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A Post-release Gears 2 Interview: Cliff Bleszinski Talks Design, Promotion and Trilogy Denial

By Nick Breckon, Nov 13, 2008 10:39am PST

Sometimes it feels like there are two Cliff Bleszinskis. On the one hand, there's Cliffy B--the brash promoter that relishes the spotlight,...

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"Yeah, that pissed me off. It's like, ok gotta kill the locust queen. Then she narrates the ..."

- TheLobotomist see all 54 comments

Left 4 Dead Interview: Versus Mode, Demo Details, and the Joy of Vomit

By Nick Breckon, Oct 16, 2008 4:38pm PDT

After playing through a bunch of Left 4 Dead's Versus mode--impressions of which can be found here, along with new video--I sat down with Valve...

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"Everyone's a critic. Ridiculous some of the senseless shite that gets posted."

- TDBird see all 71 comments

Valve on Episode Three: 'A More Ambitious Project'

By Nick Breckon, Oct 16, 2008 1:32pm PDT

Following up on recent comments regarding Half-Life 2: Episode Three, Shacknews caught up with Valve marketing VP Doug Lombardi to briefly discuss...

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"*10 months later* So.... you going to freeze yourself now?"

- Smurfy12 see all 82 comments

Mirror's Edge Interview: Producer Nick Channon Talks Time Trial, PC Delay

By Nick Breckon, Oct 07, 2008 8:15am PDT

The Time Trial mode in Mirror's Edge (PC, 360, PS3) is self-explanatory. It takes some 20 sections of the single-player game that are ideal for racing, breaks them down into several additional checkpoints, and scores you on your time.

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"If it means a better game.... it's not like I'm loosing much in those three months. Honestly, if ..."

- SpaecKow see all 38 comments

Gears of War 2's Bleszinski Responds to Fan Criticism: 'I'll Always Love the PC'

By Nick Breckon, Oct 06, 2008 11:07am PDT

Last week, Gears of War creator Cliff Bleszinski took some flak for speaking his mind on the state of the PC platform. Saying that "high-end...

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"Fuck the xbox over a half year there wont be any xbox 360 there would be xbox 900 or somting and ..."

- MadEurope see all 225 comments

The Fallout 3 PC Interview: Bethesda on DRM, Censorship and Consolification

By Nick Breckon, Sep 30, 2008 9:07pm PDT

After playing a few hours of the PC version of Fallout 3 earlier today, I sat down with Bethesda's Pete Hines to talk about serious PC business....

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"You guys may want to publish an update to this article, as Fallout 3 most definitely contains ..."

- Bean see all 125 comments

Resistance 2 Interview: Ted Price Speaks on Gears of War Rivalry, Games Legislation and the Future

By Chris Faylor, Sep 30, 2008 9:28am PDT

In between bouts of Insomniac's Resistance 2 (PS3) at a recent press event, I had the chance to sit down with creative director and studio founder...

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"He did say they had to remove vehicles because they didn't have time if they did big boss battles."

- gibolas1234 see all 31 comments

Far Cry 2 Interview: Glowing Arrows in the Jungle

By Nick Breckon, Sep 25, 2008 2:45pm PDT

Hardy LeBel has been around the multiplayer block. Lead designer on the original Halo multiplayer component, LeBel recently joined the team at...

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"Hardy LeBel: I'm just new to the idea of making REAL game instead of a floaty space shooter that ..."

- X-Nice see all 23 comments

Vicarious Visions Interview: On Guitar Hero Wii and DS

By Chris Faylor, Sep 19, 2008 9:27am PDT

This fall, Vicarious Visions is planning to unleash a double dose of Guitar Hero. Along with the Wii edition of Guitar Hero World Tour, the...

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"Played GH on my friends XBoX this weekend for the first time. It was quite boring imo, but hey ..."

- Lukiopimp see all 15 comments

Peter Molyneux Interview: Fable 2, the Future of Lionhead, and the Casual Gaming Conundrum

By Nick Breckon, Sep 18, 2008 12:08pm PDT

After sitting down to play a few hours of Lionhead's Fable sequel, I had the chance to catch up with series creator Peter Molyneux. Sitting in...

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"I caught 0% of the hype prior to the Fable launch. I played through the game twice and enjoyed ..."

- vezatron see all 21 comments

id's Tim Willits on Rage, Xbox 360 Disc Controversy: Microsoft 'Not Being Dickheads'

By Nick Breckon, Sep 17, 2008 1:09pm PDT

Yesterday, Rage lead designer and id Software employee Tim Willits quickly shot down a report claiming that that content had been cut from the upcoming shooter

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"Yep. Business guy adding a little bullshit to cover up carmack's truth."

- themaestro2657 see all 43 comments

Guitar Hero World Tour Interview: 'Anything Is Possible'

By Chris Faylor, Sep 16, 2008 11:53am PDT

As Neversoft director Brian Bright discusses the impending release of Guitar Hero World Tour, one idea keeps coming up time and time again:...

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"I never really thought about that, but yeah, the GH games seem to be aimed at a purely teenage ..."

- deadhorse see all 17 comments

Crysis Warhead Interview: Lessons Learned

By Nick Breckon, Sep 13, 2008 2:32pm PDT

A common theme began to emerge over the course of my conversation with Crytek producer Bernd Diemer: this company has learned a lot since the...

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"Agreed. I honestly think the large majority of the bashing comes from people who play the game ..."

- PlanetPerfecto see all 152 comments

Wipeout HD Preview and Interview

By Nick Breckon, Sep 12, 2008 8:09am PDT

Wipeout HD is essentially a "best of" version of the futuristic racing series, containing sixteen of the best tracks from past games remastered in 1080p, all running at a rapid 60 frames per second on the PlayStation 3. And in person, it does look stunnin

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"I don't know if I will have the willpower to resist buying a PS3 when this game comes out. Why ..."

- LemonJoose see all 18 comments

Stardock Interview Part 2: PAX, Demigod, and Details on the Company's Upcoming Fantasy Strategy Game

By Nick Breckon, Sep 08, 2008 9:26pm PDT

Yesterday saw the first part of my interview with Brad Wardell, in which the Stardock CEO thoroughly explained his stance on a number of PC...

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"Generally that means "our dev tools are extremely finicky and complex, and nowhere near the ..."

- ZombieAcademy see all 25 comments