessicator82 see all 2 comments

The Witcher 3: Wild Hunt environment artist talks lore, PC performance, and answers Chatty questions

By Ozzie Mejia, Jan 27, 2015 12:00pm PST

During last week's hands-on with The Witcher 3: Wild Hunt, both Greg Burke and myself had the opportunity to talk to CD Projekt RED senior environment artist Jonas Mattsson about the game's lore, PC performance, and whether there's been any consideration given to remastering...

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"Well that's good to know that I don't have to play the previous games to enjoy Witcher 3. The ..."

- badkitty64 see all 6 comments

Aspyr Explains How Star Wars: Knights Of The Old Republic Went Mobile

By John Gaudiosi, Jan 26, 2015 10:30am PST

Star Wars: Knights of the Old Republic, one of the most acclaimed role-playing games of all time, is now available for your tablet.  Michael Blair, senior product and sales manager at Aspyr Media, explains how the developers brought the game to mobile systems,...

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"I was tempted but it sounds like you cannot store the game on anything other than the internal ..."

- NickDelios see all 3 comments