Interview News


Insomniac founder discusses Edge of Nowhere and the move to virtual reality

By Ozzie Mejia, Jul 02, 2015 2:00pm PDT

There weren't a lot of details released about Edge of Nowhere when it was first announced, so Shacknews spoke to Insomniac founder and CEO Ted Price to learn more about the studio's first virtual reality game.


E3 2015: Going hands-on with the Alienware Steam Machine

By Ozzie Mejia, Jul 01, 2015 4:00pm PDT

Shacknews Showcase's Andrew Zucosky visited with Alienware at E3 2015 to discuss their upcoming Alienware Steam Machine, discussing its specs and how it improves upon last year's Alienware Alpha.


"There is a learning curve with using the Steam controller, like a huge one. You have to think of ..."

- SquidWizard see all 14 comments

E3 2015: Cuphead creators discuss blending 1930s animation with 1980s run-and-gun shooting

By Ozzie Mejia, Jul 01, 2015 3:15pm PDT

Cuphead was one of the most interesting games on the E3 2015 show floor. To learn more about this unique blend of 1930s cartoon shorts and old-school run-and-gun shooting, Andrew caught up with the game's creators.


"Yes. The level starts off with a giant Queen Bee showing up, but she flies all the way to the ..."

- OzzieMejia see all 20 comments

Shack Reels: Call of Duty: Black Ops 3 David Vonderhaar Interview

By Shack Staff, Jun 24, 2015 3:15pm PDT

David Vonderhaar talks with Shacknews about the multiplayer in Call of Duty: Black Ops III.


"After many, many hours of playing on PS4, I can't recall any time where it had to find a new ..."

- Ambient80 see all 6 comments

E3 2015: Talking Mirror's Edge Catalyst with Senior Producer, Sara Jansson

By Josh Hawkins, Jun 18, 2015 10:35am PDT

With Mirror's Edge Catalyst set to release on February 23, 2016, Shacknews caught up to Senior Producer Sara Jansson to see what we could learn about Faith Connors' upcoming adventure.


"No worries. It's still too early to really say for sure, and I wasn't able to get any ..."

- Joshua Hawkins see all 7 comments

Studio Gobo's Tom Williams talks Disney Infinity 'Rise Against the Empire' Play Set

By Ozzie Mejia, Jun 08, 2015 3:00pm PDT

Disney Infinity is hoping to re-create the atmosphere of the original Star Wars trilogy with the upcoming Rise Against the Empire Play Set. To learn more about it, Shacknews spoke to Studio Gobo studio director Tom Williams.


Exploring the Videogames World Map with Scribblenauts' art director

By Ozzie Mejia, Jun 08, 2015 1:00pm PDT

For this year's DICE Awards, Scribblenauts art director Edison Yan created a full map of the world with over 100 video game landmarks marked and illustrated. Shacknews took some time to speak to Yan about his creation.


Heroes of the Storm technical director discusses the Eternal Conflict update and more

By Ozzie Mejia, Jun 07, 2015 5:00am PDT

This has been a big week for Heroes of the Storm, featuring the game's official launch, the arrival of Johanna, and the announcement of the Eternal Conflict update. Prior to all of this, Shacknews stopped with technical director Alan Dabiri to discuss these items and mo...


How a Disney Infinity figure is made

By Ozzie Mejia, May 20, 2015 8:00am PDT

Disney Infinity has become more than a family-friendly experience for all ages. It's also become a collector's dream, with figures spanning nearly all of Disney's properties, homegrown and beyond. Shacknews recently spoke to Avalanche Software Studio Art Director and key arc...


"Naw hoarders collect everything. We only collect certain things!"

- Galadriel07 see all 17 comments

Life is Strange's co-director discusses the episode 2 ending fallout, Max's powers, and friendship

By Ozzie Mejia, May 19, 2015 7:00am PDT

With Life is Strange's third episode releasing this week, Shacknews took the opportunity to speak with co-director Michel Koch from Dontnod Entertainment about how the ending from episode two will affect the story going forward. He also talks about Max's powers, her friendsh...


Insomniac Games Talks Ratchet & Clank Movie

By John Gaudiosi, May 13, 2015 3:00pm PDT

Shacknews talks to Ryan Schneider, chief brand officer at Insomniac Games, about the company's first foray into Hollywood in this exclusive interview.


TowerFall Ascension creator discusses the Dark World, co-op, and walking away

By Ozzie Mejia, May 13, 2015 1:00pm PDT

TowerFall Ascension creator Matt Thorson worked for nearly a year to put together the Dark World expansion. Now that it's ready, Shacknews reached out to him to talk about the expansion's new features, new co-op campaign, and whether he's ready to move on from TowerFall.


"I hope he gives some thought to returning to An Untitled Story someday, either making a sequel ..."

- deathofrats see all 2 comments

Invisible, Inc. programmer discusses design, stealth, and procedurally-generated stages

By Ozzie Mejia, May 12, 2015 12:00pm PDT

Klei has brought Invisible, Inc. out from the shadows today. To learn more about the studio's latest stealth game, Shacknews spoke to programmer/technical designer James Lantz.


"The ui was quite dense 6mo+ ago. On release I have no problems except for flipping between the ..."

- threeup see all 6 comments

Democracy 3 creator discusses the game's growth, complex voters, and politics

By Ozzie Mejia, May 08, 2015 2:00pm PDT

Coming off this week's elections in the United Kingdom, Shacknews decided it was a good time to visit with Positech Games' Cliff Harris, creator of the political simulator Democracy 3. Among the topics touched on are the game's progression since its 2013 release, the complex...


"Very cool. Loved hearing about how deep he really goes into the different types of voters."

- Mecha Tofu Pirate see all 3 comments

Heroes of the Storm designer discusses eSports, balance, Battleground design, and the June 2 launch

By Ozzie Mejia, Apr 27, 2015 1:00pm PDT

Yesterday was a big day for Heroes of the Storm, as the Grand Finals of the college Heroes of the Dorm tournament aired in front of a nationwide ESPN2 audience. Prior to the event, Shacknews had an opportunity to speak to one of the game's designers about how the game has gr...