GDC 2017: TumbleSeed Developer Interview

We caught up with Benedict Fritz, programmer and codesigner of TumbleSeed, at the Nindies event during GDC 2017. Please take a look at this 'Rolly Roguelike!'


"Nindies" are going to be a huge part of Nintendo Switch's early lineup and the company invited some independent developers to showcase what they are doing for the brand new console. We caught up with Benedict Fritz, programmer and codesigner of Tumbleseed, at the Nindies event at GDC 2017 to talk about the “Rolly Roguelike.” 

The two biggest inspirations for the game are Ice Cold Beer aka Zeke’s Peak which are old school arcade cabinets that informed the core balancing gameplay mechanic of Tumbleseed. Games like Spelunky helped for the roguelike components of Tumbleseed's design. With over 30 different powerups and very intricate level design, the game will provide a challenge to gamers in a fun, cartoony package. Please take a look at this interview to find more about Tumbleseed. 

For more videos, including gameplay and interviews, visit the Shacknews and YouTube channels.

The game is coming to Switch, PS4 and Steam this fall. Check out TumbleSeed's official website for more information.


Asif Khan is the CEO, EIC, and majority shareholder of Shacknews. He began his career in video game journalism as a freelancer in 2001 for Asif is a CPA and was formerly an investment adviser representative. After much success in his own personal investments, he retired from his day job in financial services and is currently focused on new private investments. His favorite PC game of all time is Duke Nukem 3D, and he is an unapologetic fan of most things Nintendo. Asif first frequented the Shack when it was sCary's Shugashack to find all things Quake. When he is not immersed in investments or gaming he is a purveyor of fine electronic music. Asif also has an irrational love of Cleveland sports.

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