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Fabula Nova Crystallis & a decade of Final Fantasy XIII: an interview with producer Yoshinori Kitase

Fabula Nova Crystallis & a decade of Final Fantasy XIII: an interview with producer Yoshinori Kitase

"We've been working on the entire Final Fantasy XIII series for ten years now," producer Yoshinori Kitase reminisced. Having worked at Square Enix since 1990, that means he's spent nearly half his career on the Final Fantasy XIII trilogy, which concludes with next year's Lightning Returns. For Kitase, it was an unexpected generation-long journey--one which Kitase hopes will leave a lasting impression on fans.

"When we first started working on Final Fantasy XIII, we didn't have a clear vision of it becoming trilogy, of course," he admitted. "XIII being all on one console generation wasn't planned either. In any game development situation, there's always unexpected challenges, and the industry changes, and there are different obstacles we have to face. So sometimes, things may not go as planned. As a result of XIII expanding into multiple installments, we have the end result of XIII taking up an entire console cycle.

Read more: Inspired by 24 and Lost, and the future of Final Fantasy XV »

"Its been 10 years since we've been stuck with the lame world of XIII which they continuously ..."
- DandySlayer    See all 2 comments

Interview: Breaking gaming expectations with Beyond: Two Souls

Interview: Breaking gaming expectations with Beyond: Two Souls

In a very real sense, failure is not an option in David Cage's games. There is no "game over" when you fail to hit the timing in a quicktime event. Choices have consequences, but it's not a "Choose Your Own Adventure" book. Flipping to the wrong page won't result in the death of the main character.

Instead, in both Heavy Rain and Cage's newest game, Beyond: Two Souls, the story simply progresses uninterrupted until it reaches its logical conclusion, whatever that might be. For that reason, Beyond, the story of a girl literally attached at the hip to an invisible creature named Aiden set over the course of 15 years, can go in any number of directions. If Beyond's main character Jodie is captured by the police, for instance the game doesn't reload from the most recent checkpoint, it just continues to the police department. The story keeps moving, no matter what happens.

Read more: Striving to become more than games »

"What will we use in it's place to actually mean literally? Shit."
- aggressor    See all 6 comments

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Deus Ex: Human Revolution 'The Missing Link DLC with Antoine Thisdale' Interview

Deus Ex: Human Revolution 'The Missing Link' DLC video interview with Eidos Montreal game designer Antoine Thisdale.

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