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Interview: Jenova Chen looks back at Journey

Interview: Jenova Chen looks back at Journey

As the Journey Collector's Edition hits retail stores today, it marks a series of milestones for thatgamecompany. With three critical darlings under its belt and its first retail title now available, the company is preparing to strike out on its own again and develop for a wider range of platforms. Company co-founder Jenova Chen recently took a look back at Journey with Shacknews, sharing thoughts on artistic games, griefers, and touching feedback from fans.

Read more: 'We made one game trying to move people, but many of them wrote back to move us' »

"Nice article for a great game. I didn't know a collector's edition was coming out till now."
- ahlee    See all 6 comments


Monday Night Combat dev goes back to RTS basics with Planetary Annihilation

Monday Night Combat dev goes back to RTS basics with Planetary Annihilation

To many fans, Total Annihilation is one of the best RTS games of all time. While Gas Powered Games had already created a spiritual successor with Supreme Commander, many still crave a sequel that plays closer to the original. Uber Entertainment, developer of the Monday Night Combat franchise, is seeking to do just that with Planetary Annihilation.

The team is currently seeking crowdfunding through Kickstarter. We spoke with Uber's Jon Mavor about what is happening with Planetary Annihilation and how he envisions the game to go beyond what Cavedog did almost 15 years ago.

Read more: Updating Total Annihilation for today's audience »

"Maybe Atari will go tits up and sell the IP to these guys? They can then just call it TA2 for ..."
- BornAcorn    See all 40 comments


Former IGDA chairman frustrated at direction of games today

Related Topics – Interview, Where are they now
Former IGDA chairman frustrated at direction of games today

In an upcoming interview later today, developer and former IGDA chairman Graeme Devine said he is frustrated with the "metrics and monetization strategies" that companies are using in games today. He also hinted at a new adventure game to break that mold.

Read more: Where's the fun? »

"That's kind of why I'm ok with seeing companies like EA and Activision having troubles and ..."
- Mecha Tofu Pirate    See all 11 comments


Ecstasy of Order documents the making of a Tetris master

Related Topics – Interview, Documentary, Tetris Series
Ecstasy of Order documents the making of a Tetris master

Tetris first made its debut in 1984 as the brainchild of Russian scientist Alexey Pajitnov. American audiences grew to know Tetris as a launch title for the original Game Boy in 1989. It proved to be a game that defined the phrase "easy to learn, difficult to master." Its stranglehold on gamers, both casual and hardcore, has only grown stronger, releasing on nearly every platform known to man. This week sees the release of a documentary called "Ecstasy of Order: The Tetris Masters," which follows the lives of a special breed of Tetris player.

"It's a feature-length documentary that follows multiple world-record-holding Tetris Masters as they prepare for the 2010 Classic Tetris World Championships," explained "Ecstasy of Order" director Adam Cornelius. "On the surface, it's a competition documentary, a genre that has become popular in the last decade."

Read more: Reviving the competitive nature of Tetris »

"Even Shacknews itself is multi-posting. Someone done fucked up."
- Jumperus    See all 2 comments


Interview: Master Chief's voice on a more personal story

Interview: Master Chief's voice on a more personal story

After three games of stoic silence, Master Chief is finally getting ready to speak. Halo 4 has been pitched as a more personal story for the character; while he'll still be "a man of few words," the voice actor behind the iconic Microsoft mascot is excited to dive into a meatier role.

Read more: More work 'by a factor of ten' »

"Hahahaha, that voice is such a troll voice. It's great. I had leftover gold from the beta ..."
- TheNiXXeD    See all 22 comments


Breaking the ICE with Shadowrun creator Jordan Weisman

Breaking the ICE with Shadowrun creator Jordan Weisman

"Cyberpunk, at its core, is all about the dehumanisation of humanity," Shadowrun creator Jordan Weisman tells. "Both on the micro scale, where we start putting tons of gear and electronics in our bodies because what nature gave us isn't good enough anymore, and on the macro scale, with the disassembly of governments, and their replacement by mega-corporations that owe nothing to their citizens."

Our chat about the hugely successful Shadowrun Returns Kickstarter campaign has gotten a bit carried away. After discussing fan-funding the cyberpunk RPG adaptation and its unexpected pressures, modding, MechWarrior, and multiplayer, I gaze out my window at the London skyline, sadly lacking in glowing neon and towering blocks, and wonder why 1980s visions of a future which will never happen still draw such adoration today.

Read more: All of the things »

"I love how with the hacking scene @ 2:45, they fall in love with the Tron soundtrack"
- geedeck    See all 13 comments


Street Fighter x Tekken Vita characters will be available on console eventually

Street Fighter x Tekken Vita characters will be available on console eventually

In just a few days, fans will be able to play what should've been an impossibility: a crossover between the world warriors of Street Fighter and the kings of Tekken. Ahead of its March 6th release, Capcom held a launch party for Street Fighter x Tekken in downtown Los Angeles. There, I caught up with Capcom's community manager, Seth Killian.

I brought up the recent announcement of the Vita version of SFxT and how it would introduce a dozen new characters. While it was exciting to learn about the new additions (including Killian's personal favorite, Elena), I brought up concerns of how soon these characters would reach console players. Killian assured me that console players would get these characters at some point. "We'll find a way to make sure that console fans are happy, as well."

Read more: Killian defends gems, talks up 2v2 »

"I have no plans to pick this up either way, but hopefully developers/publishers will eventually ..."
- Freon    See all 3 comments


Indie Jeff's Weekly Pick: AirMech (alpha)

Indie Jeff's Weekly Pick: AirMech (alpha)

A few months ago, when I first heard about indie developer Carbon Games' upcoming action-RTS title, AirMech, I was immediately instilled with cautious optimism. One reason for my excitement is that several members of Carbon's team worked at Titan Studios on the downloadable PSN title, Fat Princess, but most of my enthusiasm stemmed from the new, yet familiar, type of gameplay experience that AirMech is aiming to provide. I recently had a chance to spend some time playing the latest alpha build of AirMech, and though it's still very much being actively developed, I'm pleased to report that it's already wicked fun.

Read more: Reinventing the RTS »

"The Chrome version is a bit less stable in multiplayer currently because we're kind of wading ..."
- uberartist    See all 24 comments


THQ's Danny Bilson discusses possible Dark Millennium Online business models

THQ's Danny Bilson discusses possible Dark Millennium Online business models

Partnering with Game's Workshop has been a lucrative investment for publisher THQ, which has launched a variety of titles tied to the Warhammer 40,000 universe. Sometime in 2013, THQ is set to jump into the massively multiplayer online space with Warhammer 40,000: Dark Millennium Online from developer Vigil Games. But the MMO landscape is changing, with more games launching (or eventually turning to) free-to-play as its business model.

Speaking with THQ executive VP of Core Games Danny Bilson, he discussed his company's plans for Dark Millennium Online and responds to Sony Online Entertainment president John Smedley's comments that Star Wars: The Old Republic will be the last game with a traditional pay-to-play model.

Read more: 'A lot of different models' for Dark Millennium Online »

"Titan Warhound. Haven't seen much of the Titans at all in the 40k games."
- VictoriouSecret    See all 7 comments


Space Marine sequel faces 'creative overlap' with Dark Millennium Online

Space Marine sequel faces 'creative overlap' with Dark Millennium Online

Interviewing Danny Bilson, THQ's executive VP of Core Games, last night at a preview event for an upcoming title, I asked whether or not Relic's Warhammer 40,000: Space Marine sold well enough to "deserve" a sequel.

"Perhaps," Bilson told me. "But there's an issue--a very interesting one around that. I can't speak to it too much without giving away too much about the MMO that we're working on," he said, referring to the long-in-development title Warhammer 40,000: Dark Millennium Online from Vigil Games.

Read more: Is there 'enough room' for both titles? »

"Forget about that MMO man, and get to work on that sequel. You need a fan base and for a lot of ..."
- rtricoche    See all 16 comments


Deus Ex 'The Missing Link' DLC interview with Antoine Thisdale

Deus Ex 'The Missing Link' DLC interview with Antoine Thisdale

As mentioned in our preview that launched earlier today, developer Eidos Montreal is putting the finishing touches on the upcoming Deus Ex: Human Revolution downloadable content 'The Missing Link.' Scheduled to launch sometime in October, the DLC will take place during a three-day span missing from the life of protagonist Adam Jensen during the main campaign of the game.

Edios Montreal game designer Antoine Thisdale visited the Shacknews office to discuss some of the changes made for 'The Missing Link,' the corporate culture at the Montreal studio, and more.

Watch: Video interview with Deus Ex designer Antoine Thisdale »

"Thanks for the video interview. DXHR is one of the big surprises for me this year, along with ..."
- JohngPR    See all 12 comments


Firefall team hires Morgan Romine for eSports focus

Firefall team hires Morgan Romine for eSports focus

Developer Red 5 Studios hopes to make the upcoming free-to-play shooter Firefall ready for the tournament scene. To do so, the company has hired Morgan "Rhoulette" Romine, founder of the Frag Dolls, Ubisoft's all-female professional gaming team. Romine visited the Shacknews offices to discuss her new role and what it means for players of Firefall.

"We have a lot of guys on the team who are former pro gamers," Romine told me in an interview last week. Her official title at Red 5 Studios is eSports Maven. She's extremely animated during our conversation, but it isn't nerves going from a team dedicated to game promotion to a new management role focused on an important element to the most dedicated game players, she's excited. "Everybody on the team takes competitive gaming really seriously," she admits.

Watch: Morgan Romine video interview »

"Hey is this e-mail still valid or do I need to send you a note via hotmail now?"
- VoodooThursday    See all 390 comments


Firefall interview with Red 5 boss Mark Kern

Firefall interview with Red 5 boss Mark Kern

"There's a big request for mustaches. We're going to hire a physics programmer just dedicated for mustaches, I think," Red 5 Studios founder and CEO Mark Kern joked during an interview last week at the Shacknews office.

It's impossible to ignore the explosion of attention Red 5 Studios' upcoming free-to-play shooter Firefall has received throughout the Shacknews community. After publishing our recent preview, Kern urged the Firefall forum community to jump into Chatty to discuss the game. In a few short days over 1,000 comments were made on the story.

A few days later, Kern was in the Shacknews office, sitting in front of a video camera under bright lights. In the ensuing interview, Kern detailed Firefall's story, outlined the game's business model, and more.

Watch: Video interview with Red 5 boss Mark Kern »

"Pretty cool! Elaborate too. Will think about it for next year."
- grummz    See all 267 comments


Firefall adds pets, ability to 'despawn' enemy companions

Firefall adds pets, ability to 'despawn' enemy companions

Red 5 founder and CEO Mark Kern visited the Shacknews office last week, bringing with him a handful of reveals for the upcoming free-to-play shooter Firefall. Today's revelation is that Firefall will feature pets, a familiar addition for MMOs but something rare in the shooter genre.

"One new feature that we're really excited about is introducing the new 'Pet' system into Firefall." Kern revealed to Shacknews. "I mean, when's the last time you heard about a shooter with pets?" Red 5's idea for the feature doesn't end there, however. "We had to had to do little things to actually make it interesting," he admitted.

Read more: Making pets unique in Firefall »

"OMG what if there were a Shacknews Firefall beta invite? What a novel idea. All those ..."
- Lightzout    See all 601 comments


Gears of War 3 interview with Cliff Bleszinski

Gears of War 3 interview with Cliff Bleszinski

"It's bittersweet," Cliff Bleszinski tells me when I ask him about the current trilogy in the Gears of War series coming to an end. The game designer has been at the helm of the franchise since its inception in 2006.

Last week, Microsoft held a Gears of War 3 review event in San Francisco where journalists were invited to play the game's multiple multiplayer modes online with and against each other. During this event, I spoke with Epic Games design director Cliff Bleszinski about the last game in the current trilogy.

Jump in to read snippets from the interview and watch a longer cut of the interview, edited over fresh footage captured during my time playing the game for review.

Watch & Read: Cliff Bleszinski interview »

"I like Gears and Gears 3 is the best of the trio. Also, Bulletstorm was fun and Epic didn't make ..."
- XAVdeMATOS    See all 8 comments




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Most Anticipated

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Top Rentals

  1. Grand Theft Auto V
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  4. Assassin's Creed IV: Black Flag
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  7. NBA 2K14
  8. Diablo III
  9. Madden NFL 25
  10. The Last of Us