Interview News


Shack Reels: Runbow Interview with Thomas McCall

By Shack Staff, Sep 10, 2015 2:00pm PDT

Shacknews talks to Thomas McCall, developer of Runbow.


Shack Reels: Dreadnought Gameplay and eSports Interview

By Shack Staff, Sep 10, 2015 1:00pm PDT

Shacknews talks space battles in Dreadnought with Tony Medrano.


Divinity: Original Sin 2 studio founder discusses multiplayer options and more

By Ozzie Mejia, Sep 09, 2015 1:00pm PDT

Divinity: Original Sin 2 has passed its Kickstarter goal and the creators at Larian Studios have big plans for this sequel. To learn more, Shacknews Showcase's Andrew Zucosky spoke to studio founder Swen Vincke about multiplayer and the game's many other new features.


Why Lovers in a Dangerous Spacetime scrapped Hard Mode for Casual Mode

By Ozzie Mejia, Sep 09, 2015 11:30am PDT

Lovers in a Dangerous Spacetime arrives today and make no mistake about it, it's cute and adorable. But it's also insanely hard, hard enough to warrant throwing a proposed Hard Mode out the window. Asteroid Base co-founder Jamie Tucker discusses why in an interview with Shac...


Shack Reels: Darkest Dungeon 'The Cove' Developer Interview

By Shack Staff, Sep 04, 2015 1:30pm PDT

Andrew talks with Chris and Tyler, the creators of Darkest Dungeon, about the newest edition to the game, The Cove! 


Shack Reels: Cities Skylines: After Dark Interview with Karoliina Korppoo

By Shack Staff, Sep 04, 2015 12:30pm PDT

Cities Skylines is getting dark! Karoliina Korppoo gives Andrew the scoop on the difficulties of bringing Cities Skylines to a night setting.


Shack Reels: The Banner Saga 2 Features & Gameplay Interview with Steve Escalante

By Shack Staff, Sep 04, 2015 11:30am PDT

Andrew caught up with Steve Escalante from Versus Evil at PAX 2015! Here is a breakdown of everything you need to know for the highly anticipated sequel! 


"Banner was a pretty good game. I remember it being extremely difficult though. I think I may ..."

- frenziedbadger see all 2 comments

Forza Motorsport 6 content director on why microtransactions are gone and ongoing challenges

By Ozzie Mejia, Sep 02, 2015 11:00am PDT

Shacknews recently had a chance to speak with Turn 10 Studios content director Bill Wendl about Forza Motorsport 6. The topics included the lessons learned from Forza 5's microstransaction controversy, the new mod system, and the continuing challenges of keeping up with new ...


Shack Reels: Stone Cold Steve Austin Talks WWE 2K16

By Shack Staff, Sep 01, 2015 12:30pm PDT

WWE superstar Stone Cold Steve Austin talks Visual Concept's and Yuke's WWE 2K16 in this exclusive interview from SummerSlam 2015.


"When Stone Cold says 1000 Acre, it sounds a lot like something else...."

- Entity see all 2 comments

Battlefield 4 producer discusses 'Night Operations' and how nightfall changes the game

By Ozzie Mejia, Aug 24, 2015 11:00am PDT

It's easy to assume that a Battlefield 4 map switching to night is simply an aesthetic change, but the upcoming Night Operations update promises to be far more than that and change the game in ways the average Battlefield player may not be considering. To learn more about it...


"Interesting. I still play BF4 from time to time so I look forward to this."

- Mr. Goodwrench see all 3 comments

Turtle Beach CEO discusses Hypersound audio tech and future products

By Shack Staff, Aug 18, 2015 1:00pm PDT

Turtle Beach is turning 40 in 2015, but the hardware manufacturer is not planning to slow down. Shacknews Showcase's Andrew Zucosky recently sat down with CEO Jurgen Stark to discuss upcoming headsets, as well as talk about the company's Hypersound tech and the products that...


Shack Reels: Dark Souls 3 Preview: Battle Arts and Difficulty

By Shack Staff, Aug 14, 2015 12:30pm PDT

Andrew speaks to Nicholas O'Leary to get the low down on Dark Souls 3, its Battle Arts system, and brutal difficulty.


Rising Thunder's Seth Killian discusses simplicity in design and the game's future

By Ozzie Mejia, Aug 06, 2015 2:00pm PDT

Rising Thunder has just stepped into the arena with its technical alpha, but fighting game legend Seth Killian foresees a bright future for the game. Today, Killian answers questions from both Shacknews and Chatty's ShackFighter representative, bcyde, about the game's design...


"Yeah it'll be interesting if they're planning to go esports with it if they have local network ..."

- bcyde see all 4 comments

Shack Reels: Skylanders SuperChargers interview w/ Vicarious Visions President Guha Bala

By Shack Staff, Aug 05, 2015 12:30pm PDT

Shacknews catches up with Guha Bala, president of Vicarious Visions, to talk about Skylanders SuperChargers.


Shack Reels: NHL 16: EA Sports Hockey League, Precision movement, and more with Dean Richards

By Shack Staff, Aug 03, 2015 12:35pm PDT

Eric catches up with Dean Richards of EA Sports to talk all things NHL 16. From the EA Sports Hockey League, to the new beard mechanics in the game, its all here!