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Interview with Oculus' Jason Rubin - Part 3: Augmented Reality

By Asif Khan, Mar 15, 2017 4:00pm PDT

Facebook's Mark Zuckerberg has expressed an intense interest in augmented reality, but Jason Rubin and Oculus remain focused on bringing VR to the masses. Find out why in part 3 of our interview.

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Interview with Oculus' Jason Rubin - Part 2: Challenges of Untethered VR

By Asif Khan, Mar 14, 2017 3:00pm PDT

The Santa Cruz HMD prototype may just be a proof of concept for now as Oculus remains focused on improving the quality of tethered virtual reality.

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Interview with Oculus' Jason Rubin - Part 1: The Unpublisher

By Asif Khan, Mar 13, 2017 3:20pm PDT

We sat down with Jason Rubin, VP of Content at Oculus, to talk about the company's relationship with third party developers and how he sees the VR software market going forward. 

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"Thanks. Yeah, it is interesting how he barely mentioned Valve or Steam during the interview."

- the man with the briefcase see all 8 comments

Interview: Aragami designer talks light/shadow game systems and pure stealth gameplay

By David Craddock, Dec 23, 2016 3:00pm PST

Lince Works co-founder David León expounds on the interplay between light and shadow, how the game's protagonist embodies that dynamic, and more.

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"Yeah, the visuals caught my eye right away, and the game systems lived up to them."

- David Craddock see all 3 comments

The 7 Best Oculus Touch Launch Games

By Asif Khan, Dec 05, 2016 8:20am PST

Oculus Touch controllers come out tomorrow. Are you still figuring out which games to pick up on launch day? Don't worry Shack has your back with the 7 games you have to experience.

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Blizzcon 2016: Heroes Of The Storm New Heroes, Matchmaking fixes and More!

By Greg Burke, Nov 08, 2016 12:30pm PST

Greg Burke is back from Blizzcon with a great interview about Heroes of the Storm!

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"Great questions! Glad they worked hard to improve MM. It's such a crucial part of a good MOBA ..."

- Dontdrop see all 4 comments

MARIO PARTY STAR RUSH: Interview with Lindsey Newman

By Andrew Zucosky, Oct 19, 2016 3:45pm PDT

Shacknews recently spoke with Lindsey Newman, from Nintendo, about the new Mario Party title coming to 3DS.

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Pokemon Sun and Moon: Interview with Terry Chan

By Andrew Zucosky, Oct 19, 2016 2:00pm PDT

Shacknews recently chatted with Terry Chan, from Nintendo, about the upcoming 3DS title.

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Heroes Never Die: How Blizzard Created the Characters of Overwatch

By Cassidee Moser, Oct 05, 2016 1:30pm PDT

Blizzard's Geoff Goodman and Michael Chu sat down with us to discuss the different processes used to create the diverse array of characters in Overwatch. 

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"I personally couldn't care less. They made something really fun and an FPS, which is sorta new ..."

- dkrulz see all 9 comments

Heroes of the Storm designer discusses Machines of War, Activision, Peons and more

By Daniel Perez, Sep 19, 2016 1:00pm PDT

In our interview with Heroes of the Storm game designer Jade Martin, we learn what makes Machines of War such a special update and what the chances would be for Warcraft's Peon to become a Hero.

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"I just wish I had more time to play, but I'm definitely a fan of the game."

- Daniel_Perez see all 3 comments

The Silver Case and Individuality: A Conversation With Suda51

By Cassidee Moser, Sep 13, 2016 3:00pm PDT

We sat down with Japanese game development game veteran Suda51 to discuss the upcoming remaster of The Silver Case and his body of work. 

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Hearthstone 'One Night in Karazhan' Interview: Designers on Purify, Arena, and Secrets

By Steve Watts, Aug 26, 2016 9:00am PDT

We talk with lead designer Dean Ayala and senior software engineer Rachelle Davis about the controversial Purify card, the philosophy driving the upcoming Arena balance tools, and why a Secrets Rogue isn't on the way.

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Quake Champions Interview with Tim Willits @ QuakeCon 2016

By Asif Khan, Aug 25, 2016 12:30pm PDT

Watch the interview or read the transcript to learn more about how Tim Willits and his team are "Laser beam focused on making the best competitive multiplayer game we possibly can."

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"Yeah it's great to see that legacy continue, Doom running at 144Hz is fucking gorgeous, just ..."

- node see all 25 comments

Titanfall 2 game director on a slower-paced multiplayer

By Ozzie Mejia, Aug 23, 2016 12:00pm PDT

Following our chat about the Titanfall 2 campaign, game director Steve Fukuda spoke to Shacknews about multiplayer, slowing down its pace, a fresh approach to map design, and keeping the online community alive.

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"I wish you had asked pyide and wadmassi for questions. I really want titanfall to be good. I'm ..."

- EnderWigginDA see all 14 comments

Titanfall 2 director discusses the campaign and telling a buddy story

By Ozzie Mejia, Aug 18, 2016 12:00pm PDT

There are several questions surrounding Titanfall 2 and Respawn's first foray into a solo campaign. Shacknews recently spoke to game director Steve Fukuda about the game's story, building a relationship between man and machine, and trying to stand out from the FPS crowd.

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