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A Post-release Gears 2 Interview: Cliff Bleszinski Talks Design, Promotion and Trilogy Denial

By Nick Breckon, Nov 13, 2008 10:39am PST

Sometimes it feels like there are two Cliff Bleszinskis. On the one hand, there's Cliffy B--the brash promoter that relishes the spotlight,...


"Yeah, that pissed me off. It's like, ok gotta kill the locust queen. Then she narrates the ..."

- TheLobotomist see all 54 comments

Left 4 Dead Interview: Versus Mode, Demo Details, and the Joy of Vomit

By Nick Breckon, Oct 16, 2008 4:38pm PDT

After playing through a bunch of Left 4 Dead's Versus mode--impressions of which can be found here, along with new video--I sat down with Valve...


"Everyone's a critic. Ridiculous some of the senseless shite that gets posted."

- TDBird see all 71 comments

Valve on Episode Three: 'A More Ambitious Project'

By Nick Breckon, Oct 16, 2008 1:32pm PDT

Following up on recent comments regarding Half-Life 2: Episode Three, Shacknews caught up with Valve marketing VP Doug Lombardi to briefly discuss...


"*10 months later* So.... you going to freeze yourself now?"

- Smurfy12 see all 82 comments

Mirror's Edge Interview: Producer Nick Channon Talks Time Trial, PC Delay

By Nick Breckon, Oct 07, 2008 8:15am PDT

The Time Trial mode in Mirror's Edge (PC, 360, PS3) is self-explanatory. It takes some 20 sections of the single-player game that are ideal for racing, breaks them down into several additional checkpoints, and scores you on your time.


"If it means a better game.... it's not like I'm loosing much in those three months. Honestly, if ..."

- SpaecKow see all 38 comments

Gears of War 2's Bleszinski Responds to Fan Criticism: 'I'll Always Love the PC'

By Nick Breckon, Oct 06, 2008 11:07am PDT

Last week, Gears of War creator Cliff Bleszinski took some flak for speaking his mind on the state of the PC platform. Saying that "high-end...


"Fuck the xbox over a half year there wont be any xbox 360 there would be xbox 900 or somting and ..."

- MadEurope see all 225 comments

The Fallout 3 PC Interview: Bethesda on DRM, Censorship and Consolification

By Nick Breckon, Sep 30, 2008 9:07pm PDT

After playing a few hours of the PC version of Fallout 3 earlier today, I sat down with Bethesda's Pete Hines to talk about serious PC business....


"You guys may want to publish an update to this article, as Fallout 3 most definitely contains ..."

- Bean see all 125 comments

Resistance 2 Interview: Ted Price Speaks on Gears of War Rivalry, Games Legislation and the Future

By Chris Faylor, Sep 30, 2008 9:28am PDT

In between bouts of Insomniac's Resistance 2 (PS3) at a recent press event, I had the chance to sit down with creative director and studio founder...


"He did say they had to remove vehicles because they didn't have time if they did big boss battles."

- gibolas1234 see all 31 comments

Far Cry 2 Interview: Glowing Arrows in the Jungle

By Nick Breckon, Sep 25, 2008 2:45pm PDT

Hardy LeBel has been around the multiplayer block. Lead designer on the original Halo multiplayer component, LeBel recently joined the team at...


"Hardy LeBel: I'm just new to the idea of making REAL game instead of a floaty space shooter that ..."

- X-Nice see all 23 comments

Vicarious Visions Interview: On Guitar Hero Wii and DS

By Chris Faylor, Sep 19, 2008 9:27am PDT

This fall, Vicarious Visions is planning to unleash a double dose of Guitar Hero. Along with the Wii edition of Guitar Hero World Tour, the...


"Played GH on my friends XBoX this weekend for the first time. It was quite boring imo, but hey ..."

- Lukiopimp see all 15 comments

Peter Molyneux Interview: Fable 2, the Future of Lionhead, and the Casual Gaming Conundrum

By Nick Breckon, Sep 18, 2008 12:08pm PDT

After sitting down to play a few hours of Lionhead's Fable sequel, I had the chance to catch up with series creator Peter Molyneux. Sitting in...


"I caught 0% of the hype prior to the Fable launch. I played through the game twice and enjoyed ..."

- vezatron see all 21 comments

id's Tim Willits on Rage, Xbox 360 Disc Controversy: Microsoft 'Not Being Dickheads'

By Nick Breckon, Sep 17, 2008 1:09pm PDT

Yesterday, Rage lead designer and id Software employee Tim Willits quickly shot down a report claiming that that content had been cut from the upcoming shooter


"Yep. Business guy adding a little bullshit to cover up carmack's truth."

- themaestro2657 see all 43 comments

Guitar Hero World Tour Interview: 'Anything Is Possible'

By Chris Faylor, Sep 16, 2008 11:53am PDT

As Neversoft director Brian Bright discusses the impending release of Guitar Hero World Tour, one idea keeps coming up time and time again:...


"I never really thought about that, but yeah, the GH games seem to be aimed at a purely teenage ..."

- deadhorse see all 17 comments

Crysis Warhead Interview: Lessons Learned

By Nick Breckon, Sep 13, 2008 2:32pm PDT

A common theme began to emerge over the course of my conversation with Crytek producer Bernd Diemer: this company has learned a lot since the...


"Agreed. I honestly think the large majority of the bashing comes from people who play the game ..."

- PlanetPerfecto see all 152 comments

Wipeout HD Preview and Interview

By Nick Breckon, Sep 12, 2008 8:09am PDT

Wipeout HD is essentially a "best of" version of the futuristic racing series, containing sixteen of the best tracks from past games remastered in 1080p, all running at a rapid 60 frames per second on the PlayStation 3. And in person, it does look stunnin


"I don't know if I will have the willpower to resist buying a PS3 when this game comes out. Why ..."

- LemonJoose see all 18 comments

Stardock Interview Part 2: PAX, Demigod, and Details on the Company's Upcoming Fantasy Strategy Game

By Nick Breckon, Sep 08, 2008 9:26pm PDT

Yesterday saw the first part of my interview with Brad Wardell, in which the Stardock CEO thoroughly explained his stance on a number of PC...


"Generally that means "our dev tools are extremely finicky and complex, and nowhere near the ..."

- ZombieAcademy see all 25 comments