C:\Quake - How to Run Classic Quake Maps and Mods on Modern PCs
Hidden gems and curiosities from a 20-year-old time-capsule of my Quake-obsessed past.
The Making of Quake, Part 4: Aftershocks
The release of Quake marks id's greatest success yet, and ushers in the biggest changes to its internal culture.
25 Things You (Probably) Didn't Know About Quake
Celebrate a quarter-century of riding pineapples in Quake with insight into the how, why, and what of the game's biggest design secrets with John Romero.
The Making of Quake, Part 3: Coloring in the Map
As a popular metal band records a moody soundtrack for Quake, id's developers race toward a summer 1996 release while one co-founder plans his exit.
The Making of Quake, Part 2: Degrees of Freedom
Learning the ins and outs of their most advanced game engine yet, id Software's developers follow their muses to create Quake's four distinct episodes.
The Making of Quake, Part 1: We are the Wind
Following the release of Doom 2, id Software wrestles with bleeding-edge technology and internal strife over what type of game to make next.
Pro Strats: X-COM (1994) strategy guide author David Ellis on QA and writing guides
Former MicroProse scribe David Ellis spoke with me about writing the guide for the original X-COM, taking charge of Civilization II's in-game encyclopedia, and more.
Shacknews Best Multiplayer Game of 2020 - Animal Crossing: New Horizons
In a year of isolation, meeting up with friends and family in Animal Crossing gave us the connections we needed to make it through 2020.
Shacknews Esports Hero of 2020 - Shane 'Rapha' Hendrixson (Team Liquid)
Shane 'Rapha' Hendrixson's heart and determination drove him to one of esports's most meaningful victories of the year.
Shacknews Best Mod of 2020 - Black Mesa
After years of development, Black Mesa's 1.0 version made Half-Life, one of the best games ever, even better.