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Interview: The Walking Dead writer on making a game with 'no good decisions'

By Steve Watts, Sep 05, 2012 11:30am PDT

We talk with Harrison G. Pink from Telltale's The Walking Dead about writing complex scenarios and balancing the myriad of possibilities.

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"I've played through all 3 now, being hooked on each one. I would assume that the decisions you ..."

- DavePetro72 see all 8 comments

A Routine interview about crafting lunar horror

By Jeff Mattas, Aug 28, 2012 2:00pm PDT

I chat with indie developer Aaron Foster about crafting Routine, Lunar Software's upcoming survival-horror, first-person roguelike set on a desolate Moon base.

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"I don't know if I can handle a horror game with perma-death but it sounds cool."

- Mecha Tofu Pirate see all 4 comments

Interview: Jenova Chen looks back at Journey

By Steve Watts, Aug 28, 2012 9:00am PDT

We take a look back at Journey's creative process and surprising responses with thatgamecompany co-founder Jenova Chen.

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"Nice article for a great game. I didn't know a collector's edition was coming out till now."

- ahlee see all 6 comments

Monday Night Combat dev goes back to RTS basics with Planetary Annihilation

By John Keefer, Aug 27, 2012 12:30pm PDT

We get the inside story of Planetary Annihilation from Uber Entertainment's Jon Mavor about what is happening with the game and how he envisions the game to go beyond what Cavedog did almost 15 years ago.

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"Maybe Atari will go tits up and sell the IP to these guys? They can then just call it TA2 for ..."

- BornAcorn see all 40 comments

Former IGDA chairman frustrated at direction of games today

By John Keefer, Aug 27, 2012 6:15am PDT

In our upcoming feature on Where are They Now, developer and former IGDA chairman Graeme Devine said he is frustrated with the "metrics and monetization strategies" that companies are using in games today, and that developers have lost sight of the fun factor.

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"That's kind of why I'm ok with seeing companies like EA and Activision having troubles and ..."

- Mecha Tofu Pirate see all 11 comments

Ecstasy of Order documents the making of a Tetris master

By Ozzie Mejia, Aug 21, 2012 9:45am PDT

This week sees the release of a documentary called "Ecstasy of Order: The Tetris Masters," which follows the lives of a special breed of Tetris player. We talk to the documentary's director, Adam Cornelius.

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"Even Shacknews itself is multi-posting. Someone done fucked up."

- Jumperus see all 2 comments

Interview: Master Chief's voice on a more personal story

By Steve Watts, Aug 13, 2012 8:00am PDT

After three games of stoic silence, Master Chief is finally getting ready to speak. Halo 4 has been pitched as a more personal story for the...

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"Hahahaha, that voice is such a troll voice. It's great. I had leftover gold from the beta ..."

- TheNiXXeD see all 22 comments

Breaking the ICE with Shadowrun creator Jordan Weisman

By Alice O'Connor, Apr 23, 2012 1:15pm PDT

Shacknews chats to Shadowrun creator Jordan Weisman about cyberpunk, social networks, magic, the pressures of fan expectation, resurrecting MechWarrior and Crimson Skies, and so much more.

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"I love how with the hacking scene @ 2:45, they fall in love with the Tron soundtrack"

- geedeck see all 13 comments

Street Fighter x Tekken Vita characters will be available on console eventually

By Ozzie Mejia, Mar 02, 2012 9:00am PST

The Vita version of SFxT has a dozen new characters. So what does Capcom have to say to console players? "We'll find a way to make sure that console fans are happy, as well."

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"I have no plans to pick this up either way, but hopefully developers/publishers will eventually ..."

- Freon see all 3 comments

Indie Jeff's Weekly Pick: AirMech (alpha)

By Jeff Mattas, Jan 22, 2012 11:30am PST

For this week's indie pick, I take a look at AirMech, the upcoming high-octane action-strategy title from Carbon Games, and chat about it with developer James Green.

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"The Chrome version is a bit less stable in multiplayer currently because we're kind of wading ..."

- uberartist see all 24 comments

THQ's Danny Bilson discusses possible Dark Millennium Online business models

By Xav de Matos, Oct 13, 2011 5:00pm PDT

THQ executive VP of Core Games, Danny Bilson, discusses the business models that could go with Dark Millennium Online and thoughts on SOE president John Smedley is accurate about the end of the subscription model.

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"Titan Warhound. Haven't seen much of the Titans at all in the 40k games."

- VictoriouSecret see all 7 comments

Space Marine sequel faces 'creative overlap' with Dark Millennium Online

By Xav de Matos, Oct 13, 2011 12:45pm PDT

Interviewing THQ's executive VP of Core Games, last night, I asked whether or not Relic's Space Marine sold well enough to "deserve" a sequel. According to Danny Bilson, there's an "issue" with that happening.

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"Forget about that MMO man, and get to work on that sequel. You need a fan base and for a lot of ..."

- rtricoche see all 16 comments

Deus Ex 'The Missing Link' DLC interview with Antoine Thisdale

By Xav de Matos, Sep 23, 2011 11:45am PDT

Shacknews interviews Eidos Montreal game designer Antoine Thisdale where we discuss Deus Ex: Human Revolution 'The Missing Link' DLC coming to all platforms in October. Read and watch the interview now!

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"Thanks for the video interview. DXHR is one of the big surprises for me this year, along with ..."

- JohngPR see all 12 comments

Firefall team hires Morgan Romine for eSports focus

By Xav de Matos, Sep 20, 2011 9:55am PDT

Developer Red 5 Studios has hired Morgan "Rhoulette" Romine to ensure Firefall is tournament ready for gamers and spectators.

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"Nearly three years later, we're STILL waiting on the beta keys we were promised by the CEO."

- AxeMan808 see all 394 comments

Firefall interview with Red 5 boss Mark Kern

By Xav de Matos, Sep 19, 2011 1:15pm PDT

Red 5 Studios founder and CEO Mark Kern comes to the Shacknews offices to discuss Firefall, revealing details on armies and the business model behind the game.

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"Pretty cool! Elaborate too. Will think about it for next year."

- grummz see all 267 comments