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Blizzcon 2016: Heroes Of The Storm New Heroes, Matchmaking fixes and More!

By Greg Burke, Nov 08, 2016 12:30pm PST

Greg Burke is back from Blizzcon with a great interview about Heroes of the Storm!

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"Great questions! Glad they worked hard to improve MM. It's such a crucial part of a good MOBA ..."

- Dontdrop see all 4 comments

MARIO PARTY STAR RUSH: Interview with Lindsey Newman

By Andrew Zucosky, Oct 19, 2016 3:45pm PDT

Shacknews recently spoke with Lindsey Newman, from Nintendo, about the new Mario Party title coming to 3DS.

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Pokemon Sun and Moon: Interview with Terry Chan

By Andrew Zucosky, Oct 19, 2016 2:00pm PDT

Shacknews recently chatted with Terry Chan, from Nintendo, about the upcoming 3DS title.

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Heroes Never Die: How Blizzard Created the Characters of Overwatch

By Cassidee Moser, Oct 05, 2016 1:30pm PDT

Blizzard's Geoff Goodman and Michael Chu sat down with us to discuss the different processes used to create the diverse array of characters in Overwatch. 

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"I personally couldn't care less. They made something really fun and an FPS, which is sorta new ..."

- dkrulz see all 9 comments

Heroes of the Storm designer discusses Machines of War, Activision, Peons and more

By Daniel Perez, Sep 19, 2016 1:00pm PDT

In our interview with Heroes of the Storm game designer Jade Martin, we learn what makes Machines of War such a special update and what the chances would be for Warcraft's Peon to become a Hero.

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"I just wish I had more time to play, but I'm definitely a fan of the game."

- Daniel_Perez see all 3 comments

The Silver Case and Individuality: A Conversation With Suda51

By Cassidee Moser, Sep 13, 2016 3:00pm PDT

We sat down with Japanese game development game veteran Suda51 to discuss the upcoming remaster of The Silver Case and his body of work. 

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Hearthstone 'One Night in Karazhan' Interview: Designers on Purify, Arena, and Secrets

By Steve Watts, Aug 26, 2016 9:00am PDT

We talk with lead designer Dean Ayala and senior software engineer Rachelle Davis about the controversial Purify card, the philosophy driving the upcoming Arena balance tools, and why a Secrets Rogue isn't on the way.

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Quake Champions Interview with Tim Willits @ QuakeCon 2016

By Asif Khan, Aug 25, 2016 12:30pm PDT

Watch the interview or read the transcript to learn more about how Tim Willits and his team are "Laser beam focused on making the best competitive multiplayer game we possibly can."

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"Yeah it's great to see that legacy continue, Doom running at 144Hz is fucking gorgeous, just ..."

- node see all 25 comments

Titanfall 2 game director on a slower-paced multiplayer

By Ozzie Mejia, Aug 23, 2016 12:00pm PDT

Following our chat about the Titanfall 2 campaign, game director Steve Fukuda spoke to Shacknews about multiplayer, slowing down its pace, a fresh approach to map design, and keeping the online community alive.

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"I wish you had asked pyide and wadmassi for questions. I really want titanfall to be good. I'm ..."

- EnderWigginDA see all 14 comments

Titanfall 2 director discusses the campaign and telling a buddy story

By Ozzie Mejia, Aug 18, 2016 12:00pm PDT

There are several questions surrounding Titanfall 2 and Respawn's first foray into a solo campaign. Shacknews recently spoke to game director Steve Fukuda about the game's story, building a relationship between man and machine, and trying to stand out from the FPS crowd.

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How Marvel Heroes 2016 draws its own line in the 'Civil War' conflict

By Ozzie Mejia, May 05, 2016 11:00am PDT

As Captain America: Civil War hits theaters tonight, Marvel Heroes 2016 has its own plans to celebrate the movie's release with weeks of in-game tie-in content. To learn more, Shacknews spoke to designer Brian Waggoner.

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Lawbreakers: Cliff Bleszinski on free-to-play, diversity, and eSports

By Steve Watts, Apr 25, 2016 12:30pm PDT

In a wide-ranging interview, Cliff Bleszinski talks about what drew him back to game development, where he'd like the industry to go, and the pet peeves he wants to avoid in Lawbreakers.

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"Awesome article! Really interesting interview, and well written. I had totally forgotten about ..."

- MikkleThePickle see all 4 comments

Romero on BLACKROOM: It's time for the old-school FPS to emerge again

By John Keefer, Apr 25, 2016 8:00am PDT

John Romero opens up on his new project with Adrian Carmack, one that will be a "labor of love" for them

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"I think Toxikk is a bit more Unreal Tournament than it is Quake or Tribes...so if someone didn't ..."

- Vorlonesque see all 113 comments

Lawbreakers: Boss Key Co-Founder Arjan Brussee on Making the Old New Again

By Steve Watts, Apr 22, 2016 7:00am PDT

Boss Key co-founder Arjan Brussee explains how Lawbreakers attempts to revive the 90s arena shooter, and why it's no longer free-to-play.

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"Lot of weird statements in this story. To us, it felt like some of the original creativity ..."

- TraptNSuit see all 2 comments

Gears of War 4 Multiplayer Beta Gameplay Preview: Building the Coalition

By Asif Khan, Apr 14, 2016 6:00am PDT

Shacknews has you covered on everything in Gears of War 4 Versus Multiplayer. 

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"It's still 6 months out. Plenty of time to get it looking better. "

- serenj see all 18 comments