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Spec Ops: The Line writer says making violent games is 'too easy'

By Andrew Yoon, Apr 05, 2013 12:00pm PDT

"We wanted to see if we could make a game where the moment-to-moment violence was meaningful," Williams said of Spec Ops: The Line. "If violence was going to be meaningful, we needed to plant a seed of doubt."


"I want to enjoy this game. Really, I do. However, I think I've experienced just enough of what ..."

- NickDelios see all 6 comments

Shack PSA: Spec Ops: The Line co-op now available

By Steve Watts, Aug 21, 2012 4:30pm PDT

Spec Ops: The Line is getting a free co-op update today, offering four objective-based scenarios for two players.


""Waves of enemies", "four missions" - as in, no campaign co-op? I'll pass."

- Parias see all 3 comments

Spec Ops dev 'regrets' having achievements on choices, says sales are low

By Andrew Yoon, Aug 13, 2012 4:30pm PDT

While Yager's decision to take 2K's Spec Ops series into psychological territory was commendable, there's one feature that irked many gamers the wrong way: achievements.


"Some of my favorite games have scores. Bayonetta has a combo score and an end-of-verse and ..."

- the archvile see all 15 comments

Spec Ops: The Line multiplayer trailer claims sand is a 'gamechanger'

By Andrew Yoon, Apr 20, 2012 10:30am PDT

Sure, Spec Ops: The Line may look like your ordinary third-person cover-based shooter. But 2K Games wants you to think it's more than that. In fact, the latest trailer claims that the sand-based gameplay offered in The Line is a "gamechanger."


"Gimmick gameplay, just like Hydrophobia. News to game devs: one trick does not a magic show make."

- MondayJBlack see all 9 comments

Spec Ops: The Line preview

By Andrew Yoon, Feb 07, 2012 7:00am PST

I was ready to write off Spec Ops: The Line. But after two hours of hands-on time, I walked away impressed, eager to play more.


"Reminds me of Rogue Warrior; Zombie Studios was the original developer of that, but then ..."

- the archvile see all 3 comments