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Quake Champions Interview with Tim Willits @ QuakeCon 2016

By Asif Khan, Aug 25, 2016 12:30pm PDT

Watch the interview or read the transcript to learn more about how Tim Willits and his team are "Laser beam focused on making the best competitive multiplayer game we possibly can."

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"Yeah it's great to see that legacy continue, Doom running at 144Hz is fucking gorgeous, just ..."

- node see all 25 comments

Titanfall 2 game director on a slower-paced multiplayer

By Ozzie Mejia, Aug 23, 2016 12:00pm PDT

Following our chat about the Titanfall 2 campaign, game director Steve Fukuda spoke to Shacknews about multiplayer, slowing down its pace, a fresh approach to map design, and keeping the online community alive.

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"I wish you had asked pyide and wadmassi for questions. I really want titanfall to be good. I'm ..."

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Deus Ex: Human Revolution 'The Missing Link DLC with Antoine Thisdale' Interview

Deus Ex: Human Revolution 'The Missing Link' DLC video interview with Eidos Montreal game designer Antoine Thisdale.

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