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Offworld Trading Company: Taking Stock in Space

By Steve Watts, Mar 02, 2016 2:00pm PST

Offworld Trading Company defies easy categorization. We take a closer look at this RTS with a stock market twist, and talk to studio head Soren Johnson about the inspiration behind it.

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EA Sports UFC 2 creative director discusses new features, knockouts, game modes, and more

By Daniel Perez, Mar 02, 2016 7:25am PST

EA Sports UFC 2 is getting ready to enter the octagon and we spoke to the game's creative director, Brian Hayes, about what kind of improvements we can expect from the last game.

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Oculus' Palmer Luckey discusses Oculus Rift price criticism, front-facing camera, Apple, and more

By Ozzie Mejia, Mar 01, 2016 12:30pm PST

As part of the recent Xbox press event, Shacknews' Greg Burke had the opportunity to speak with Oculus founder Palmer Luckey about Oculus Rift, the company's focus going forward, possible Mac support, and the reception to the Rift's $600 price tag.

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"Open CL is going to die if they dont embrace high performance computing at the level that nvidia ..."

- axiomatic see all 59 comments

Hearthstone's Ben Brode on New Heroes, Druid Nerfs, and Why Standard is Solution 'For Now'

By Steve Watts and Ozzie Mejia, Feb 08, 2016 11:00am PST

We talk with Hearthstone lead designer Ben Brode about the new Standard and Wild formats, the changes they'll need to make to existing classes, and why their approach to the basic sets may change sometime in the future. 

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Guitar Hero Live GHTV Shred-a-Thon welcomes Dragonforce's 'Through the Fire and Flames'

By Ozzie Mejia, Feb 03, 2016 4:00am PST

It's baaaack! 'Through the Fire and Flames' has returned to Guitar Hero, as part of Guitar Hero Live's Shred-a-Thon on GHTV. To learn more, Shacknews spoke to Senior Game Designer Nathan Coppard.

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Song of the Deep creator discusses Merryn's tale and how it differs from other Insomniac games

By Ozzie Mejia, Jan 29, 2016 12:00pm PST

Song of the Deep looks to be something very different from other efforts from Insomniac Games. To learn more about how Merryn's tale differs from other Insomniac stories, Shacknews spoke to the game's creator and Insomniac Chief Creative Officer Brian Hastings.

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Life is Strange co-director discusses the game's endings, production, and answers Chatty questions

By Ozzie Mejia, Jan 22, 2016 11:00am PST

Three months have passed since Life is Strange wrapped up its story and with the Limited Edition arriving this week, Shacknews caught up to the game's co-director, Michel Koch, to talk about the game's story and its endings, the writing and production process, and also shoot...

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"that other ending would've been interesting. i woulvde been satisfied with that, cheesy but we ..."

- Chandler55 see all 21 comments

Pixelmage founder John Smedley discusses Hero's Song, his new crew, and Kickstarter

By Ozzie Mejia, Jan 21, 2016 1:00pm PST

John Smedley left Daybreak Game Company last summer and has now come forward with a new studio, project, and team. Shacknews reached out to him to learn more about Hero's Song.

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"I love the idea of the game, but I do not like the way the game looks. It's really cool that ..."

- sarcaz see all 7 comments

Hypercharge: An Exclusive Look at the Action Figure Shooter

By Steve Watts, Jan 20, 2016 11:30am PST

Digital Cyber Cherries has just taken the wraps off its first official game release, and shares exclusive details with Shacknews on its co-op mode, environmental hazards, and more.

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"Haha, "wearing a bright pink wetsuit while being pelted with dung." Brilliant."

- LEDC03 see all 5 comments

DC Universe Online creative director discusses 5 years, cross-play, Superman, and more

By Ozzie Mejia, Jan 19, 2016 12:00pm PST

DC Universe Online is celebrating its 5th anniversary this month, so Shacknews caught up with the game's creative director, SJ Mueller, to talk about what to expect from the DC Comics-based MMORPG in the next couple of months.

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Shack Reels: Skreens interview and hands-on from CES 2016

By Michael Wang, Jan 08, 2016 9:00am PST

We chat with Skreens CEO Marc Todd about his multi-screen interface tool.

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Disney Infinity 'Star Wars: The Force Awakens' Play Set director talks the challenge of adaptation

By Ozzie Mejia, Dec 18, 2015 11:00am PST

Star Wars: The Force Awakens is out today and so is the Disney Infinity Play Set. Shacknews recently had a chance to talk to director Vince Bracken about the challenges of bringing this Play Set to life, including dancing around spoilers, the film's darker tone, and whether ...

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Indivisible creators discuss mythology, art style, 505 Games, and its Indiegogo campaign

By Ozzie Mejia, Nov 25, 2015 12:00pm PST

There are less than ten days remaining in Indivisible's Indiegogo campaign and with the gaming world starting to take notice of the Skullgirls creators' efforts, Shacknews reached out to ask about the game, its story, its art style, its publisher deal with 505 Games, and wha...

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World of Warcraft: Legion producer discusses Demon Hunters, Artifact weapons, PvP, and more

By Ozzie Mejia, Nov 12, 2015 1:00pm PST

World of Warcraft is facing a 'Legion' invasion next summer, which will introduce a new storyline and a slew of new features. To learn more about what players can expect to see, Shacknews spoke to production director John Hight during Blizzcon.

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"I'm still torn about what to play for it. Someday I'd like to stick with a class for a long ..."

- VictoriouSecret see all 3 comments

Xbox's Mike Ybarra on the New Dash, Windows Integration, and Steam

By Steve Watts, Nov 12, 2015 9:00am PST

As you wait for the New Xbox One Experience update to download, take a look at our chat with Xbox Director of Program Management Mike Ybarra. We touched on the new dashboard's goals, integrating its design with Windows, and the sometimes rocky relationship with Valve.

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"I wonder if they fully understand how much gamers hated GFWL. I hope so. Any PC work they do ..."

- dfay see all 8 comments