Kingdoms of Amalur needed 3 million sales 'to break even,' RI governor says
by Andrew Yoon, May 25, 2012 1:15am PDTOne of the last tweets from Curt Schilling before his game studios, Big Huge Games and 38 Studios, collapsed talked up sales of their first title, Kingdoms of Amalur: Reckoning. "Reckoning, 38 Studios first game, has outperformed EA's projections by selling 1.2mm copies in its first 90 days," he said.
While those are impressive figures, they were not enough to keep the studio afloat. At a press conference, Rhode Island governor Lincoln Chafee said that the game was a failure and that it would need to sell over 3 million copies "just to break even."
"The game failed, the game failed," Chafee said according to a report by Joystiq.
So, what will happen to the money owed by Schilling's company? Bankruptcy seems inevitable, given Chafee's admittance that keeping the studio afloat would be "very, very expensive," requiring an additional "tens of millions of dollars."
Oculus Rift secures $16 million in venture capital
Max Payne 3 slowly dives onto Mac this week
Report: Frostbite 3 games to be 'optimized exclusively' for AMD cards
Candy Crush dev exploring IPO
Castle of Illusion preview: more than a repaint






Comments
At a press conference, Rhode Island governor Lincoln Chafee called Amalur a failure, having not met its required 3 million sales require to "break even."
At a press conference, Rhode Island governor Lincoln Chafee called Amalur a failure, having not met its required 3 million sales require to "break even." : Shacknews
Thread Truncated. Click to see all 63 replies.
You must be logged in to post.