New World and the struggle of the MMO grind

New World and the struggle of the MMO grind

New World has pockets of engaging gameplay separated by long animations and longer walks.

SerfaSam

I thought I was no stranger to the grind of video games. Those arduous tasks you must complete to participate with the engaging activities. I thought running strikes and the new seasonal activity was a grind in Destiny 2. Apparently, I was but a sweet summer child, still babbling at and crawling around the ankles of adults who laugh at me as I cry when I bump my head into having to play three Crucible matches. I don’t know what I am now in this analogy, maybe some kind of child or teenager, but New World has opened my eyes to a level of grind I didn’t realize was a thing.

I’ve been enjoying elements of New World. I think the weapon systems are neat, I like improving my skills with the spear the more I use it. I’m looking down the skill tree and formulating a build to minimise cooldown times. I’m also enjoying the crafting, running between the forge and tannery as I work out what bits I need for armor or a new weapon. But boy howdy, do I not enjoy the mind-numbing chore that is walking between locations or the long time it takes to gather resources.

My journey started in the territory of Everfall, which is kind of right in the middle of the map. As far as starting locations go, I think I lucked out. I wasn’t sequestered away in the corner in First Light, I had a lot of states bordering my little slice of Aeternum. As I set off from the beach to the town, I thought, “This is a bit of a walk.”

Cut to 30 hours later, and I’ve rebound the auto-run key to a button on my mouse. I’ve had to use auto-run so frequently that I grew tired of reaching across my keyboard to tap the Equal/Plus key. I spend the majority of my time running between locations, ignoring the trash mobs and the resources along the way because they’re just going to slow me down and I don’t need to kill or collect them right now. When I do get to the location, it’s always the same: kill x-enemies or collect x-items. Sometimes the items will be in a chest, sometimes on the ground. Sometimes I’ll need to kill a corrupted farmer, sometimes it’ll be a draugr. But it feels exactly the same as the last quest.

To make matters worse, some of these quests require me to kill a specific boss. So I’ll schlep across the map only to find what I assume to be a group of players engaged in a bout of PVP. But upon closer inspection, they’re actually just waiting for the boss to spawn so they can get a hit on it before it instantly dies. And so I stand there, for 20 minutes, my phone timer ticking down to warn me when Zane is going to respawn, so I can try to get a hit on it. I fail for 20 minutes before I tap the auto-run button on my mouse and stroll out of the cave, pissed off at the game for wasting my time. I’ll come back to it later. Maybe.

“But Sam, just use the fast travel system!” I hear you, and I’ve started using it more. But to fast travel I need to have a valuable resource, Azoth, which has its own cap. Plus, Azoth is used in crafting to boost the power of your gear. So I get to choose between fast traveling or getting better gear. I don’t like that.

I’m going to keep playing New World, even though I feel like it’s disrespecting me. I want to dive into the PVP aspect a bit more, but I don’t really have high expectations. If the 20 players standing in a cave spamming abilities is a good representation of New World’s PVP, I don’t know if this is it, chief.

But please, if you’re enjoying New World, let me in on the secret sauce. What’s keeping you gripped and how are you handling the quest design and the far-flung locations you’re sent to explore?

From The Chatty
  • reply
    October 3, 2021 6:40 PM

    New World is disrespecting my time. I get a quest, which asks me to walk across the map into a new area to have a little taste of combat. When I get there, I do enjoy the combat, for all of the few minutes it lasts before I’m told, “Now walk back, idiot”. And I do it. I walk back to town because I can’t recall to the Inn for another 60 minutes and there are no handy fast travel points near me.

    Read more: New World and the struggle of the MMO grind

    • reply
      October 3, 2021 6:58 PM

      Thats about right. The "hearth" CD is way too long for a game that has no mounts.

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      October 4, 2021 3:53 AM

      In situations like those I usually just run to the nearest settlement then fast travel from there

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      October 4, 2021 3:57 AM

      Anyone else having issues with the compass at the top of the screen? Yesterday it stopped tracking special plants and ores for me, like even when I'm standing right next to an iron deposit it doesn't show up, it used to

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        October 4, 2021 6:11 AM

        Yeah its a bug, you have to relog

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          October 4, 2021 6:28 AM

          And wait in the queue again?

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            October 4, 2021 6:51 AM

            Haha hopefully most people are on low pop servers now. I play on one that never has a queue longer than a few minutes.

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          October 4, 2021 6:33 AM

          Ahhh thank you

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            October 4, 2021 11:45 AM

            Are you in a company yet milleh?

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              October 4, 2021 11:47 AM

              I don't think so, once we all move to whatever world next week I'll join whatever you all join!

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                October 4, 2021 11:49 AM

                i havent joined a company, but i joined covenant on scheria

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                  October 4, 2021 11:50 AM

                  I'm covenant too! I was on Sheria, but got tired of long ques so instead went Metnal

                  I guess we'll all go to the same one soon

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      October 4, 2021 4:48 AM

      I agree with everything except your take on Azoth. It's plentiful. You should only use it for crafting when making your own set. It shouldn't impact your decision to fast travel. Azoth vials are easy to come by in the corruption events and dungeons as well.

      Don't be afraid to death port either. In the low levels you are changing gear so much the repair upkeep is not really a factor.

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        October 4, 2021 6:13 AM

        Okay, that will no doubt help me avoid the tedium of running between places. I had concerns about how much I'd need to farm Azoth.

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          October 4, 2021 8:51 AM

          Just dump your loot before fast traveling anywhere. That’s where the prices skyrocket. Also it’s much cheaper fast traveling between areas your faction controls.

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      October 4, 2021 4:51 AM

      don’t hoard the azoth

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      October 4, 2021 6:06 AM

      20 years later and they still haven't solved the Everquest spawn camp problem

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        October 4, 2021 11:49 AM

        I’m guessing new World does this but in WoW the more players in a area and killing kiva the faster most monster reasoned become.

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      October 4, 2021 6:12 AM

      I now take quests and then check the faction and town board for other events in the area. I go to some camp and complete like 4 or 5 tasks. Makes it less painful. It seems like there are enough nearby towns or fast travel points to make it easy to move around.

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      October 4, 2021 6:45 AM

      I used to call mmorpgs marathon simulators. Whenever I’d see my buddy playing WoW he was running somewhere

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      October 4, 2021 7:18 AM

      For some reason, this made me remember that location in Asheron's Call where you had to drop real far into a dungeon where there were a bunch of portals to different locations in the world. You had to be a high enough level to survive the fall to benefit from the fast-travel. There were always hundreds of people down there, idling and chatting.

      I haven't thought of that MMO in forever. It was my first MMO and have a ton of good memories of it, even if it was unforgiving when you died.

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        October 4, 2021 7:25 AM

        Old EQ had that too, the timourous deep portal room underwater. Casters could bind down there and have an awesome way to get around.

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        October 4, 2021 7:35 AM

        good ol' subway

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        October 4, 2021 7:36 AM

        [deleted]

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        October 4, 2021 8:56 AM

        AC and AC2 are some of the standards for me when it comes to PK goodness.
        DAOC is next to those two. UNF

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          October 4, 2021 8:58 AM

          I really miss DAoC

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          October 4, 2021 9:00 AM

          It was a lot of fun in DAOC being a skald and leading a train of over a hundred people following behind you toward the enemy's fort. Just had to make sure to not look around. The framerate and network activity would crawl to a halt.

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            October 4, 2021 9:02 AM

            and watching a hundred hammers drop from the sky!!

            if you have that nostalgia brewing and you *enjoyed* the RvR....give NewWorld a shot. there is no sub fee.

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      October 4, 2021 8:57 AM

      i am loving the fuck out of this game. the fuckery is magnificent and the player killer is soooooooooooo satisfying!!!

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      October 4, 2021 10:59 AM

      I just bought this using mostly cash back credit from my Amazon Chase card. Going to fire it up when I get home from work in a few hours. What server are shackers using and is there a guild or something similar?

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      October 4, 2021 11:20 AM

      the MMO genre defined disrespecting players' time so is this surprising?

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      October 4, 2021 11:49 AM

      So musket is apparently not good for PvP right? Wondering if I'll have to switch from musket to bow when I try PvP

      Now I'm spear and musket, loving the combination

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        October 4, 2021 12:11 PM

        Thats what I'm running as well. My impression is, it will be useful still for holding forts and stuff like that, but I expect to get stomped on by life-staff great axe people without much effort during duels and such.

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      October 4, 2021 12:10 PM

      [deleted]

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