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Life is Strange co-director discusses the game's endings, production, and answers Chatty questions

By Ozzie Mejia, Jan 22, 2016 11:00am PST

Three months have passed since Life is Strange wrapped up its story and with the Limited Edition arriving this week, Shacknews caught up to the game's co-director, Michel Koch, to talk about the game's story and its endings, the writing and production process, and also shoot...

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"that other ending would've been interesting. i woulvde been satisfied with that, cheesy but we ..."

- Chandler55 see all 21 comments

Pixelmage founder John Smedley discusses Hero's Song, his new crew, and Kickstarter

By Ozzie Mejia, Jan 21, 2016 1:00pm PST

John Smedley left Daybreak Game Company last summer and has now come forward with a new studio, project, and team. Shacknews reached out to him to learn more about Hero's Song.

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"I love the idea of the game, but I do not like the way the game looks. It's really cool that ..."

- sarcaz see all 7 comments

Hypercharge: An Exclusive Look at the Action Figure Shooter

By Steve Watts, Jan 20, 2016 11:30am PST

Digital Cyber Cherries has just taken the wraps off its first official game release, and shares exclusive details with Shacknews on its co-op mode, environmental hazards, and more.

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"Haha, "wearing a bright pink wetsuit while being pelted with dung." Brilliant."

- LEDC03 see all 5 comments

DC Universe Online creative director discusses 5 years, cross-play, Superman, and more

By Ozzie Mejia, Jan 19, 2016 12:00pm PST

DC Universe Online is celebrating its 5th anniversary this month, so Shacknews caught up with the game's creative director, SJ Mueller, to talk about what to expect from the DC Comics-based MMORPG in the next couple of months.

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Shack Reels: Skreens interview and hands-on from CES 2016

By Michael Wang, Jan 08, 2016 9:00am PST

We chat with Skreens CEO Marc Todd about his multi-screen interface tool.

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Disney Infinity 'Star Wars: The Force Awakens' Play Set director talks the challenge of adaptation

By Ozzie Mejia, Dec 18, 2015 11:00am PST

Star Wars: The Force Awakens is out today and so is the Disney Infinity Play Set. Shacknews recently had a chance to talk to director Vince Bracken about the challenges of bringing this Play Set to life, including dancing around spoilers, the film's darker tone, and whether ...

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Indivisible creators discuss mythology, art style, 505 Games, and its Indiegogo campaign

By Ozzie Mejia, Nov 25, 2015 12:00pm PST

There are less than ten days remaining in Indivisible's Indiegogo campaign and with the gaming world starting to take notice of the Skullgirls creators' efforts, Shacknews reached out to ask about the game, its story, its art style, its publisher deal with 505 Games, and wha...

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World of Warcraft: Legion producer discusses Demon Hunters, Artifact weapons, PvP, and more

By Ozzie Mejia, Nov 12, 2015 1:00pm PST

World of Warcraft is facing a 'Legion' invasion next summer, which will introduce a new storyline and a slew of new features. To learn more about what players can expect to see, Shacknews spoke to production director John Hight during Blizzcon.

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"I'm still torn about what to play for it. Someday I'd like to stick with a class for a long ..."

- VictoriouSecret see all 3 comments

Xbox's Mike Ybarra on the New Dash, Windows Integration, and Steam

By Steve Watts, Nov 12, 2015 9:00am PST

As you wait for the New Xbox One Experience update to download, take a look at our chat with Xbox Director of Program Management Mike Ybarra. We touched on the new dashboard's goals, integrating its design with Windows, and the sometimes rocky relationship with Valve.

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"I wonder if they fully understand how much gamers hated GFWL. I hope so. Any PC work they do ..."

- dfay see all 8 comments

Hearthstone designers talk League of Explorers, Warsong Commander, and Secret Paladin

By Ozzie Mejia, Nov 08, 2015 8:00am PST

There was plenty fo talk about on Friday afternoon in regards to Hearthstone's upcoming League of Explorers adventure. But Blizzard's Ben Thompson and Dean Ayala also spoke to Shacknews about the potential for a more permanent co-op mode, the massive Warsong Commander nerf, ...

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StarCraft 2: Legacy of the Void lead designer on mission packs and closing the book on a saga

By Ozzie Mejia, Nov 07, 2015 2:00pm PST

There's a sense of finality coming with the release of StarCraft II: Legacy of the Void. To learn more about what's coming to the game, including mission packs, co-op, and also to touch on the story itself, Shacknews caught up to lead level designer Matt Morris.

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"Same here man. on all points. I love Fallout too but this comes first. I mean Starcraft has been ..."

- FreshwaterAU see all 4 comments

Heroes of the Storm designers discuss Cho'gall, Towers of Doom, and where Overwatch will fit in

By Ozzie Mejia, Nov 07, 2015 12:00pm PST

The Heroes of the Storm came with several new announcements at this year's Blizzcon. Shacknews caught up to a few of the game's designers to learn more about the game's new characters, the new Arena mode, the new Towers of Doom battleground, and how the Overwatch characters ...

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"One person picks Cho (warrior) the other picks Gall (assassin) (might be reversed) and it ..."

- BlackCat9 see all 6 comments

How Viscera Cleanup Detail went from Shadow Warrior add-on to full standalone game

By Ozzie Mejia, Nov 05, 2015 12:00pm PST

Two years ago, Shadow Warrior got an odd piece of DLC that had players clean up after Lo Wang's bloody battles. Now, Viscera Cleanup Detail has grown to become a full standalone effort, with the first-person janitorial game having just come out of Steam Early Access. To lear...

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"You know the first iteration was not the Shadow Warrior version?"

- shirif see all 10 comments

Battleborn producer discusses PvP, Campaign, and Gear

By Ozzie Mejia, Nov 02, 2015 1:00pm PST

2K Games and Gearbox Software unveiled the new PvP modes for Battleborn last week. After trying it out for ourselves, Shacknews asked a little more about this side of the game with producer Chris Thomas.

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Double Fine's Tim Schafer on Day of the Tentacle Remastered: 'It was kind of now or never'

By Ozzie Mejia, Oct 25, 2015 8:00am PDT

Double Fine is hard at work on Day of the Tentacle Remastered, offering the first playable demo at IndieCade 2015. Shacknews was on-hand to try it out, but also took some time to speak to Double Fine founder Tim Schafer, who revealed, among other things, why it was 'now or n...

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"So it sounds like you can play on the new remastered graphics with the old style verb bar? ..."

- Amlash see all 22 comments