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Making a Hearthstone Card: Exploring Un'Goro with Elise

By Steve Watts, Apr 11, 2017 9:30am PDT

We take a behind-the-scenes look at the creative process and rejected designs for the new Hearthstone Legendary card, Elise the Trailblazer.

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Hearthstone Designer Says Rogue Quest Raised Power Concerns

By Steve Watts, Apr 10, 2017 2:50pm PDT

But, the powerful effect currently dominating the meta isn't insurmountable, says game designer Dean Ayala.

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Heroes of the Storm's Kaeo Milker on Going From 'Great Game' to 'Great Free-to-Play Game'

By Steve Watts, Mar 29, 2017 12:30pm PDT

Heroes of the Storm is kicking off its '2.0 Update' with a huge overhaul to how players earn items and level up their characters. I talked with producer Kaeo Milker about the transition, esports, free-to-play, and more.

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Disney Afternoon Collection Producer Talks Challenges and Nostalgia

By Steve Watts, Mar 23, 2017 7:45am PDT

We spoke with John Faciane, associate producer for Capcom's Disney Afternoon Collection, about the challenges and inspiration behind this nostalgic treat.

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"Wonder if this will come to the Switch. Would be a great fit there since all of those games were ..."

- Chod see all 7 comments

GDC 2017: TumbleSeed Developer Interview

By Asif Khan, Mar 21, 2017 10:00am PDT

We caught up with Benedict Fritz, programmer and codesigner of TumbleSeed, at the Nindies event during GDC 2017. Please take a look at this 'Rolly Roguelike!'

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Interview with Oculus' Jason Rubin - Part 3: Augmented Reality

By Asif Khan, Mar 15, 2017 4:00pm PDT

Facebook's Mark Zuckerberg has expressed an intense interest in augmented reality, but Jason Rubin and Oculus remain focused on bringing VR to the masses. Find out why in part 3 of our interview.

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Interview with Oculus' Jason Rubin - Part 2: Challenges of Untethered VR

By Asif Khan, Mar 14, 2017 3:00pm PDT

The Santa Cruz HMD prototype may just be a proof of concept for now as Oculus remains focused on improving the quality of tethered virtual reality.

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Interview with Oculus' Jason Rubin - Part 1: The Unpublisher

By Asif Khan, Mar 13, 2017 3:20pm PDT

We sat down with Jason Rubin, VP of Content at Oculus, to talk about the company's relationship with third party developers and how he sees the VR software market going forward. 

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"Thanks. Yeah, it is interesting how he barely mentioned Valve or Steam during the interview."

- the man with the briefcase see all 8 comments

Interview: Aragami designer talks light/shadow game systems and pure stealth gameplay

By David Craddock, Dec 23, 2016 3:00pm PST

Lince Works co-founder David León expounds on the interplay between light and shadow, how the game's protagonist embodies that dynamic, and more.

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"Yeah, the visuals caught my eye right away, and the game systems lived up to them."

- David Craddock see all 3 comments

The 7 Best Oculus Touch Launch Games

By Asif Khan, Dec 05, 2016 8:20am PST

Oculus Touch controllers come out tomorrow. Are you still figuring out which games to pick up on launch day? Don't worry Shack has your back with the 7 games you have to experience.

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Blizzcon 2016: Heroes Of The Storm New Heroes, Matchmaking fixes and More!

By Greg Burke, Nov 08, 2016 12:30pm PST

Greg Burke is back from Blizzcon with a great interview about Heroes of the Storm!

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"Great questions! Glad they worked hard to improve MM. It's such a crucial part of a good MOBA ..."

- Dontdrop see all 4 comments

MARIO PARTY STAR RUSH: Interview with Lindsey Newman

By Andrew Zucosky, Oct 19, 2016 3:45pm PDT

Shacknews recently spoke with Lindsey Newman, from Nintendo, about the new Mario Party title coming to 3DS.

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Pokemon Sun and Moon: Interview with Terry Chan

By Andrew Zucosky, Oct 19, 2016 2:00pm PDT

Shacknews recently chatted with Terry Chan, from Nintendo, about the upcoming 3DS title.

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Heroes Never Die: How Blizzard Created the Characters of Overwatch

By Cassidee Moser, Oct 05, 2016 1:30pm PDT

Blizzard's Geoff Goodman and Michael Chu sat down with us to discuss the different processes used to create the diverse array of characters in Overwatch. 

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"I personally couldn't care less. They made something really fun and an FPS, which is sorta new ..."

- dkrulz see all 9 comments

Heroes of the Storm designer discusses Machines of War, Activision, Peons and more

By Daniel Perez, Sep 19, 2016 1:00pm PDT

In our interview with Heroes of the Storm game designer Jade Martin, we learn what makes Machines of War such a special update and what the chances would be for Warcraft's Peon to become a Hero.

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"I just wish I had more time to play, but I'm definitely a fan of the game."

- Daniel_Perez see all 3 comments