Torment: Tides of Numenera goes gold, launches new interactive quest video

What better way to show off the consequences of choice in the game than with a quest you can play.


Torment: Tides of Numenera has finally gone gold, and developer inXile Entertainment is celebrating with a new interactive video that gives viewers a chance to "play" through a quest.

The video, narrated by Creative Lead Colin McComb, offers several different endings, depending on the choices players make while watching. InXile and publisher Techland felt that the video offered the perfect way to show off a game that plays out differently based on the decisions players make as they progress.

McComb acts as a dungeon master throughout the video, which shows off secrets and other hidden things, while at the same time putting a small portion of the story, character development and themes that will be showcased when the game finally launches on February 28 for PC, PlayStation 4 and Xbox One.

The game blew through its initial Kickstarter goal and all its stretch goals in April 2013, raising more than $4.5 million. The game was originally planned for PC, but Techland and inXile announced late last year that the game would hit consoles as well. The game has had several delays as the team tried to perfect the RPG's presentation, which is being designed as somewhat of a spiritual successor the the D&D-based Planescape: Torment game, but now using the Numenra rule set..

Contributing Editor
From The Chatty
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    January 12, 2017 9:34 AM

    John Keefer posted a new article, Torment: Tides of Numenera goes gold, launches new interactive quest video

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      January 12, 2017 10:24 AM


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      January 12, 2017 11:07 AM


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      January 12, 2017 12:17 PM

      awesome! been holding off doing any of the alpha/beta stuff.

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      January 12, 2017 6:27 PM


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      January 12, 2017 7:03 PM

      that's a really great "choose your own adventure" demonstration

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      January 12, 2017 7:22 PM


      I should go back and finish Pillars of Eternity.

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      January 12, 2017 7:45 PM

      Neat video! I really hope they spent that $4 million Kickstarter budget primarily on writing, quest design, and making the world really, really reactive to your decisions. The video here was a nice taste, but by itself it's not revealing anything ground-breaking. That kind of quest design has been perfected for going on 20 years now. Getting all of the quests to somehow interact in surprising and unexpected ways is where the real achievement would lie. Cautiously hoping they can pull it off.

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      January 12, 2017 8:47 PM

      I buy dis.

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